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BonesMilk

@bonesm.bsky.social

yo! i'm bones. i mainly draw and make videogames they/them

63 Followers  |  34 Following  |  35 Posts  |  Joined: 17.12.2023  |  1.7795

Latest posts by bonesm.bsky.social on Bluesky

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Boll 15th Anniversary Uploads - YouTube Some small uploads I did for Sonic Boll's 15th Anniversary.

hiiiiiiii!!!
today's @bolldeluxe.bsky.social's 15th anniversary today. so i thought it'd be nice to upload some stuff i've worked on relating to the game for the occasion. it's not much, but i thought people might find it all neat.

youtube.com/playlist?lis...
enjoy! (also, se news in 2 weeks...)

10.10.2025 21:10 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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happy 10 years #undertale, meant to post this earlier but forgot LOL

15.09.2025 22:24 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A sketchy monochrome drawing of the tree that the Forgotton Man in DELTARUNE resides behind. There's text towards the right of the picture (quoting Chapter 1) saying "Well, there is a man here."

A sketchy monochrome drawing of the tree that the Forgotton Man in DELTARUNE resides behind. There's text towards the right of the picture (quoting Chapter 1) saying "Well, there is a man here."

i got a request to do a drawing of the forgotten man's tree
#deltarune #art

05.08.2025 15:56 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Homer (Undertale)

Homer (Undertale)

* Welcome to the underground, my boy.

14.07.2025 00:15 β€” πŸ‘ 478    πŸ” 134    πŸ’¬ 5    πŸ“Œ 2
kris, susie, and noelle are on the bridge to snowdin in the gg!underfell world, while sans and papyrus (from said world) are at the other end awaiting them, challenging them with all sorts of traps. the dialogue shown is used in the cutscene, however the portrait is bugged out (seemingly using a placeholder that got loaded into memory) due to the drive the game was running on accidentally being ejected midway through the cutscene.

the ssd pretty much got disconnected as soon as qc left the scene (my laptop just does that, not sure why), the portraits stopped showing for a few bits of text and then This Raisin appeared. i was playing this in a vc with some friends watching and we were laughing our asses off at it LOL

as a side note; overall the game's pretty alright and very impressive for what it is, but i wasn't very keen on some of the dialogue and i felt some of the attacks were kinda bull or annoying to go up against (personally i think the sans fight is a bit Too much of a step up in difficulty? there's an easy mode i know but it felt like it went from being lightly slapped in the face to being punched directly in the gut without warning. i'm sure it's Fine for more experienced players but i just think it's a bit of a Large jump in difficulty compared to what you face throughout the rest of the adventure, could just be me though). i think people have already dogged on the game enough for that though so i'm not gonna add much fuel to the fire. that's just me talking about pacifist btw, i didn't bother touching obliteration. still, solid game in the end, i had some fun with revisting it. i hope the new wip update can improve upon what's been laid out already and iron out some of the more irritating issues the game has

kris, susie, and noelle are on the bridge to snowdin in the gg!underfell world, while sans and papyrus (from said world) are at the other end awaiting them, challenging them with all sorts of traps. the dialogue shown is used in the cutscene, however the portrait is bugged out (seemingly using a placeholder that got loaded into memory) due to the drive the game was running on accidentally being ejected midway through the cutscene. the ssd pretty much got disconnected as soon as qc left the scene (my laptop just does that, not sure why), the portraits stopped showing for a few bits of text and then This Raisin appeared. i was playing this in a vc with some friends watching and we were laughing our asses off at it LOL as a side note; overall the game's pretty alright and very impressive for what it is, but i wasn't very keen on some of the dialogue and i felt some of the attacks were kinda bull or annoying to go up against (personally i think the sans fight is a bit Too much of a step up in difficulty? there's an easy mode i know but it felt like it went from being lightly slapped in the face to being punched directly in the gut without warning. i'm sure it's Fine for more experienced players but i just think it's a bit of a Large jump in difficulty compared to what you face throughout the rest of the adventure, could just be me though). i think people have already dogged on the game enough for that though so i'm not gonna add much fuel to the fire. that's just me talking about pacifist btw, i didn't bother touching obliteration. still, solid game in the end, i had some fun with revisting it. i hope the new wip update can improve upon what's been laid out already and iron out some of the more irritating issues the game has

i was playing deltatraveler last night as i hadn't played the game in about a year and wanted to see how well it held up, got to this cutscene and my ssd disconnected which bugged the game out completely and did This LOL

22.06.2025 13:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

should clarify the Mod in the last image is just a test one i put together to specifically demonstrate how one would look in the menu, I Didn't Make That Gnome You Know...

also ignore the fact i wrote 2024 for the game version that's a typo LOL

24.05.2025 20:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Player 2 killing Player 1 using the Power Core item, essentially the Invincibility item of Stomping Ensues.

Player 2 killing Player 1 using the Power Core item, essentially the Invincibility item of Stomping Ensues.

Player 1 running away after having thrown a boomerang in front of Player 4, where it'll eventually turn back around and hit Player 4 if they were to stop moving and not get killed by walking straight into it instead.

