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JKΞ›Ζ¬Ζ¬

@heatassembly.com

Lead game designer at HEAT ASSEMBLY Check out our games πŸ‘‡ https://heat-assembly.itch.io/ #Gamedev

63 Followers 139 Following 99 Posts Joined Sep 2023
3 months ago

the way it clumsily swings its arm and crushes that water bottle without even trying. doesn't matter if your prime directives prevent you from causing harm when you're a clumsy bugger like that

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7 months ago

No no I got that! I'm just saying that oblivion on higher difficulties isn't even really that fun it just takes longer haha

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7 months ago

Oblivion's difficulty slider is basically "you wanna slap this guy for ten minutes or 2 seconds?". i only ever turn difficulty up if I've broken the game too much which is always

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7 months ago

heat-assembly.itch.io/death-and-ta...

Patch notes up for our updated prototype build, good to keep these things going even after the jam is over 🀘

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7 months ago
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I drew Gut, the lead character of our game, Death and Taxis

go play it if this is you
heat-assembly.itch.io/death-and-ta...

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7 months ago

ahhhh i see so somebody saw it an fixed it

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7 months ago

anyone know why they changed it in the first place? seems like unnecessary work, feels like a legally mandated change around copyrights or something?

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7 months ago
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Check out our game Death and Taxis over at itch.io/jam/sbigjam2...

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7 months ago
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Check out our game Death and Taxis over at itch.io/jam/sbigjam2...

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7 months ago
Preview
Rate Death and Taxis by Heat Assembly for 'So Bad it's Good' Jam 2025 Normal taxi driver simulator

Check out our most recent game, Death and Taxis release over on itch.io for the Β· #SBIGJam

The story of a man with only two certainties in his life. Follow a former getaway driver laying low while giving lifts to strangers for a living. A chaotic taxi sim.

itch.io/jam/sbigjam2...

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10 months ago
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pretty happy with the result however, still needs work but getting reflections in was my main priority. im essentially flipping the render upside down and matching it to the horizon line, has its flaws but much cheaper than using a reflection proble

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10 months ago
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the shader graph for my water be lookin like a jackson pollock painting

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10 months ago
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handsome dude

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10 months ago
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Photography in my game is coming on nice, result in comments

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10 months ago
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10 months ago
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10 months ago
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10 months ago
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some photos taken with the in-game camera for my cryptozoology prototype. No cryptids yet just some cute deer

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1 year ago

sending some kindness right now :D

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1 year ago

the difference is inspiration vs replication. to be inspired is human, to replicate is infringement

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1 year ago
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adding text art to your notes or code is so nice. it's like getting presents when you are scrolling through your files.

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1 year ago
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implementing some sounds by the amazing @morpgorp.bsky.social

using FMOD for audio integration, allowing different velocities to produce different sounds. makes the rolling sound nice and dynamic

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1 year ago

4 you too <4

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1 year ago

this kind of stuff is always bewildering. did they not have any cool looking imagery on the cutting room floor that they could use?

this use of AI is like saying "we don't actually have anything here check back later"

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1 year ago

not my fault i'm br**ish

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1 year ago

its a bloody good question

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1 year ago
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Another vid of my Dice game, the idea is that it's a turn based RPG with a more interactive approach to dice rolling than background rng
I'm learning that while physics may not be the best way to get 100% reliable rng, it looks and feels really cool and has a fun sense of player agency about it

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1 year ago
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coming up with a dice based combat system sort of based on Yacht.
Any excuse to just spend way too long on VFX is time well spent to be honest

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1 year ago
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A little motivation for your Sunday from David Lynch 🀍

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1 year ago

It's just like any code really but you're addressing GPU rather than CPU. If you've worked with anything graphical like Photoshop there's a lot of principles and terminology that's familiar

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