COZY TIME DVC EDITION
08.02.2026 02:07 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0@dvcgames.bsky.social
games that come alive at dvc.games | queer fem + enby game design collective & publisher | tabletop, rpg, digital, immersive, intersectional, accessible | account co-run by jono & sometimes ben and jess
COZY TIME DVC EDITION
08.02.2026 02:07 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0Also a huge CIV VII fan here. Feels like almost everything they did was for me to like personally. I do see them adding options to allow for more CIV VI play options, but the medley of stuff it has going on, and so many game flow choices, just make it the easiest to hop into of any one yet so far.
06.02.2026 12:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Says something about me that my first reaction is โhey is that title font RumbleBrave?โ
05.02.2026 14:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0We are hopefully getting our games to a UK distributor soon, so that may make things a lot easier!
04.02.2026 15:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0By ONE POINT? Dayum
04.02.2026 01:44 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0In order to aid the folks struggling in Minnesota in the fight against our fascist government, we'll be adding a stretch goal to our Kickstarter campaign that launches on 2/10. We'll be sending aid through one of the charities at Stand With Minnesota. www.standwithminnesota.com
30.01.2026 23:19 โ ๐ 58 ๐ 25 ๐ฌ 1 ๐ 4Great minds!!!!!!!!!!!!!!!!!
02.02.2026 01:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@weheart.games Great minds! (from 6 months ago)
02.02.2026 01:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Not the busiest January but glad to have a smattering of new things to fiddle with.
01.02.2026 13:59 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0Five classes in university/college (Jono edition)
1. The Gnostic Gospels
2. Developmental Psychology
3. Chinese Calligraphy
4. Quantum Mechanics / Physical Chemistry
5. Ballet
โGo awayโ ???
I am trying to figure out where to even begin.
"Our standing rule is: If one of us brings up using GenAI in any of our work, then it's safe to assume we've been assimilated by The Thing and should be burned alive by Kurt Russell," said a game design consultant in the US.
29.01.2026 23:45 โ ๐ 6900 ๐ 2578 ๐ฌ 39 ๐ 116Probably doesn't help that our collective has made games that are polarizing at home- everyone has strong preferences for and against what we have made, and no one has perfectly matched the results in the outer world. This may put folks in a position of feeling like their own feelings are 'wrong'...
30.01.2026 03:36 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I do think it comes somewhat from folks being pretty invested in DVC doing well- I know they care, but also it can get tricky if their instinct is to give this feedback, and not more 'themselves' feedback, which is what helped make our games better in the first place.
30.01.2026 03:30 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0okay i love this
29.01.2026 04:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0i used this as my โmagic wordโ for a whole game. lovely!
29.01.2026 04:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I had to read this three times to realize what he meant
29.01.2026 02:06 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0We fiddled with a prototype today about competing magicians and mentalists and had a good debate about how kingkilling can bring out nastiness, but if placed under the right theme and low stakes, it blooms into sub-feelings upon sub-feelings that are elevating rather than harming.
28.01.2026 23:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Trouble naming something after a set of magic words. Pretty much all are taken by published games...
Presto, Presto-Change-o, Tada!, Hocus Pocus, Abracadabra, and so on...
Contemplating intentionality today.
Why that mechanism to tell that story? Why that rule? That behavior? I encounter a lot of design that has not dug deeper, even as an intellectual exercise.
What is the lore behind all your choices as a designer? What is its infinite soul?
We have an orbit of folks concerned with everything we touch either being, or not being, a DVC game, or a successful one at that. It is going to be a project this season to recultivate the kind of feedback that is, truly, a fun process, not a focus group.
28.01.2026 04:25 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0*with the commentsโฆ
28.01.2026 04:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This was relevant in a conversation today, where sometimes designers give us feedback with this whole curve in mind, or โthe marketโ, or โpublishabilityโ, and the joy is sometimes gone if it is mistimed. It is harder to make games for fun without comments about commercial value or broad appeal.
28.01.2026 04:22 โ ๐ 3 ๐ 0 ๐ฌ 3 ๐ 0yeah holy crap
27.01.2026 04:53 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Reforming ICE is like taking Tylenol for cancer.
Abolish. Eliminate. Prosecute.
thank you! We really quite love it and are very proud of Ben!
27.01.2026 04:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yay! Wonderful! We have been testing some new factions (out of picture).
26.01.2026 23:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0It may be very snowy, but we are celebrating the release of Pacts!
26.01.2026 22:26 โ ๐ 37 ๐ 3 ๐ฌ 2 ๐ 0Normally no, but we are looking at being able to ship the mats specifically to the EU, especially since they are so small.
25.01.2026 12:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Once I have info updated on the website Iโll be sending an email and posting about updating orders!
25.01.2026 12:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0