Player 1 running away after having thrown a boomerang in front of Player 4, where it'll eventually turn back around and hit Player 4 if they were to stop moving and not get killed by walking straight into it instead.

Player 1 (in the Star team) blowing away Player 3 with the Windblowver item. All the item does is blow opponents away, which makes it extremely useful in gamemodes where getting direct kills on the opponents isn't the main objective.

Player 1 (in the Star team) blowing away Player 3 with the Windblowver item. All the item does is blow opponents away, which makes it extremely useful in gamemodes where getting direct kills on the opponents isn't the main objective.

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i recently added in 6 new items into Stomping Ensues and have been putting in some other new things to polish the game up a bit. here's a lil tease at some of the new stuff (both of the items and the fixed up mod menu)!
#indiedev #gamedev #partygame #supermariowar #stompingensues

24.05.2025 20:37 β€” πŸ‘ 17    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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wip (need to do the remaining 3 screens)
thought this would be a fun thing to have in the monitor for the player count screen
#indiedev #gamedev #partygame #supermariowar #stompingensues

06.05.2025 20:57 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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threw this together a day ago for a joke in a gc, It's Yours Now Buddy...
#parappa #parappatherapper

26.04.2025 00:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧡

21.04.2025 13:47 β€” πŸ‘ 1926    πŸ” 818    πŸ’¬ 18    πŸ“Œ 40
A screen-print poster that features a gridded design, with each square depicting a sector of a controller. The top left and bottom right sectors are the left and right halves of a Super Nintendo controller, whilst the bottom left and top right sectors are the left and right halves of a Sega Megadrive/Genesis controller.
The piece uses 3 colours worth of paint, and is inspired by the quadrant works of Andy Warhole and the β€œLook Mickey” piece by Roy Lichtenstein for the colours.

A screen-print poster that features a gridded design, with each square depicting a sector of a controller. The top left and bottom right sectors are the left and right halves of a Super Nintendo controller, whilst the bottom left and top right sectors are the left and right halves of a Sega Megadrive/Genesis controller. The piece uses 3 colours worth of paint, and is inspired by the quadrant works of Andy Warhole and the β€œLook Mickey” piece by Roy Lichtenstein for the colours.

A still-life piece using multiple different mediums for each object on display. 
Front and centre in the piece, there’s a Mickey Mouse (Steamboat Willie) plush with a custom made Super Mario keychain resting on his back arm and a Wii U Gamepad lying on his legs. Surrounding him is a 2DS on his left, a Nintendo Switch Joy-con hidden beneath his back arm, a Nintendo Wii that he is sitting against, a Wiimote on his right, and a Sega Megadrive/Genesis controller below the Wiimote.
Surrounding the still-life portion of the piece is a thick, black, border outline, with marker drab paint splashed pushing out of the border.

A still-life piece using multiple different mediums for each object on display. Front and centre in the piece, there’s a Mickey Mouse (Steamboat Willie) plush with a custom made Super Mario keychain resting on his back arm and a Wii U Gamepad lying on his legs. Surrounding him is a 2DS on his left, a Nintendo Switch Joy-con hidden beneath his back arm, a Nintendo Wii that he is sitting against, a Wiimote on his right, and a Sega Megadrive/Genesis controller below the Wiimote. Surrounding the still-life portion of the piece is a thick, black, border outline, with marker drab paint splashed pushing out of the border.

we handed up our end-of-year art projects a bit ago now but we were allowed to take pictures of what we had made before we handed them up;
so here’s the few-weeks-long and one-day pieces i did, i think they turned out pretty cool looking
#art #screenprint #stillife #nintendo #sega

15.04.2025 10:33 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Bopeebo (That Andy Guy & Saruky Remix Pico Version)
YouTube video by Funkin' Sound Team - Topic Bopeebo (That Andy Guy & Saruky Remix Pico Version)

MUSIC USED IN THE VIDEO:
Friday Night Funkin' - Bopeebo (Pico Mix)
youtu.be/mSCHqd0vtIw?...
Parappa The Rapper - Instructor Mooselini (Deejay Verstyle Remix)
youtu.be/4Wksj1Eq_vE?...

06.04.2025 17:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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hiiiii,,,, yea sorry for not showing literally anything i've been making on here for the past few months LOL

i began working on a basic parappa-styled rhythm game engine for a project i might try make, it's been going well so far. still very early days though
#gamemaker #parappa #gamedev #rhythm

06.04.2025 17:51 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Somari
#art #sonicthehedgehog #mario #somari

20.02.2025 01:58 β€” πŸ‘ 401    πŸ” 128    πŸ’¬ 6    πŸ“Œ 4
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please play MINDWAVE its so good
(ignore the other 3 versions of this i posted i have no idea how bluesky works)

19.01.2025 19:39 β€” πŸ‘ 162    πŸ” 42    πŸ’¬ 1    πŸ“Œ 0
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i've released an update for Stomping Ensues!
Build 140125 offers a new gamemode to play, along with a plethora of fixes, small additions, and tweaks to overall better the experience!

