GitHub is no longer independent at Microsoft after CEO resignation
GitHub will be part of Microsoft’s AI engineering team
GitHub is no longer independent at Microsoft, as CEO Thomas Dohmke resigns. GitHub is now moving to Microsoft's AI engineering team, CoreAI, with a new structure for GitHub's leadership team. Details 👇 www.theverge.com/news/757461/...
11.08.2025 15:44 — 👍 347 🔁 233 💬 15 📌 297
I wanted to contribute to Mitsuba for some time already, so this is a start. Please test the API and file any issues for problems you encounter. Happy to take feedback! This is the first time I am writing a generator, so the sky is the limit for potential optimizations. @wjakob.bsky.social
11.08.2025 09:59 — 👍 0 🔁 0 💬 0 📌 0
The generation is still rough around the edges. I parse the parameters from the tables in the reference. Sometimes plugins can appear twice in the extraction (TODO: will be removed with post-processing steps). The generator currently targets Mitsuba 3.7.0, but can produce the API for any version.
11.08.2025 09:59 — 👍 0 🔁 0 💬 1 📌 0
A minimal example of how to build your scene with MSD to render: 昇る太陽
11.08.2025 09:59 — 👍 0 🔁 0 💬 1 📌 0
GitHub - pixelsandpointers/mitsuba-scene-description: An automatically generated Pythonic API for Mitsuba plugins.
An automatically generated Pythonic API for Mitsuba plugins. - pixelsandpointers/mitsuba-scene-description
G'day and happy SIGGRAPH! :)
Are you working with Mitsuba and want to build your
scenes programmatically?
I developed a tool that scrapes the plugin reference and generates a Python API for the plugins, so you can now build your scenes in a more Pythonic way without touching XML or dicts.
11.08.2025 09:59 — 👍 3 🔁 1 💬 1 📌 0
YouTube video by Game Industry Conference
Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||
Nice overview of PBR:
www.youtube.com/watch?v=OwyM...
05.08.2025 09:22 — 👍 2 🔁 0 💬 0 📌 0
YouTube video by Houdini
Houdini 21 Sneak Peek
@sidefx.bsky.social introduces Houdini 21, packed with a ton of new exciting features :)
www.youtube.com/watch?v=aq7J...
05.08.2025 09:09 — 👍 1 🔁 0 💬 0 📌 0
Not sure how many will affect this, but I assume this will kill a lot of the rebuttals. #neurips
27.07.2025 09:34 — 👍 1 🔁 0 💬 0 📌 0
@wetafxofficial.bsky.social and James Cameron bring us the next sequel of #Avatar to the theatres coming this December 19th! Get ready to experience the Ash people.
22.07.2025 13:24 — 👍 0 🔁 0 💬 0 📌 0
NeurIPS Announces Second Physical Location in Mexico City – NeurIPS Blog
Interesting move: blog.neurips.cc/2025/07/16/n...
#NeurIPS now pilots a second location for people having trouble entering the US.
17.07.2025 12:57 — 👍 1 🔁 1 💬 1 📌 0
To whom it may concern
12.07.2025 19:16 — 👍 2 🔁 0 💬 0 📌 0
Do it, it’s still one of the best stories I have ever seen.
Just avoid media, because spoilers can really ruin your experience 🥲
13.05.2025 18:25 — 👍 1 🔁 0 💬 0 📌 0
a silhouette of a person falling into a blue space
ALT: a silhouette of a person falling into a blue space
Made it to #GSOC for @blender.org 🎉
Happy to contribute to the Compositor over the summer so you all can create amazing comps!
Also, thanks for reminding me again @gintszilbalodis.bsky.social why Blender needs to thrive; Flow was an outstanding movie.
summerofcode.withgoogle.com/programs/202...
08.05.2025 19:23 — 👍 3 🔁 0 💬 1 📌 0
First @blender.org contribution merged into main! 🥳
It's a minor one, but a start for many more to come!
