minimal D3D11 bonus material: simple 2D rendering. draw triangles to the rendertarget like a regular canvas with absolute pixel coordinate positioning. canonical 1:1 vertex buffer with input layout for instructional clarity. gist.github.com/d7samurai/a8...
18.03.2025 18:36 — 👍 2 🔁 0 💬 0 📌 0
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Minimal D3D11
Minimal D3D11: A small, uncluttered Direct3D 11 reference implementation / setup and rendering primer for newcomers to the API. Complete, runnable single-function app. No modern C++, OOP or (other) obscuring cruft gist.github.com/d7samurai/26...
09.11.2024 01:52 — 👍 1 🔁 0 💬 0 📌 0