AleX_E

AleX_E

@alexepton.bsky.social

wishlist GHOST EATER on steam: https://store.steampowered.com/app/2708620/GHOST_EATER/ borderline unemployable multi-hyphenate: VFX / audio / tech art/ programming

1,037 Followers 450 Following 133 Posts Joined Sep 2023
2 days ago

tascam X8 is an excellent all in one and you can plug other specialty mics into it if needed (shotgun mic etc)

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2 months ago
YouTube
Defining What IS an Enemy Attack YouTube video by Signals and Light

📌 Post
🎮 I made videos about enemy combat in games.
📺 I'd like to make more videos about game dev and media one day, hopefully something in '26/'27.
☠️ I worked on the cancelled KotOR Remake and Perfect Dark.
⚔️ Now I do combat design on a new game that people actually already play in closed alpha!

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6 days ago
Post image
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1 week ago

hm! yeah that’s is a lot of vertex streams. the control is crazy though! i think if i was gonna try this setup i would make a shader that just does only this. everytime i try and make a catch-all VFX shader it gets too big too fast. i mostly use a handful of simple smaller ones

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1 week ago
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some recent gameplay footage from fall / winter 2025

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1 week ago

yoooooo this rips! thanks for posting. never thought to set the scroll speed dynamically like this. your VFX are so good!

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1 month ago
YouTube
Killy visita New Vegas || Bromita a la Republica de Nueva California YouTube video by Layne Presi

youtu.be/ptOzUpXd0sI

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1 month ago

G shit

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2 months ago

Movie you've watched more than six times using
GIFs (hard mode: no Star Wars, Star Trek or LOTR)

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2 months ago

My family plays something that sounds exactly like this called “Shanghai. ” wonder if it’s the same game….can you buy cards out of turn in big Bertha?

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4 months ago

It is truly so awful

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4 months ago

Shoutout @rrg-3.bsky.social for the nice words and the interview!

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5 months ago
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gun! #gamedev #indiedev #madewithunity #unity3d

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6 months ago

Woahohoh! Sick! I know that splatter wasn’t easy 👀

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6 months ago

Wowwww thank u🙏🙏 same! Your work is amazing ✨✨

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6 months ago
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logic for contextual ground to air / air to ground melee is in! previously you had to jump and then attack once you were in the air. amazing how much this small change gives KH energy🗝️ #gamedev #indiedev #madewithunity #unity3d

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6 months ago

Finally just beat commander honglan and all I want is to try again to see if I can do it cleaner. What a great boss!

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6 months ago

I think it’s why like making dance music. It’s less subjective to have that functional indicator there. It either makes you dance or it doesn’t!

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6 months ago

It’s possible to have taste in code: I like this code, this code is not my style, but it’s secondary. If it works it still works. Maybe it works slower or sucks to work with, but it works. Taste in art is like, the whole thing

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6 months ago

Yes! Cinemachine with a small village of custom stuff tacked on the top/ sides

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6 months ago
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new camera and VFX on parries/ follow ups 🛡️⚔️#gamedev #indiedev #madewithunity #unity3d

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6 months ago
Preview
a man with a beard and the words " you shall not pass " on the bottom ALT: a man with a beard and the words " you shall not pass " on the bottom

Controversial take: do no art pass! This looks appealing and very readable!

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6 months ago

Zandatsu!

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6 months ago

Heading into day 2 @playcrafting.bsky.social playNYC! / animeNYC Come say hi if your at the con <3

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6 months ago

Same! I was surprised what I could actually get away with for collision. As long as you triangulate any ngons in blender first it seems pretty forgiving. At least in unity 🤷‍♂️

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6 months ago

For something like the geo in that first pic: would you split it into smaller pieces for collision? or does using this mesh work as is?

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6 months ago

Tomorrow! Come say hi if you’re at the con!

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6 months ago

Yours look gorgeous btw. Those curved walkways in the first pic! 🤌

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6 months ago

It’s like 6 level blockouts all loaded at once… to make sure they click together properly. You can walk inside those tubes visible in the bottom bit

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6 months ago
A low poly, untextured 3d model of a large foyer room. A low poly, untextured 3d model of a small room with a fireplace in the corner. A low poly, untextured 3d model of a large outdoor courtyard with a broken bridge. A low poly, untextured 3d model of a forest clearly with a massive broken stump in the distance.

Who else is hand modeling low poly levels? I've got cabin fever and wanna see what people have been up to.

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