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Jordan Ramรฉe

@jmramee.bsky.social

Editor โ€ชat GameSpotโ€ฌ who organizes previews/interviews and covers a lot of games where you roll dice or play cards. BLM โœŠ๐Ÿพ They/Them Email: jramee@fandom.com // My work: gamespot.com/profile/jordanramee/

807 Followers  |  673 Following  |  33 Posts  |  Joined: 30.07.2023  |  1.9481

Latest posts by jmramee.bsky.social on Bluesky

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Folks! We are at 94% overall reviews on Steam, which means we are very close (๐Ÿคž) to getting an Overwhelmingly Positive overall rating. This is every dev's dream, and we are so grateful for your support. If you liked Cabernet, please consider giving us a thumbs up there ๐Ÿ‘๐Ÿ–ค

26.11.2025 01:00 โ€” ๐Ÿ‘ 50    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
'Few games capture the spirit of indie game development quite like VA-11 Hall-A: Cyberpunk Bartender Action. What initially started out as a short game for a Cyberpunk Game Jam back in 2014, soon became a standout indie hit. VA-11 Hall-A delivers a heartfelt story of happiness in the depths of disaster, draped in a unique cyberpunk aesthetic and set to a distinctive synthwave soundtrack to match. Itโ€™s a truly remarkable visual novel, and the perfect choice for our Design Works range. 

Produced in collaboration with Sukeban Games and Ysbryd, VA-11 Hall-A: Design Works explores the corrupt metropolis of Glitch City, its culture, and the people who frequent the gameโ€™s beloved hole in the wall, VA-11 Hall-A. Written by talented journalist and author Ashley Schofield (Polygon, EDGE, Unwinnable and VGC), youโ€™ll hear how this world came to be and the cyberpunk touchstones that inspired it โ€” all the while lending insight into the history of Venezuela, where the team is located, and the unique challenges of developing a game there. VA-11 Hall-A: Design Works will be a celebration of this beautiful indie masterpiece, and the people that made it all possible.

Alongside contemporary interviews with writer/programmer Fernando Damas and artist/designer Christopher Ortiz conducted exclusively for VA-11 Hall-A: Design Works,  the book also features a collection of highlights from the โ€˜Daily VA-11 Hall-Aโ€™ blog posts directly from Sukeban.moe. You can also expect deep dives into the development of the gameโ€™s prototype and prologue; the bartending mechanics that put you in the shoes of disaster bisexual bartender Jill Stingray, and interviews exploring its iconic synthwave soundtrack/jukebox with composer Michael Kelly. 


VA-11 Hall-A: Design Works features detailed insight into the gameโ€™s early concepts and development, an exploration of Glitch City itself, and a deep dive into the programming, art and soundtrack โ€” an unmissable read for any fan.'

'Few games capture the spirit of indie game development quite like VA-11 Hall-A: Cyberpunk Bartender Action. What initially started out as a short game for a Cyberpunk Game Jam back in 2014, soon became a standout indie hit. VA-11 Hall-A delivers a heartfelt story of happiness in the depths of disaster, draped in a unique cyberpunk aesthetic and set to a distinctive synthwave soundtrack to match. Itโ€™s a truly remarkable visual novel, and the perfect choice for our Design Works range. Produced in collaboration with Sukeban Games and Ysbryd, VA-11 Hall-A: Design Works explores the corrupt metropolis of Glitch City, its culture, and the people who frequent the gameโ€™s beloved hole in the wall, VA-11 Hall-A. Written by talented journalist and author Ashley Schofield (Polygon, EDGE, Unwinnable and VGC), youโ€™ll hear how this world came to be and the cyberpunk touchstones that inspired it โ€” all the while lending insight into the history of Venezuela, where the team is located, and the unique challenges of developing a game there. VA-11 Hall-A: Design Works will be a celebration of this beautiful indie masterpiece, and the people that made it all possible. Alongside contemporary interviews with writer/programmer Fernando Damas and artist/designer Christopher Ortiz conducted exclusively for VA-11 Hall-A: Design Works, the book also features a collection of highlights from the โ€˜Daily VA-11 Hall-Aโ€™ blog posts directly from Sukeban.moe. You can also expect deep dives into the development of the gameโ€™s prototype and prologue; the bartending mechanics that put you in the shoes of disaster bisexual bartender Jill Stingray, and interviews exploring its iconic synthwave soundtrack/jukebox with composer Michael Kelly. VA-11 Hall-A: Design Works features detailed insight into the gameโ€™s early concepts and development, an exploration of Glitch City itself, and a deep dive into the programming, art and soundtrack โ€” an unmissable read for any fan.'

A magazine cover of Unwinnable Monthly #191, with the feature being my essay 'I Don't Want To Be This Kind of Animal Anymore' and art by Shafer Brown. 

An excerpt reads:

In the dark times, should the stars also go out?

'Revachol is still. Silent. Decades of unrest, corruption and capital gain have reduced it to a shell of a city. And yet, under these sullen skies, a miracle is happening. The limbed and headed machine of pain and undignified suffering is firing up again.'