03.04.2025 14:06 — 👍 10 🔁 1 💬 0 📌 0
First day of being a PhD candidate in PBR & vision science ✅
最後,我開始了我的博士學習,感覺有些不真實。第一天結束了。我會繼續學中文,但在博士學位期間,也需要提升日語水平。也許有一天,我能去中國或日本當訪問博士生。
ついに博士課程の勉強が始まりました。とても現実味がありません。初日が終わりました。日本で訪問博士生になれるかもしれないので、日本語を上達させなければなりません。
01.04.2025 21:35 — 👍 1 🔁 0 💬 0 📌 0
a person is talking on a telephone with a dog in the background and the words hello above it
ALT: a person is talking on a telephone with a dog in the background and the words hello above it
G'day! 👋 I'm Ben, a PhD candidate working on physically based rendering. I'm working in the context of vision science, investigating new ways to understand human visual perception.
I like photography, VFX, animation, languages, traveling, working on my renderer, and contributing to Blender/ASWF.
01.04.2025 21:22 — 👍 10 🔁 1 💬 0 📌 1
Mate that is a whole lotta weight 🧐 🤯
04.02.2025 06:58 — 👍 1 🔁 0 💬 0 📌 0
It’s not that I am giving up in any way, but while other universities have some nice CG and rendering courses I only took an optics course during my time at NTU in Taiwan to do a deep dive on light scattering and propagation.
29.01.2025 17:59 — 👍 0 🔁 0 💬 0 📌 0
Two of my favorite slide decks are about the Wēta in-house engines:
Manuka: enginearchitecture.org/downloads/re...
Gazebo: enginearchitecture.org/downloads/re...
Manuka is especially interesting because of its “shade before hit” paradigm.
Thanks for shedding some light on this cool stuff!
28.01.2025 07:00 — 👍 6 🔁 0 💬 0 📌 0
Hope to not miss it this year. Seems like a fun get together 😬
28.01.2025 06:52 — 👍 0 🔁 0 💬 0 📌 0
REAC: Rendering Engine Architecture Conference.
REAC: Rendering Engine Architecture Conference.
I just found that there is a conference tailored to rendering engine architecture:
enginearchitecture.org
Some talks are uploaded to their YouTube channel:
www.youtube.com/@renderingen...
27.01.2025 22:53 — 👍 1 🔁 0 💬 1 📌 1
Diamond OA now! Support Diamond OA Journals in your field by reviewing and submitting papers!
27.01.2025 14:29 — 👍 5 🔁 1 💬 0 📌 0
The White House report on memory-safe languages from last year is now offline; this link no longer works:
www.whitehouse.gov/wp-content/u...
C++ is so back baby.
25.01.2025 05:01 — 👍 73 🔁 13 💬 9 📌 0
I retract the statement of niceties. The only nice thing is that the adoption of the Transformer architecture apparently fixed temporal smudging. 😱
Still, why do we need this in the first place? I feel like Nvidia is heading towards Jensen's goal of no one having to be an engineer anymore.
08.01.2025 08:24 — 👍 0 🔁 0 💬 0 📌 0
Let's hope this will turn out as good as the story in the game.
08.01.2025 08:21 — 👍 0 🔁 0 💬 0 📌 0
What the duck, Zuck?
08.01.2025 08:04 — 👍 0 🔁 0 💬 0 📌 0
Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
Cognitive scientist, postdoc at Justus Liebig University, Giessen. Natural/artificial vision/cognition.
R&D Technical Artist, ex-VFX. Lots of Houdini.
PhD Student at Cornell. Working in Vision and Graphics. justachetan.github.io
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
The 47th European Conference on Visual Perception 2025 will be held in Mainz, Germany. We're looking forward to meet you there!
https://ecvp2025.uni-mainz.de/
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Author: Children of Time, Shadows of the Apt, Final Architecture, City of Last Chances and others. adriantchaikovsky.com
Computational Photography Lab @ SFU
https://yaksoy.github.io/
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Computer Graphics PhD student at TU Berlin.
(inverse) rendering, differentiable programming, GPGPU, geometry processing.
mworchel.github.io
Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
PhD student, Computer Graphics Lab, TU Braunschweig.
Radiance Fields and Point Rendering.
Webpage: https://fhahlbohm.github.io/
Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
Research Scientist @ NVIDIA
Physical light transport ⚡ and its differentiation ∂.
PhD @ RGL, EPFL.
https://ziyi-zhang.github.io
Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
Senior research scientist @ Google
Film VFX technology blah blah.