i really want this to light a fire under art directors so bad lol
06.03.2026 06:56 β π 5 π 0 π¬ 0 π 0@axl99.bsky.social
π¨π¦ Sr Concept designer on ??? No NFT/AI/Repost π§jessielamworkshop@proton.me --- Projects: Gears5, Long Dark ep4, Invincible s1 | Brass Lion Ent/Skybound/TheCoalition/BandaiNamco/EA | http://linktr.ee/axl99 | #art #fashion #arcane #fanart #startvsfinish
i really want this to light a fire under art directors so bad lol
06.03.2026 06:56 β π 5 π 0 π¬ 0 π 0I've been doing nothing but listening to Marathon lore videos and watching the faction intros all evening. I haven't seen this kind of high level commercial motion graphics work in a videogame since........ Deus Ex Human Revolution. Man I'm art geeking so hard over here.
06.03.2026 06:31 β π 56 π 1 π¬ 5 π 0Marathon is so sick it's disgusting
05.03.2026 19:46 β π 3 π 0 π¬ 1 π 0Hell yeahhhh! That has to feel good
05.03.2026 19:44 β π 2 π 0 π¬ 1 π 0You're a real one, appreciate you!
05.03.2026 07:53 β π 10 π 0 π¬ 0 π 0i like how you don't have to be precious with these and they're cheap and easily replaceable
05.03.2026 05:05 β π 3 π 0 π¬ 0 π 0
passion was the start for me
ptsd was the accellerant
Someone asked me how do I draw so fast
My answer? PTSD
we didn't have anyone who knew what that entailed
04.03.2026 04:16 β π 0 π 0 π¬ 1 π 0I mean back in the day we did have both. But they'd need two separate teams anyway.
04.03.2026 03:52 β π 3 π 0 π¬ 0 π 0what other storyboard pro file optimization tips do you have cause invi s1 boards were often like 8-29gbs
04.03.2026 03:41 β π 0 π 0 π¬ 1 π 0thank you so much for your furbabies, they sustained me through this crappy rainy day and 3 hours of sleep
04.03.2026 02:52 β π 6 π 0 π¬ 0 π 0It's really sobering to remember even film/tv lighting is always stylized lolol
03.03.2026 17:17 β π 1 π 0 π¬ 1 π 0
I guess the tradeoff for having two good dreams in a week is the insomnia hitting a little harder today.
It's gonna be a rough day. Send cute fluffy animals pls
For every convo we have about pre-rendered bgs it's kinda hard to impress upon folks who weren't there that a huge part of "the look" was doing the best we could do with bad lighting math and working around it with brute force and thoughtful craft.
Same deal with baked lighting environments.
Even in the years before then, it was just needlessly stressful to have legal hovering over your shoulder for even the most mundane things like a mop and bucket. Not being allowed enough time to properly design something while things are on fire had put me in constant survival mode.
03.03.2026 09:47 β π 8 π 0 π¬ 1 π 0
"make exactly this but legally distinct" is not art direction
it's power harassment
I really liked that all the designs look like they took time to make carefully and thoughtfully, instead of being made to churn things out at volume. But also were still allowed to swing for the fences with some seriously strange but cool design choices.
03.03.2026 08:49 β π 1 π 0 π¬ 1 π 0Any plans after?
01.03.2026 23:39 β π 0 π 0 π¬ 1 π 0Much appreciated, thank you kindly!
01.03.2026 20:03 β π 1 π 0 π¬ 0 π 0
Muralist exorcist - 60s timelapse
[I'm doing away with the fancy closeup edits for now since I think it's more important to look at the piece as a whole]
#art #anime #fashion #oc #artsky #ocsky
I think it's a bold choice for Helldivers to allow friendly fire, but in ME3 it's just one less thing to worry about when all you're trying to do is survive
01.03.2026 05:21 β π 3 π 0 π¬ 1 π 0
All this talk about Marathon makes me miss Mass Effect 3 multiplayer.
There was a common enemy, multiple side goals every other wave, and all you had to do was either complete the objectives and or evacuate safely in order to keep what you got.
Muralist exorcist - 60s timelapse
[I'm doing away with the fancy closeup edits for now since I think it's more important to look at the piece as a whole]
#art #anime #fashion #oc #artsky #ocsky
I could actually! It's not a bad workaround.
01.03.2026 02:46 β π 1 π 0 π¬ 1 π 0
What I mean by transform issues is if you have a single image and just move it around, the tiling works -
but once you rotate it and then move it around the tiling breaks. This is a common issue across multiple apps.
Basically it's like you have to pre-rotate an asset in advance before importing
Today I learned something silly in Substance Painter. You can technically use any pngs as a color id mask, but if there's transparency it'll mess up the colour select.
I threw on a black bg which fixed the issue.
Making tilng textiles is a fun exercise, if a bit fraught with some transform issues