Check it out: bonesmilk.itch.io/stomping-ens...

#indiedev #gamedev #partygame #supermariowar #stompingensues

19.01.2025 10:00 β€” πŸ‘ 19    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
A demonstration of the newly added Notices.
Upon a player being eliminated from the game, a notice will be placed on the screen saying who was taken out of the game (or how many people depending on the mode, like here in the Detonator mode).

A demonstration of the newly added Notices. Upon a player being eliminated from the game, a notice will be placed on the screen saying who was taken out of the game (or how many people depending on the mode, like here in the Detonator mode).

A teaser of the new gamemode, showcasing the TV thumbnail meant for it. The thumbnail features a Meep and a Sock Puppet approaching a Voom, who's holding a gear and has gears surrounding them on the ground.

A teaser of the new gamemode, showcasing the TV thumbnail meant for it. The thumbnail features a Meep and a Sock Puppet approaching a Voom, who's holding a gear and has gears surrounding them on the ground.

An image showcasing a setting which uses the skin icons in the CSS panel rather than the idle sprite of the skins.

An image showcasing a setting which uses the skin icons in the CSS panel rather than the idle sprite of the skins.

Morp, a character who's playable in Stomping Ensues, is having his 6th birthday on the 14th of January. While he's not super important to Stomping Ensues itself, he was the first character I had made for the universe that Stomping Ensues, and my other projects like PROTOMEEP, take place in. He's pretty special to me and I always like to celebrate his big day with some sort of drawing or creation, in this case, an update to Stomping Ensues.

Morp, a character who's playable in Stomping Ensues, is having his 6th birthday on the 14th of January. While he's not super important to Stomping Ensues itself, he was the first character I had made for the universe that Stomping Ensues, and my other projects like PROTOMEEP, take place in. He's pretty special to me and I always like to celebrate his big day with some sort of drawing or creation, in this case, an update to Stomping Ensues.

Currently working on a small update to my game, Stomping Ensues! I'm hoping to get it out in a couple of days.

It'll add in a new gamemode, make code more readable for mods, as well as add in some new settings, fixes, and some additional tweaks to improve the overall experience.
#gamedev #indiedev

10.01.2025 23:42 β€” πŸ‘ 22    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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"inbetween my original work, i've been working on plenty of assets for a paper mario related project (SBRP), which took up months of work, but now i'm properly done with it to show off all that i made for it, from earliest drafts to latest."
#art #ImNotTaggingEverythingHere

08.01.2025 02:00 β€” πŸ‘ 147    πŸ” 59    πŸ’¬ 4    πŸ“Œ 0
Post image 31.12.2024 11:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
BOLLOWEEN by BonesMilk Reach the top of Boll HQ in this Sonic Boll/Boll Deluxe Riddle School styled adventure!

hiii y'all,,, sorry for disappearing for a month i didn't have much to show LOL. i've been busy

however, i've finally released bolloween, the sonic boll / @bolldeluxe.bsky.social riddle school styled fangame i've been working on for a good while now! hope you enjoy it,,,
bonesmilk.itch.io/bolloween

19.12.2024 20:24 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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today was my birthday!
i decided to hand my friends a little gift for helping me get to where i am right now
thank all of you too! this year has been the best <3
cheers to more great years to come

07.12.2024 03:22 β€” πŸ‘ 61    πŸ” 17    πŸ’¬ 5    πŸ“Œ 4
Post image 27.11.2024 07:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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sorry for the lack of posts
bolloween is around 86% completion rn, it's mainly just the final boss, credits and 3 cutscenes that need implemented at. hoping i can get this out before december but we'll see, cutscenes might prove to be a fair bit of work with school in the way

14.11.2024 22:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

play sonic boll redux lillypads07.itch.io/sonic-boll-r...
we have a lot planned for the eventual release of v1.5, including yellow man here

06.11.2024 19:27 β€” πŸ‘ 33    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0
Boll 2 Devlog #1 | Introduction
YouTube video by Boll Team Boll 2 Devlog #1 | Introduction

We're starting a (hopefully) monthly devlog series! Check it out! youtu.be/5dqb5B_9gqY
#fangame #gamedev #SonicTheHedgehog #Mario #bolldeluxe

04.11.2024 02:10 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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please don't bang please don't bang please don't bang please don't bang
#SonicTheHedgehog

03.11.2024 18:55 β€” πŸ‘ 155    πŸ” 54    πŸ’¬ 1    πŸ“Œ 0
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HAPPY HALLOWEEN!!!

been super into shantae this year so i wanted to draw my ocs in outfits from the series!
#oc #halloween #shantae

31.10.2024 23:40 β€” πŸ‘ 35    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
Post image 01.11.2024 00:24 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Umm….. the Horse.

31.10.2024 13:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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working on the halloween game still. i'd say the game is around 70% complete atm, so i won't be finishing it before halloween LOL
there's a fair bit playable atm, there's just a puzzle missing and some dialogue needing changed mainly
here's a look at the main menu bg
(MUSIC: sakura Hz - Jazzy)

31.10.2024 00:28 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

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