A magazine cover of Unwinnable Monthly #191, with the feature being my essay 'I Don't Want To Be This Kind of Animal Anymore' and art by Shafer Brown. An excerpt reads: In the dark times, should the stars also go out? 'Revachol is still. Silent. Decades of unrest, corruption and capital gain have reduced it to a shell of a city. And yet, under these sullen skies, a miracle is happening. The limbed and headed machine of pain and undignified suffering is firing up again.'

My review of Hollow Knight: Silksong for Video Games Chronicle. 

'Hollow Knight: Silksong review: A game that intends to make you suffer, even to its own detriment.

Team Cherryโ€™s sequel has a clear mission statement, but doesnโ€™t seem to consider the consequences.

3/5 stars.'

My review of Hollow Knight: Silksong for Video Games Chronicle. 'Hollow Knight: Silksong review: A game that intends to make you suffer, even to its own detriment. Team Cherryโ€™s sequel has a clear mission statement, but doesnโ€™t seem to consider the consequences. 3/5 stars.'

My review of Demonschool for Rock Paper Shotgun, included in RPS' Bestest Bests category.

'Demonschool review
Saturday morning carcasses.'

My review of Demonschool for Rock Paper Shotgun, included in RPS' Bestest Bests category. 'Demonschool review Saturday morning carcasses.'

hey, i'm looking for work! full-time or freelance ๐Ÿ’œ

journalist, critic, author
proficient in features, criticism, reporting, reviews, previews, news, guides

words at lost in cult, RPS, VGC, unwinnable, gamesradar+, polygon, EDGE, PLAY

muckrack.com/ash-like-a-d...
ashleyschofieldwrites@gmail.com

22.11.2025 11:52 โ€” ๐Ÿ‘ 166    ๐Ÿ” 127    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 6

For anyone who can, a GoFundMe has been set up to help Rob's wife and their young daughter. Sending tons and tons of love and deepest condolences to Rob's family and friends.

www.gofundme.com/f/family-of-...

15.10.2025 03:00 โ€” ๐Ÿ‘ 619    ๐Ÿ” 235    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 5
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Associate Community Manager (Independent Contractor) Job Opening: Associate Community Manager (Independent Contractor) at Ruckus Games in United States.

I'm hiring for an Associate Community Manager (Contract) for
@ruckus-games.com !

This is an entry level position, especially great for streamers/content creators looking for the opportunity to break into the industry.

bit.ly/48vLiuw

#gamedevjob #indiegame #streamer

25.09.2025 21:36 โ€” ๐Ÿ‘ 111    ๐Ÿ” 85    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 2
Wolverine from Insomniac's Marvel's Wolverine is preparing to extend his adamantine claws while dressed in his traditional yellow and black suit.

Wolverine from Insomniac's Marvel's Wolverine is preparing to extend his adamantine claws while dressed in his traditional yellow and black suit.

Interesting to see Marvel's Wolverine adopt the traditional color scheme and style for Logan's suit. After the studio gave Spider-Man that big ol' white spider, I was expecting Insomniac to similarly distinguish its Wolverine's look from the classic look.

24.09.2025 21:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Sr Writer (Contract) United States, Los Angeles, CA

OPPORTUNITY Senior Writer - Santa Monica - US

Not affiliated. Shares welcome.

job-boards.greenhouse.io/sonyinteract...

24.09.2025 16:39 โ€” ๐Ÿ‘ 26    ๐Ÿ” 25    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love that my brand must include RPG musicals because five people have messaged me to make sure I knew about this game.

24.09.2025 16:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But...how? I've reviewed THREE games at once and felt like I was gonna die. I can't even imagine four...

17.09.2025 18:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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No, Nintendo and Pokรฉmon did not patent โ€˜summoning characters and making them battleโ€™ Is that even allowed?

I dug into that recent Pokรฉmon patent on @theverge.com in the interest of getting some facts straight www.theverge.com/games/779062...

17.09.2025 15:38 โ€” ๐Ÿ‘ 343    ๐Ÿ” 155    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 8
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CD PROJEKT RED โ€”ย Award-Winning Creator of Story-Driven RPGs As the team behind The Witcher 4, Cyberpunk 2077, and The Witcher 3: Wild Hunt, we create revolutionary RPGs with memorable stories that inspire gamers.

Posted this today. Please apply.
www.cdprojektred.com/en/jobs/2027...

17.09.2025 14:48 โ€” ๐Ÿ‘ 101    ๐Ÿ” 39    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 4
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Kobold Press Is Hiring Social Media Manager About Kobold Press Kobold Press is a renowned independent publisher of tabletop roleplaying games, best known for terrifying monsters, compelling adventures, and 5E-compatible products. Our passion is storytellingโ€”from the dark c

Kobold Press is hiring!

Social Media Manager: Someone who loves TTRPGs & wants to lead the charge on digital engagement.

Community Manager: A people-focused powerhouse with a passion for RPGs that connects our products & fans.

APPLY TODAY -- koboldpress.com/kobold-pres...

