Makes sense, but wouldn't it be smarter to do that anyways? Android/Google forces you to update the Android SDK, once in a while (as far as I know). Why not move some of the changes into the core game then? Players wouldn't need to guess, how much space it will cost.
               
            
            
                28.09.2025 18:28 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Ohh, yea. This game actually is available on mobile, so it would make sense. Thanks!
               
            
            
                28.09.2025 16:54 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            An honest question for the #gamedev community. 
I am just patching a 700Mb game, by downloading a 17Gb patch. Why don't push the content into the actual game, instead of an "in game" patch? 
I find it a bit frustrating whenever I install a game, just to sit down, and stare at my download speed.
               
            
            
                28.09.2025 15:36 β π 8    π 3    π¬ 2    π 0                      
            
         
            
        
            
        
            
            
            
            
            
    
    
    
    
            A friend of mine and I took part in the GMTK25 game jam. This was our first game jam and we decided to create a game using raylib. 
We developed code, animated hand drawn images, rendered backgrounds using blender. 
Even though itβs hard work, pressing βuploadβ feels amazing! It was worth it!
               
            
            
                03.08.2025 17:39 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Current state of my project. I'm working on an idea for a small story driven cafe manager game.
               
            
            
                09.07.2025 20:48 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I gave in and switched back to windows for anything graphics related. Tools like RenderDoc are just way to helpful, to not use. Sadly it's not available for MacOs.
               
            
            
                14.06.2025 11:57 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Current Progress of my scene. This is rendered using blender. But I will try my hardest to get something similar out of raylib, so I can use it for a Gamedev-Project I have in mind. Should be possible... hope so.... but it will probably take longer then excepted. π
               
            
            
                12.06.2025 21:43 β π 6    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Got some very basic PBR rendering working β
Shadows and indirect lighting is next
               
            
            
                02.06.2025 18:04 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Go for it! I just started a few day ago, after months of playing with Opengl directly. 
Instead of planing & settings up buffers, putting in 5 lines of code and having multiple shaders set up, feels great. 
And the raylib cheatsheet contains everything you need start of with your project.
               
            
            
                30.05.2025 20:17 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Using raylib is sooo refreshing. Beeing able to render a sphere and play around with glsl, in just a few minutes, is wonderful. 
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)
               
            
            
                30.05.2025 16:52 β π 5    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
            
            
                                                
                                            A rendered picture. I have been trying to create a Material, which resembles hot coal. Far from perfekt. 
                                                
    
    
    
    
            I have been thinking about my workflow for creating Materials like this one and found a few mistakes I have been doing
* Adaptive Subdivision does not fix everything 
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough
               
            
            
                12.01.2025 17:47 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            This is the "main"-Part of the shader. Creating a spiral and outputting it as a mask + a uv(isch)-Map
               
            
            
                18.12.2024 21:49 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                            A chaotic looking sphere which was build in blender. 
                                                
    
    
    
    
            Even though I wasn't able to recreate the hexcore from arcane I am still happy about the outcome. 
I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated. 
#Blender
               
            
            
                18.12.2024 21:47 β π 3    π 0    π¬ 1    π 0                      
            
         
            
        
            
            
            
            
                                                
                                            the Power of nature is flowing inside of this tree. The Tree is rendered using an abstract Material, showing of the power which if flowing inside of nature.
                                                
    
    
    
    
            Power of Nature
This is a piece of a world I am currently building.  It was the first time I used the compositor inside Blender to edit my render afterwards. 
#Blender
               
            
            
                28.11.2024 10:06 β π 9    π 3    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                            Transparent glowing Tree on a hill. Rendered in Blender
                                                
    
    
    
    
            Current state of my little side project. I've been playing around with environments while learning about material design. I still don't know how to create a real point of interest. I wanna lure the eye of the viewer to a specific point.
#Blender
               
            
            
                24.11.2024 20:53 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Currently working on an idle game you can play while work. It's probably more of an productivity app then an actual game, but yeaaa.....
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.
#Gamedev
               
            
            
                17.11.2024 19:40 β π 4    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            if you want to use this information inside of a material/shader. Just add an Attribute Node, inside of you information.
               
            
            
                16.11.2024 12:30 β π 0    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                        
                                                
    
    
    
    
            Just here to share a cool thing I do when scattering grass/Flowers. 
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender
               
            
            
                16.11.2024 12:29 β π 2    π 0    π¬ 1    π 0                      
            
         
            
        
            
        
            
            
            
            
                                                
                                                        
                                                
    
    
    
    
            Glass Flower:
Simple and easy setup. 
Made with Blender
               
            
            
                20.10.2024 18:38 β π 3    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Why is it. That I am completely fine with posting Art images online. But every time I need to write an description I'm like:
"I don't know what i'm doing" 
"Whats even on the image ?"
               
            
            
                19.10.2024 16:58 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            WIP: cozy room made with Blender
#Art
               
            
            
                19.10.2024 11:51 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Playing around in Blender using adaptive subdivision.
               
            
            
                19.10.2024 08:08 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                        
                                                
    
    
    
    
               
            
            
                18.10.2024 20:02 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Blender Material
               
            
            
                18.10.2024 20:01 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            #Art
               
            
            
                21.10.2023 09:26 β π 1    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Goddess Statue 
#Art
               
            
            
                19.10.2023 18:57 β π 3    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                                
    
    
    
    
            Neon City build with Blender
#Art
               
            
            
                13.10.2023 10:36 β π 2    π 1    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
                                                
                                            a ring, rendered in Blender
                                                
    
    
    
    
            Rings: Rendered using Blender
#Art
               
            
            
                12.10.2023 09:33 β π 4    π 2    π¬ 0    π 0                      
            
         
    
         
        
            
        
                            
                    
                    
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                                            lover of plants, drawer of plants, consumer of plants! π€
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Wholesome Games Presents π Is This Seat Taken? π Fishbowl π Minami Lane π Usagi Shima π  MakeRoom
                                     
                            
                    
                    
                                            π₯ YouTube: https://www.youtube.com/@GMTK
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                                            Art Director | Concept Artist | Illustrator
https://julijanam.artstation.com/
mjulijana@yahoo.com
                                     
                            
                    
                    
                                            Hihi! βI'm a beginner indie dev learning Godot 4 and pixel art with Aseprite. I cover all aspects of game devβ from playing games, drawing art, writing code, composing musicβto even hosting cozy study sessions for fellow beginners!
www.erisesra.com
                                     
                            
                    
                    
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                                            Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
                                     
                            
                    
                    
                                            she/her
Check out #Lunistice: https://store.steampowered.com/app/1701800/Lunistice/
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                                            Easily excitable, always energetic!!
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                                            Break the cycle. Lead the Expedition.
Reactive turn-based RPG by Sandfall Interactive.
Out now on Xbox Series X|S, PlayStation 5, and PC.
                                     
                            
                    
                    
                                            A person you meet in the forest, who just puts their finger to your lips to shoosh you, and then gives you the budget for your game.
                                     
                            
                    
                    
                                            Sr. Environment Artist @ Bladework Games - Prev: Hidden Leaf, Manticore, Vicarious Visions, Spiderling Studios - He/Him - https://www.artstation.com/jamesbraley
                                     
                            
                    
                    
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                                            The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
                                     
                            
                    
                    
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