Are you attending FOSDEM 2026???
Find me and ask me for a #raylib sticker! π
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Are you attending FOSDEM 2026???
Find me and ask me for a #raylib sticker! π
Working on my presentation for FOSDEM 2026! π―
Just embedded a functional code editor in one of the slides. All hand-coded in C, with raylib, to run on desktop and web. π
Maybe I'm taking it too far... π€
Hey! Next week I'm giving a talk at @fosdem.org 2026! π
And I'm already coding it, with #raylib! π―
Whoβs coming? π
raylib surpassed 30K stargazers on GitHub!!!
Wow! #raylib has surpassed the **30000 β stargazers** on GitHub! Becoming the 21st most starred C project on GitHub!!! π€―
What a great start of the year! π
Thanks to everyone for supporting raylib! Let's keep building things! π―
You should try with the latest style added "Genesis":
02.01.2026 13:59 β π 1 π 0 π¬ 1 π 0Happy new year 2026! Another year to enjoy raylib programming!
Happy new year 2026! Another year to enjoy raylib programming! π
01.01.2026 19:58 β π 50 π 6 π¬ 0 π 0Here some raylib games on Steam, so you will know some for next time... π
29.12.2025 20:34 β π 4 π 0 π¬ 2 π 0Thank you very much for your amazing work! π―
28.12.2025 21:52 β π 2 π 0 π¬ 0 π 0raylib reached 800 contributors! Thanks!
#raylib has reached **800 contributors**! π
Many thanks to all the devs that have helped to improve the project along the years! THANKS! β€οΈ
raylib open issues - help needed, please!
There are only 15 issues left open on #raylib! π
I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues.
Could someone help me with any of them? π€
github.com/raysan5/rayl...
"The library strikes the perfect balance of giving you the basic tools you need to get started while also giving you the freedom to implement things yourself"
#raylib
spin.atomicobject.com/5-reasons-i-...
yeah, that can be one use case, specially if done in a server with no GPU... maybe useful for automated images watermarking on server side... π€
13.12.2025 14:37 β π 0 π 0 π¬ 1 π 0#raylib running on web, on 2d canvas, no WebGL, no hardware acceleration, using software renderer! π₯
Performance is actually quite bad but... maybe there is some use case for it? π€
You can create a custom tool just for that with a few raylib lines of code, for full control.
Or you can also try my image/board viewer tool: rTexViewer (made with raylib), but it's similar to PureRef; I'm sending you a key to try it.
raylib tech tools sale!
Hey! All my raylibtech tools are 50% off today! π±
What you get:
- No ads
- No app signing
- No cloud lock-in
- No external dependencies
- Portable
- Multiplatform
- High-performant
* Single-executable ~1 MB (fits on a floppy disk!)
Thanks! β€οΈ
Get them now: itch.io/s/168948/ray...
raylib going thorugh a code security audit in the following months!
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! π
First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! π
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. π€―
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! π
All raylib functionality in ~200KB! Future is now! π₯³
It looks really good! I like it! π―
21.11.2025 17:23 β π 4 π 0 π¬ 0 π 0rTexPacker v5.5, sprites packing, UI Style: Genesis
rTexPacker v5.5, font atlas generation, UI Style: Lavanda
New release: **rTexPacker v5.5**! Sprites packer and font atlas generator! π₯
Many new features requested by users! Missing some feature? Just ask me about it! π
Get it on itchio: raylibtech.itch.io/rtexpacker
or wait a bit for the Steam update (free for owners)! π―
Thanks! Glad you enjoyed it! ππ
18.11.2025 14:19 β π 1 π 0 π¬ 0 π 0Maybe, waiting for raylib 6.0 release but it's taking longer than expect, +1300 changes since 5.5! π΅βπ«
18.11.2025 14:18 β π 2 π 0 π¬ 2 π 0raylib becomes 12 years old since first release!
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! π
Keep enjoy coding! β€οΈ
Be careful with shader versions, GPU drivers can do lot of magic to run anything but results will be platform/browser-dependant
14.11.2025 13:21 β π 1 π 0 π¬ 1 π 0raylib running on RISC-V device, Orange Pi RV2, using Mesa llvmpipe software renderer
raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps.
Next: try new raylib rlsw software renderer and RVV extension... π₯ππ
New raylib custom software backend! OpenGL and GPU not required any more to run raylib programs!
NEWS! raylib custom Software Renderer backend [rlsw.h] has been finally merged! π
For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! π€―
Ouch... definitely, that complicates things... in that case, maybe a dynamic system would be required, adding requested glyph on-the-go while typing. Painting additional glyphs into font.texture (as a render-texture) and filling glyph-info data shouldn't take many milliseconds...
19.10.2025 20:40 β π 1 π 0 π¬ 1 π 0You should only pack the used glyphs for Asian languages. raylib includes and example to filter unique used codepoints from a text file.
19.10.2025 17:11 β π 1 π 0 π¬ 1 π 0Finally implemented a simple, easy-to-use, FOSS and GDPR-compliant visits-counter for raylib website! And it's getting 5000-6000 visits per day!!! π€―
Many thanks to Alex for librecounter, an amazing tool! β€οΈ
raylib talk at BCN Game Fest
Ray at BCN Game Fest
Today I did my talk, "automating raylib for the future" at @bcngamefest.bsky.social! π
I want to thanks all the attenders and the organization for this opportunity! π―
Got a couple of really nice photos! Thanks to @soykhaler.bsky.social !
Thanks! Afair, your school was one of the first in the world to use raylib! Glad you still enjoy it! ππ
07.10.2025 18:21 β π 1 π 0 π¬ 0 π 0