Chris Scribner

Chris Scribner

@chrissccribs.bsky.social

Director of Production driving meaningful games and interactive experiences. Game Producer | Project Manager | Composer | Sound Designer Reframe Games: https://bsky.app/profile/reframegames.bsky.social

149 Followers 987 Following 40 Posts Joined Jan 2025
1 week ago
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New QoL features! A toggle-able grid overlay and a distance measurement appearing next to the mouse cursor! This should make the battle easier to parse in a unintrusive way.
#indiedev #solodev #gamedev #godotengine #QoL

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1 week ago
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SCAVENGER ZERO - March 2026 Development Update - Steam News A long-form overview of everything happening with SCAVENGER ZERO between December and now.

Recap of progress on my game over the last few months. Talking about the game being funded, release date trailer, press kit, and more. Stay tuned for March.

store.steampowered.com/news/app/3168670/view/520865584878977796

#indiegame #roguelike #mecha #pixelart

10 4 0 0
3 weeks ago
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Back to work on Twilight Obscura

#pixelart #indiedev #solodev

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3 weeks ago

Thanks, I needed a new wallpaper!

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1 month ago
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Wallpaper for your phone.

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3 weeks ago
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Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

THE STEAM PAGE IS LIVE!!!!

Add to wishlists!

store.steampowered.com/app/4418640/...

#indiedev #solodev #steam

10 4 0 0
1 month ago
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Doing a game release speedrun is very stressful, but I've gained a ton of xp points during this side quest.

Excited to share the steam page for Super Dungeon Scoundrel here once it is live!!!

#indiedev #steamgame #solodev #gamedev

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1 month ago
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Today's demo is based off one of my favorite magic items in D&D!
#indiedev #solodev #gamedev #godotengine #strategy #rpg #style

9 3 0 0
1 month ago
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Super Dungeon Scoundrel is going to release on Android, iOS and Steam.

#pixelart #indiedev #indiegame #cardgame

11 3 1 0
1 month ago
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I actually cant stop dodge rolling everywhere while testing in the game. That's a good sign that it is fun.

#pixelart #indiedev #indiegames

34 5 4 0
1 month ago
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Anti-Materiel Rifle WIP

#indiedev #gamedev #mecha #roguelike

12 4 1 0
1 month ago
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Part of the Rogue character's build potential leans into critical hits, so here's 'Knife Throw' a ranged ability with less than ideal range, but if it's used towards it's maximum distance it will always be critical!
#indiedev #solodev #criticalhit #godotengine #rpg #strategy

3 1 0 0
1 month ago
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Hotkey to test death is quite a thing...

#pixelart #indiedev #gamemaker

16 2 3 0
1 month ago
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Car Horn Item

#indiedev #gamedev #roguelike #pixelart #mecha

16 6 1 0
1 month ago
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I'm sometimes a bit uncertain of how much of the game I should share. Some of the fun with a game like this is discovering the items, locations, etc.

Anyway - here is the current version of the dungeon rewards

#pixelart #indiedev #retrogame #gameboy

12 2 0 0
1 month ago
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Showing off the wizard's 'Soul Burst' ability! This ability, after 3 turns, will deal damage to the target that scales off the amount of status effects currently on the target. I think players who try to lean into this will put up some impressive numbers.
#godot #indiedev #rpg #solodev #synergy

5 1 0 0
1 month ago
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I still need to make it interact with the world. Working on this had me refactor my item system and it should be a lot easier to implement other items.

What should I work on next?
Bow? Shield? Bombs?

#pixelart #indiedev #gamemaker

23 3 2 0
1 month ago
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Spent this evening working on some additional props to start working a small tavern scene. Been thinking about ditching a quest journal and instead leaving hints to nearby quests in each tavern, thoughts?
#gamedesign #godotengine #indiedev #solodev #rpg #questdesign

12 2 0 0
1 month ago
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Please follow me so I can eat pizza.

The boss said if I get 500 followers on bluesky we get a pizza party. (I am the boss)

#pixelart #indiegame #pizzaparty #solodev

19 3 1 0
1 month ago
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Today I'm working on whatever I name my version of a hookshot / grapple.

Name suggestions for the item welcome and appreciated :P

#pixelart #indiedev #gamemaker

20 2 3 0
1 month ago
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I've been working on some boring code changes recently, so...

NPC Fight! DIRTEATERπŸͺ± vs. BLUEπŸ”΄

#indiedev #gamedev #mecha #pixelart

15 3 1 0
2 months ago
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The Bruiser character, trained in nature magic, uses the 'Energize Other' ability allowing them to set 1 cooldown of a different character (the Wizard's Gravity Well in this case) to 0. The ability is chosen randomly from abilities on CD.
#indiedev #gamedev #solodev #godotengine #rpg #strategy

11 4 0 0
2 months ago
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Playing some of the early game stuff this morning, seeing all of the pieces coming together to become the game is exciting!

#pixelart #indiedev #gamemaker

34 12 0 0
2 months ago
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I want to have 2 control schemes. A 'modern' allowing the use of more input keys (because accessibility). I am excited for the 'Classic' control scheme which will be 4 directions, A, B, Start and Select.
This is testing using a double tap on the d-pad to roll.

#indiedev #gameboy #gamemaker

7 3 1 0
2 months ago
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Forest dungeon entrance with water effects done.

#pixelart #indiedev #gamemaker

21 3 4 0
2 months ago
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WIP of the entrance to the first major dungeon in the #twilightobscura

#pixelart #gamemaker #indiedev

27 7 1 0
2 months ago
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Updated Garage πŸ”§

#indiedev #mecha #gamedev #pixelart

24 5 0 0
2 months ago
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New set for version 0.2.5 along with updated planet visuals

#indiedev #indiegame #mecha #roguelike

10 4 0 0
2 months ago
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One of the side quests in #twilightobscura is FISHING. I think every fantasy video game probably needs fishing.

*its not actually implemented yet* πŸ™Š

#pixelart #indiedev #gamemaker #fishingminigame

27 6 1 0
2 months ago

I haven't beat Chronos yet! Gotta pick it up again.

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