OLantern's Avatar

OLantern

@olantern.bsky.social

He/Him Programmer & Hobby Artist | Goal: getting into Graphics Engineering | working on https://github.com/adriankraw/pomoRPG

18 Followers  |  172 Following  |  31 Posts  |  Joined: 11.10.2023  |  1.7889

Latest posts by olantern.bsky.social on Bluesky

Makes sense, but wouldn't it be smarter to do that anyways? Android/Google forces you to update the Android SDK, once in a while (as far as I know). Why not move some of the changes into the core game then? Players wouldn't need to guess, how much space it will cost.

28.09.2025 18:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ohh, yea. This game actually is available on mobile, so it would make sense. Thanks!

28.09.2025 16:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

An honest question for the #gamedev community.
I am just patching a 700Mb game, by downloading a 17Gb patch. Why don't push the content into the actual game, instead of an "in game" patch?
I find it a bit frustrating whenever I install a game, just to sit down, and stare at my download speed.

28.09.2025 15:36 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
Post image Post image Post image

During the gamejam, I played around with blender to make a render look more like it was sketched. If you wanna play around with a similar setup, try out Grease Pencil by going to your
Viewport->Add->Grease Pencil->Scene Line Art
You can add modifiers to it and create outlines.

09.08.2025 20:07 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A friend of mine and I took part in the GMTK25 game jam. This was our first game jam and we decided to create a game using raylib.
We developed code, animated hand drawn images, rendered backgrounds using blender.
Even though it’s hard work, pressing β€œupload” feels amazing! It was worth it!

03.08.2025 17:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Current state of my project. I'm working on an idea for a small story driven cafe manager game.

09.07.2025 20:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I gave in and switched back to windows for anything graphics related. Tools like RenderDoc are just way to helpful, to not use. Sadly it's not available for MacOs.

14.06.2025 11:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Current Progress of my scene. This is rendered using blender. But I will try my hardest to get something similar out of raylib, so I can use it for a Gamedev-Project I have in mind. Should be possible... hope so.... but it will probably take longer then excepted. πŸ˜…

12.06.2025 21:43 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Got some very basic PBR rendering working βœ…
Shadows and indirect lighting is next

02.06.2025 18:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Go for it! I just started a few day ago, after months of playing with Opengl directly.
Instead of planing & settings up buffers, putting in 5 lines of code and having multiple shaders set up, feels great.
And the raylib cheatsheet contains everything you need start of with your project.

30.05.2025 20:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Using raylib is sooo refreshing. Beeing able to render a sphere and play around with glsl, in just a few minutes, is wonderful.
I hope to get a good enough understanding of raylib and graphics to start creating tools and games on my own.
Unity just doesn't work for me anymore (currently)

30.05.2025 16:52 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A rendered picture. I have been trying to create a Material, which resembles hot coal. Far from perfekt.

A rendered picture. I have been trying to create a Material, which resembles hot coal. Far from perfekt.

I have been thinking about my workflow for creating Materials like this one and found a few mistakes I have been doing

* Adaptive Subdivision does not fix everything
* Learn about each Node (The Voronoi position-output IS AWESOME)
* Compositioning Nodetrees are your friends
* 16 sample are enough

12.01.2025 17:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

This is the "main"-Part of the shader. Creating a spiral and outputting it as a mask + a uv(isch)-Map

18.12.2024 21:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A chaotic looking sphere which was build in blender.

A chaotic looking sphere which was build in blender.

Even though I wasn't able to recreate the hexcore from arcane I am still happy about the outcome.

I checked out a bunch of tutorials. Creating a spiral and placing it on a sphere was harder then I anticipated.

#Blender

18.12.2024 21:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
the Power of nature is flowing inside of this tree. The Tree is rendered using an abstract Material, showing of the power which if flowing inside of nature.

the Power of nature is flowing inside of this tree. The Tree is rendered using an abstract Material, showing of the power which if flowing inside of nature.

Power of Nature

This is a piece of a world I am currently building. It was the first time I used the compositor inside Blender to edit my render afterwards.

#Blender

28.11.2024 10:06 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Transparent glowing Tree on a hill. Rendered in Blender

Transparent glowing Tree on a hill. Rendered in Blender

Current state of my little side project. I've been playing around with environments while learning about material design. I still don't know how to create a real point of interest. I wanna lure the eye of the viewer to a specific point.

#Blender

24.11.2024 20:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Currently working on an idle game you can play while work. It's probably more of an productivity app then an actual game, but yeaaa.....
Instead of clicking or pressing a button you are supposed to do something. What ever you want. Earn exp, find loot, and customise your players behaviour.

#Gamedev

17.11.2024 19:40 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

if you want to use this information inside of a material/shader. Just add an Attribute Node, inside of you information.

16.11.2024 12:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Just here to share a cool thing I do when scattering grass/Flowers.
You can save custom information inside of attributes when using Geometry-Nodes.
This little setup checks (dot product + greater than) whether the normal of a vector is pointing up.
#Blender

16.11.2024 12:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image Post image Post image

This is cool material I've been working on for some time now.
I've added the most important parts of the material as a screenshot. Use it to your liking.

ps: Made using Blender
pps: I LOVE adaptive subdivision. Makes playing around with Displacement way easier.

27.10.2024 11:54 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Glass Flower:
Simple and easy setup.

Made with Blender

20.10.2024 18:38 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Why is it. That I am completely fine with posting Art images online. But every time I need to write an description I'm like:
"I don't know what i'm doing"
"Whats even on the image ?"

19.10.2024 16:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

WIP: cozy room made with Blender

#Art

19.10.2024 11:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Playing around in Blender using adaptive subdivision.

19.10.2024 08:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image 18.10.2024 20:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Blender Material

18.10.2024 20:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

#Art

21.10.2023 09:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Goddess Statue

#Art

19.10.2023 18:57 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Neon City build with Blender

#Art

13.10.2023 10:36 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
a ring, rendered in Blender

a ring, rendered in Blender

Rings: Rendered using Blender

#Art

12.10.2023 09:33 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

@olantern is following 20 prominent accounts