tascam X8 is an excellent all in one and you can plug other specialty mics into it if needed (shotgun mic etc)
📌 Post
🎮 I made videos about enemy combat in games.
📺 I'd like to make more videos about game dev and media one day, hopefully something in '26/'27.
☠️ I worked on the cancelled KotOR Remake and Perfect Dark.
⚔️ Now I do combat design on a new game that people actually already play in closed alpha!
hm! yeah that’s is a lot of vertex streams. the control is crazy though! i think if i was gonna try this setup i would make a shader that just does only this. everytime i try and make a catch-all VFX shader it gets too big too fast. i mostly use a handful of simple smaller ones
some recent gameplay footage from fall / winter 2025
yoooooo this rips! thanks for posting. never thought to set the scroll speed dynamically like this. your VFX are so good!
G shit
Movie you've watched more than six times using
GIFs (hard mode: no Star Wars, Star Trek or LOTR)
My family plays something that sounds exactly like this called “Shanghai. ” wonder if it’s the same game….can you buy cards out of turn in big Bertha?
It is truly so awful
Shoutout @rrg-3.bsky.social for the nice words and the interview!
gun! #gamedev #indiedev #madewithunity #unity3d
Woahohoh! Sick! I know that splatter wasn’t easy 👀
Wowwww thank u🙏🙏 same! Your work is amazing ✨✨
logic for contextual ground to air / air to ground melee is in! previously you had to jump and then attack once you were in the air. amazing how much this small change gives KH energy🗝️ #gamedev #indiedev #madewithunity #unity3d
Finally just beat commander honglan and all I want is to try again to see if I can do it cleaner. What a great boss!
I think it’s why like making dance music. It’s less subjective to have that functional indicator there. It either makes you dance or it doesn’t!
It’s possible to have taste in code: I like this code, this code is not my style, but it’s secondary. If it works it still works. Maybe it works slower or sucks to work with, but it works. Taste in art is like, the whole thing
Yes! Cinemachine with a small village of custom stuff tacked on the top/ sides
new camera and VFX on parries/ follow ups 🛡️⚔️#gamedev #indiedev #madewithunity #unity3d
Zandatsu!
Heading into day 2 @playcrafting.bsky.social playNYC! / animeNYC Come say hi if your at the con <3
Same! I was surprised what I could actually get away with for collision. As long as you triangulate any ngons in blender first it seems pretty forgiving. At least in unity 🤷♂️
For something like the geo in that first pic: would you split it into smaller pieces for collision? or does using this mesh work as is?
Tomorrow! Come say hi if you’re at the con!
Yours look gorgeous btw. Those curved walkways in the first pic! 🤌
It’s like 6 level blockouts all loaded at once… to make sure they click together properly. You can walk inside those tubes visible in the bottom bit
Who else is hand modeling low poly levels? I've got cabin fever and wanna see what people have been up to.