Had the pleasure of presenting a guest lecture on VR avatars today for the Department of Digital Humanities at Brock University. Thank you for having me!
26.02.2026 05:04 β π 0 π 0 π¬ 1 π 0@cyanjd.bsky.social
π phd candidate @ stanford, nsf grf, comm + cs π©πΎβπ» researching ar/mr/vr through hci and media psych β¨prev: research scientist intern at microsoft research and meta reality labs cyanjd.com
Had the pleasure of presenting a guest lecture on VR avatars today for the Department of Digital Humanities at Brock University. Thank you for having me!
26.02.2026 05:04 β π 0 π 0 π¬ 1 π 0Had a great time attending the Meta Educator Community Summit this past week! Loved connecting with K-12 and university educators, researchers, and industry professionals exploring immersive learning. I left inspired by conversations about measuring XRβs impact in education and imagining whatβs next
12.11.2025 03:27 β π 3 π 0 π¬ 0 π 0
At #BIPOCGames2025, I shared my research highlighting the embodied implications of avatar representation in social VR. I felt inspired this community, the talks, and the critical discussions on games. And the Strong National Museum of Play was amazing!
playstorypress.org/books/procee...
At #SIGGRAPH, I had the pleasure of co-presenting with Scarlett Kim, director and creative producer at C.U.T.E., on theatrical and theoretical perspectives on virtual puppetry. We made a call for deeper interdisciplinary engagement between artists and researchers.
dl.acm.org/doi/abs/10.1...
This summer at Meta, I had the opportunity to work with the Reality Labs Research Audio Team, conducting UX research on novel audio technologies in immersive environments and helping shape the future of connection in AR and VR.
tech.fb.com/inside-faceb...
Grateful for a summer of research, collaboration, and connecting with XR+game studies communities. Some highlights:
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Completed my research scientist internship at Meta Reality Labs Research
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Co-presented at the #SIGGRAPH Spatial Storytelling demos
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Presented at the BIPOC Game Studies conference
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research
Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.
www.prnewswire.com/news-release...
Game educators, GDC submissions are due much earlier! (Aug 7). Please submit, I can vouch that the conference is really excited to have educator content and even opened up ideas like workshops and debates. Here's the call: gdconf.com/gdc-call-for... Feel free to reach out to me with any questions π
22.07.2025 21:22 β π 6 π 3 π¬ 1 π 0Career update: Excited to share that I've joined Meta Reality Labs in Redmond, WA as a UX Research Scientist Intern this summer where I will be investigating how humans experience and interact with novel audio technologies in MR/VR π§βοΈ
28.06.2025 17:32 β π 4 π 0 π¬ 0 π 0We used TouchDesigner as a tool for generating the interactive multimedia content. Here's an earlier version where we explored dance improvisation with an interactive particle system. Visuals reflected movements through space, but also shaped the nature of improvisation through it's feedback.
18.06.2025 22:31 β π 1 π 0 π¬ 0 π 0I've been trying to challenge myself to try something new each year. This year, I explored tech + performance as an Assistant Technologist for Stanford TAPβs Spring Rise Up, collaborating on integrating mocap into Raissa Simpsonβs Ode to Intimacy piece. Grateful for the experience and amazing team!
18.06.2025 21:39 β π 5 π 0 π¬ 1 π 0
Students working in Olinβs Pl(ai) Lab, run by @apcuad.bsky.social, assistant professor of computer science, are collaborating with The Center at the Heights, a senior citizen center in Needham, MA, on pioneering #AI technological innovations.
π² Learn more: www.olin.edu/articles/sto... #CS #AR
Had a wonderful time in Denver, CO attending #ICA25 this past weekend! In addition presenting our research recently published in Computers in Human Behavior, it was so great catching up with colleagues, meeting new people, having insightful discussions, and learning from the sessions I attended.
17.06.2025 20:02 β π 4 π 0 π¬ 0 π 0
Art & is a new podcast from Stanford Arts exploring how art drives innovative, collaborative research across campus.
I had the joy of recording an episode on Arts & Digital Embodiment with immersive tech + live performance artist and creative producer, Scarlett Kim.
It's now live! ποΈ Link below
Now that the ink is dry, Iβm thrilled to share that Iβve officially signed the contract for my first academic book with University of California Press!
I feel incredibly lucky and honored that @michellelipinski.bsky.social reached out after encountering my dissertationβwe immediately
Congratulations!
07.06.2025 00:16 β π 1 π 0 π¬ 0 π 0
Five enduring, in-lab VR results (w/ @stanfordvr.bsky.social): (1) presence depends on activity, (2) self-avatars shape behavior, (3) VR better for procedural than abstract learning,(4) body tracking is powerful but privacy-risky, (5) people underestimate VR distance.
www.nature.com/articles/s41...
5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR. Timeline of events in experiment history, recommendations for consumers & scholars new to the medium, and the DICE model on when to use (and not use) VR.
@nathumbehav.nature.com
vhil.stanford.edu/publications...
How do groups behave in VR?
Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.
vhil.stanford.edu/publications...
Who speaks next?
@PortiaWang.bsky.social analyzed a VR dataset of 77 sessions, 1660 minutes of group meetings over 4 weeks. Verbal & nonverbal history captured at millisecond level predicted turn-taking at nearly 30% over chance. To appear @acm-cscw.bsky.social.
vhil.stanford.edu/publications...
New #cscw paper out with my amazing collaborators! In it, we predicted and analyzed what features saliently predicted turn-taking behaviors in VR π£οΈπ’
28.04.2025 21:25 β π 6 π 4 π¬ 0 π 0This week, I had the pleasure of presenting at @baychi.org's monthly speaker program. Drawing from lab studies, field studies, and virtual ethnographic work, I shared my research exploring the role of avatar representation in shaping user experiences in social VR. Thank you for having me!
10.04.2025 23:20 β π 8 π 1 π¬ 1 π 0Tues, Apr 8 @7:30pm PT (Zoom or in person @ Stanford this time): βImmersive Virtual Embodiment: How Avatar Representation Shapes UX in Social VR.β Cyan DeVeaux, Stanford Communication PhD Candidate, will discuss the effects of avatars in VR & offer design implications. baychi.org/calendar/202...
04.04.2025 22:39 β π 1 π 2 π¬ 1 π 0grateful for this community β€οΈ
06.04.2025 14:58 β π 2 π 0 π¬ 0 π 0Thank you! :)
01.04.2025 21:56 β π 2 π 0 π¬ 0 π 0Thank you for sharing!
25.03.2025 16:51 β π 1 π 0 π¬ 0 π 0Thank you DanaΓ©! :)
25.03.2025 00:51 β π 2 π 0 π¬ 0 π 0If no one does the work, we'll never know. That's why we're here now.
24.03.2025 21:01 β π 14 π 4 π¬ 0 π 0