Aside from sprite work, Iβve been learning and doing some VFX. Hereβs a compilation of the ones I made on Threads of Time:
28.09.2025 22:18 β π 500 π 100 π¬ 28 π 2@drakosharko.bsky.social
Digital Artist/Painter, Sprite Artist and Programmer doing some gamedev stuff. No EnEffTee/AI art stuff - Lvl 30
Aside from sprite work, Iβve been learning and doing some VFX. Hereβs a compilation of the ones I made on Threads of Time:
28.09.2025 22:18 β π 500 π 100 π¬ 28 π 2I'm afraid
I was completely cooked
I was read like a book and nothing else can be done besides retiring
My gaming career is over due to draconic tree sentinel
And the shapes are done!
Really think that a wrist moulinet fits pretty well a lightning-wielding character, and making the animation as fast as possible feels gud
Have been working on the trailer for a while, but I'm back working on the animation of the characters for now
And there's such a great satisfaction of being able to nerd about martial arts
Not many other games I can justify animating a wrist moulinet because yes
Anyways, here's today's progress!
We ran a randomized controlled trial to see how much AI coding tools speed up experienced open-source developers.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
Little drawing of a crow in an "In case of x, break glass" emergency box with the caption "In case of depression... take him with you!"
It's dangerous to go alone.
08.07.2025 20:59 β π 7460 π 2298 π¬ 55 π 30digital painting of a jackdaw in the sun
jackdaw study
A rare garden visit from this shy corvid
The harpy Cortez Silverbeak, sitting upon his throne, looking down in an imposing and regal manner
The King listens to your messages, but seems as he was very aware already
He appreciates your concern nonetheless
Γ uma cirurgia que impede a gravidez masculina
18.03.2025 15:36 β π 1290 π 320 π¬ 28 π 173Welcome to v4 of the Blue Sky Game Dev orientation π§΅!
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if youβre also on the art side of game dev!
πππ #GDC2025
19.03.2025 00:07 β π 1397 π 275 π¬ 40 π 55Chroma Zhulong holding a Lex Prime pistol, looking to the horizon wary of anything that might appear
Chroma Zhulong patrolling
Keeping an eye out while you rest and get ready for the next mission
An digital painting I worked on last year π
#Warframe #Fanart
Update for today's mechanics:
- Fumbled landing (also known as landing lag)
- Run turnaround and reverse jump (Reverse aerial rush)
- Strong attacks fully functional
A more recent look at the roster of Soul Parade
09.03.2025 17:19 β π 1 π 0 π¬ 0 π 0@rebbford.bsky.social @warframe.com Pretty please?π
@vinumsc.bsky.social The chroma mains are asking politely π
#Warframe
Reaaaally feel that we could work on making Chroma's Effigy an exalted sentinel
And the breath weapon being moddable with elemental mods be only damage boost
And spectral scream scaling with the effigy's breath weapon, like Excalibur's slash dash in the future? Yum
As part of this challenge, here is Spark, the electric jester, using the Pico 8 palette :)
#pixelart #pico8 #fanart #sparktheelectricjester
Today's furry character of the day is... Slade from Dungeons of Aether!
06.11.2024 14:11 β π 524 π 101 π¬ 5 π 6The AI bubble was inflated based on the idea that we need bigger models that both are trained and run on bigger and even larger GPUs. A company came along that has undermined the narrative - ways both substantive and questionable - and now the market panicked that $200bn got wasted on AI capex
27.01.2025 12:18 β π 9009 π 2093 π¬ 126 π 172Screenshot of a Samus redesign with my style!
Hi eveyone, it's been almost 2 months since I last posted here (I think?). But I wanted to give you a fun challenge if you wanna join me:
Making a character you like on a 32x32 canvas, that is the only limitation, here is a WIP of a Samus redesign I did on my style for the example!
Transitions #gamedev #pixelart
27.01.2025 01:04 β π 1892 π 364 π¬ 71 π 6The first view of the roster of the platfighter, with four characters. A fox, a lizard, an eagle and a tayra.
Oh yeah, a view of the first four characters of the roster
Two of them with the moveset already set, the other two halfway there
Posting some old stuff I've done while coding some lots of mechanics is ongoing
#PixelArt #animation
Boyd's Forest Dragon (Lophosaurus boydii). Near Cairns, Qld. #herps #Wildoz
05.12.2024 02:47 β π 36 π 4 π¬ 1 π 0Could you make it as balanced and fun as the latest entries without any meters? Are combos necessary? What encompasses the feeling of mastery they give?
What needs to be done to avoid the cutscene feeling of when you're getting pressured?
Feeling like chatting some hours about that
Well... listing out why a fighting game is good is weird.
At least, listing well enough for you to be able to know where to break the mold and still keep it fun.
Probably for every game, but for fg's, you can't really control the skill ceiling, so it gets finnicky.
#fgc #fightinggame
Wait a minute! This site has VIDEO now! I can show the sprites I made for Savant Ascent Remix here!
This is the Scarecrow. Reanimated metal ghoul that throws its own spirit essence to reap you. The tiny spirits are called called Eeps! #pixelart
Showcasing how you can combine many different movement abilities when platforming in ABYSS X ZERO!
We're trying to mix the flow of 3D platformers and the methodical exploration of Metroidvanias
Wishlist on Steam to support us! ππ
steampowered.com/app/2872300
#gamedev #lowpoly #indiegame
I feel like the antidote to imposter syndrome that no one talks about is treating yourself as an eternal student. Itβs ok to not know what youβre doing! Itβs ok to fail! Even if you lived forever there is still much to learn! The world is huge and beautiful and you are learning to be a part of it!
23.11.2024 03:02 β π 611 π 144 π¬ 8 π 4There's something I need people to understand.
The studio that made this released some numbers. They had to produce 85 minutes of footage to find 15 usable seconds for this ad.
The machine that creates moving images out of nothing has a failure rate of 340:1 and the best 15 seconds... is this.