I hear that corner games are all the rage. I guess this makes Diecast one of them...?
#gamedev #indiegame
This number keeps goin' up...
#gamedev #indiegame
This has been three months in the making! The new demo for my game Diecast is OUT NOW on Steam! New visuals, a new unlock system, and a few new surprises await!
Excited for you all to play and check it out. If you stream, I'd love to watch! #gamedev #indiegame #gamemaker
SOON👀 #gamedev #indiegame #gamemaker
😂😂😂 So close! Sorry 😅
*die’s highest face
For the unlocks themselves, I have a few global variables and local object variables that get checked each run. Ex: When a die’s highest race is rolled it adds to a counter, and when that counter for the die reaches 10 it unlocks the “Gold Coin” which is a pin that always rolls the highest face.
Then when I’m in the shop I just check my array for dice/items and when a new item is added to the array it has a chance of spawning.
Sorry, forgot to respond! I’ve only done in-game unlocks, though I think adding Steam should be an easy check on my current system.
I have a script that runs when an unlock condition is met, and that adds a value to an array based on rarity (new die, new item, etc). Then I run the save script.
Thank you! 🙏
🎶1 DAY MORE🎶 till the new demo is out!
Been working on this for the past three months, and I'm excited for it to be out in the wild!
#gamedev #indiegame #gamemaker
moar art #gamedev #pixelart #aseprite
DeVaughn Keys from Games Over Qualia did an in-depth analysis of the systems in Diecast. He shares his thoughts and gives some great feedback.
If you have 30 minutes and love thinking about game design, go check it out!
#gamedev #indiegame #gamedesign
m.youtube.com/watch?v=6hdy...
There’s probably easier ways to do it, but it worked for me. I also wrote out a full story script ahead of time to know where I wanted the tutorial to go.
Then I had to go into each of those objects, and check that it only advances the tutorial when clicked on a specific step.
I think there’s about 48 steps? I also had a “local_click” and “object_click” for each step to check if clicking the textbox advances the tutorial or if clicking an object like a die or pin advances is.
This was my second pass, and I pretty much rewrote all my code for it. It took a lot of time, but wasn’t too hard. I added a “hud_override” check so I wouldn’t click anything under buttons, and then added a “tutorial_progress” check for what step I was on to make different parts interactable.
The new tutorial is smooooth~! (I got some bad luck tho)
#gamedev #indiegame #gamemaker
Thanks! New demo will be up on Steam in the next few days
How do you relax after coding a new tutorial for your game?
YA play YOUR game, duh #gamedev #indiegame #GameMaker
(Honestly I'm kinda addicted to this and I need help)
Awesome! Then you’ll enjoy the next update 😈 I think difficulty unlock progress should stay unlocked, too.
Hey thank you! Out of curiosity is this the main demo branch or the beta branch?
Hoping to have this new one out soon™️ and I’ve balanced the difficulty a bit harder (sorry)
Hey all! Slow progress due to some family health issues but the new tutorial is coming along nicely!
Got a few new surprises, too, for the next update! 😉
Thank you!
Working on some new sprites for *reasons*
#pixelart #gamedev #indiegame
#UFO50 is evil and I LOVE IT! #indiegame
Just playin' my own game instead of all these awesome #SteamNextFest demos 🙃 #gamedev #indiegame
Continued playing my game, for science! (I'm actually working, Mom, I swear) #gamedev #indiegame #gamemaker