09.09.2025 13:12 โ€” ๐Ÿ‘ 187    ๐Ÿ” 155    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 2

๐Ÿšจ๐ŸšจPotential job opportunity: looking for someone with experience in social media around gaming and entertainment. If this is you, DM for more details. If this isn't you, but you know someone who it is, send them my way.

05.09.2025 21:18 โ€” ๐Ÿ‘ 53    ๐Ÿ” 52    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Rogue Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans

Rogue.site is now a reality! Thank you to everyone along the way who helped make it possible.

If you like what you see, and want more of it. Consider pledging your support with a subscription. Your funds will go to support independent games journalism written by humans, for humans.

02.09.2025 20:09 โ€” ๐Ÿ‘ 1359    ๐Ÿ” 509    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 75
Post image Post image Post image Post image

โœจ COMMISSIONS OPEN! โœจ

We had a very serious household breakdown in the plumbing and I'm opening two emergency commissions slots right now! ko-fi.com/c/0667017e73

Do you want a character sheet of your dnd character? today is the day!

21.08.2025 12:44 โ€” ๐Ÿ‘ 224    ๐Ÿ” 79    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 4
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How Black Myth: Wukong Developerโ€™s History of Sexism Is Complicating its Journey to the West - IGN For an indie studio that has only released mobile titles within China, this widespread acclaim over Black Myth: Wukong is a largely unprecedented feat, particularly for a game that has not been releas...

hey remember this report from @duckvalentine.bsky.social and @crapstacular.bsky.social? seems like a lot of people don't

www.ign.com/articles/how...

19.08.2025 20:04 โ€” ๐Ÿ‘ 138    ๐Ÿ” 52    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

I can't believe we're getting both Silksong and Constance this year. Back-to-back too! I feel so spoiled

19.08.2025 18:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Don't tell me this when there are so many games on my backlog. I loved Eliza.

14.07.2025 23:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hell yeah! Absolutely deserved!

14.07.2025 16:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Write for Spine - Into The Spine Do you want to write for Into The Spine? Here's everything you need to know, including rates and what we're looking for at the moment.

spine is taking pitches again, ranging from short ($30 for 150-300 words) to longer form pieces ($60 for 500-700 words). *please* read the guidelines carefully, which now reflect the current monthly budget. i want to hear from bipoc and queer folks first and foremost.

intothespine.com/write-for-us/

10.07.2025 20:09 โ€” ๐Ÿ‘ 81    ๐Ÿ” 73    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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a cat is holding a microphone in its mouth and singing into it . ALT: a cat is holding a microphone in its mouth and singing into it .

Call for a voice actor!

Weโ€™re looking to cast a female actress for our next game. Vocal age 25-35, Northern England accent, preferably Mancunian, incl. Pakistani and Indian Mancunian accents.

Thatโ€™s you? Then send a sample to info@inklestudios.com, marked โ€œcasting callโ€.

Paid gig, ofc

<3 RTs!

02.07.2025 11:56 โ€” ๐Ÿ‘ 344    ๐Ÿ” 419    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 13

It is! Oh my gawd, did I not tell you that my GM cried when I gave this to him? Because he did! As always, your art is fantastic, and it always brings me so much joy to commission you for stuff and see the incredible pieces you create from my ramblings๐Ÿฅฐ

01.07.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's so cool! You're so cool! ๐Ÿคฉ

27.06.2025 17:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

On top!

26.06.2025 00:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i quit polygon; today's my last day. back to being an intergalactic bounty hunter (full-time freelance writer)! you'll soon see my bylines elsewhere & ofc you can still hear my video game opinions on Triple Click weekly. if you've got room in your budget for me: maddymyerswrites at gmail dot com <3

13.06.2025 15:26 โ€” ๐Ÿ‘ 3336    ๐Ÿ” 257    ๐Ÿ’ฌ 120    ๐Ÿ“Œ 25

This is so unbelievably cool ๐Ÿ˜ Always love your party comms

12.06.2025 20:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Want to work with Pasteโ€™s games team? Weโ€™re looking for an intern to start in July. Itโ€™d be a part-time gig, and yes, it pays. Email a resume, a cover letter explaining your experience and goals, and links to pertinent writing youโ€™ve done elsewhere to internships@pastemagazine.com by Friday 6/20.

11.06.2025 20:16 โ€” ๐Ÿ‘ 126    ๐Ÿ” 93    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 14

100%

06.06.2025 23:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hey all, i just got laid off from my job. i have 10+ years exp in social media and gaming- worked for polygon, gamespot, rooster teeth, inverse. besides media, iโ€™ve spent the last year working w/ devs to help market their games.

if anyone has any leads, iโ€™d appreciate you sending them my way.

27.05.2025 13:13 โ€” ๐Ÿ‘ 201    ๐Ÿ” 121    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 4

Back in 2014, I began writing pretty consistently for Cracked as a columnist and it quickly led to one of the most insecure eras of my entire life. However, I think it can provide a lesson for anyone who wants to create stuff and wants to do it at a specific place.

24.05.2025 12:30 โ€” ๐Ÿ‘ 51    ๐Ÿ” 12    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

Oh, man, this looks cool

23.05.2025 02:21 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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