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Memnarch

@memn4rch.bsky.social

Developer, posting about stuff I work on. https://www.youtube.com/@Memn4rch

15 Followers  |  4 Following  |  13 Posts  |  Joined: 10.01.2025  |  1.5378

Latest posts by memn4rch.bsky.social on Bluesky

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going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

16.07.2025 00:16 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Adding some textures to the mix! Shoutout to piiixl.itch.io
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

15.07.2025 00:17 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

14.07.2025 01:45 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Back to the roots. Now that my Softwarerenderer has become quite fast, I thought why not make something with it? No premade engine, all from scratch. An Autorunner seems to be a good first idea. Though I have no art yet :D
#development #indie #games #graphics

13.07.2025 18:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result:
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy

31.05.2025 02:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics

30.05.2025 01:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh NO!

16.03.2025 11:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Picture of a Level Editor depicting a virtual Pinball table in early construction.

Picture of a Level Editor depicting a virtual Pinball table in early construction.

Out with the boring pure blue. Reworking the Devtable to ive it some more interesting aspects. Not just gameplay wise, but through more colors, too.
#Pinball #Flipper #UnrealEngine #indiedev #gamedev

30.01.2025 01:02 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Pinball rail test
YouTube video by Memnarch Pinball rail test

Testing out rail behavior in my Pinball game.
#Pinball #Flipper #UnrealEngine #Indiedev #gamedev
www.youtube.com/shorts/70jFY...

27.01.2025 00:17 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Pinball Update: Spinner, Multipliers and Bonuses!
YouTube video by Memnarch Pinball Update: Spinner, Multipliers and Bonuses!

New stuff! Spinner, Multipliers and Bonuses!
#UnrealEngine #Pinball #Indiedev #Gamedev
youtu.be/MfUF6rM30Vc

15.01.2025 02:20 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Together with "and you play that on your Nintendo, right?"
This is what I started to work on during last christmas:
bsky.app/profile/memn...

10.01.2025 09:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The final bits and pieces of a project are the most annoying ones. And with releasing come reactions from others. WHat will those be after month of work?

10.01.2025 01:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Pinball Progress Update: New bumper models with animation, light and sound
YouTube video by Memnarch Pinball Progress Update: New bumper models with animation, light and sound

First post on a new platfom:
I am working on a Pinball game and just reworked the bumpers to have an actual mesh, animations, light and sound:
youtu.be/M8d0DBP69YA
#Unreal #Pinball #Indiedev #Gamedev

10.01.2025 00:58 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 2    πŸ“Œ 2

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