R0MUNL0CKED!'s Avatar

R0MUNL0CKED!

@viledredger.bsky.social

He/him โ€ข 22 โ€ข ๐Ÿ‡ต๐Ÿ‡ญ๐Ÿณ๏ธโ€๐ŸŒˆ Shy hobbyist 2D/3D artist who lurks, may sometimes post. Suggestive content warning. Media tab for my arts! #SGNLSCRY | #OCs Free ๐Ÿ‡ต๐Ÿ‡ธ | โš ๏ธ minors dnf | ๐Ÿšซ ai/nfts/bots/zionists While you're here: >>> arab.org/click-to-help/palestine/

164 Followers  |  954 Following  |  88 Posts  |  Joined: 10.04.2024  |  2.0806

Latest posts by viledredger.bsky.social on Bluesky

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malphas

28.10.2025 02:54 โ€” ๐Ÿ‘ 550    ๐Ÿ” 136    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 0
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Leviathan Test Rig WIP #animation
#b3d #blender3d

27.10.2025 16:50 โ€” ๐Ÿ‘ 133    ๐Ÿ” 20    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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Artwork for Mr. Bitey :3

15.10.2025 00:02 โ€” ๐Ÿ‘ 1537    ๐Ÿ” 312    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1
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๋ž„๋ผ๋ผใ…

24.10.2025 16:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Allosaurus with an axe chasing a gallimimus

Allosaurus with an axe chasing a gallimimus

Weretober Day 10: Dinosaur

GET EM AL

#Weretober #Weretober2025

17.10.2025 15:49 โ€” ๐Ÿ‘ 1110    ๐Ÿ” 237    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
A were-slime for Weretober.

A were-slime for Weretober.

ใ€Œ #Weretober2025 ใ€ //Day 08// - (exo)Skeletal Slime -

08.10.2025 15:32 โ€” ๐Ÿ‘ 445    ๐Ÿ” 107    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Zora Link from Majora's Mask, sketch.

07.10.2025 04:35 โ€” ๐Ÿ‘ 41    ๐Ÿ” 11    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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"Take me to paradise so I may see you again, mother."

#OC #Art

06.10.2025 01:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lurke and his shadow

Character belongs to @qugre.bsky.social !

04.10.2025 19:36 โ€” ๐Ÿ‘ 109    ๐Ÿ” 22    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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TALKING ๐Ÿ—ฏ๏ธโ‰๏ธ [animation test]

30.09.2025 21:06 โ€” ๐Ÿ‘ 259    ๐Ÿ” 52    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Slayin Slade.

#Deathstroke #dccomics

28.09.2025 17:11 โ€” ๐Ÿ‘ 160    ๐Ÿ” 32    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Something something goat demon hybrid commission for a friend

26.09.2025 18:23 โ€” ๐Ÿ‘ 75    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Also, I think I want to make it so that his ears flop down to shut his eyefield when he goes to sleep, I think that would be peak

25.09.2025 22:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I did a shoddy simulation with my own mouth and concluded that Jopus won't be capable of speaking with bilabial sounds (/p/, /b/, and /m/) due to his lack of lips, even if his gums can extend or retract.

25.09.2025 21:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
From the image itself:

Jopus spends each half of his life in two distinct states: [awake] and [asleep]. Unlike other Myoans, Jopus' biological state has adapted well to somnopsionics: psionology related to sleep. As a result, he undergoes a more distinct phase change between states, and usually maintains state congruence with an internal bodily sense. If one phase of [wakefulness] had lasted 7 weeks, it will be counterbalanced by a succeeding state of [restfulness] of the same length, during which his bodily development will undergo [apparent cytoinactivity]. This causes him to only age during states of wakefulness. Each phase cycle can vary in length, but normally never beyond twice or half the length of the previous cycle. If at any point Jopus is forced into the opposite state prematurely, his emotions will become increasingly turbulent until the discrepancy is resolved.

From the image itself: Jopus spends each half of his life in two distinct states: [awake] and [asleep]. Unlike other Myoans, Jopus' biological state has adapted well to somnopsionics: psionology related to sleep. As a result, he undergoes a more distinct phase change between states, and usually maintains state congruence with an internal bodily sense. If one phase of [wakefulness] had lasted 7 weeks, it will be counterbalanced by a succeeding state of [restfulness] of the same length, during which his bodily development will undergo [apparent cytoinactivity]. This causes him to only age during states of wakefulness. Each phase cycle can vary in length, but normally never beyond twice or half the length of the previous cycle. If at any point Jopus is forced into the opposite state prematurely, his emotions will become increasingly turbulent until the discrepancy is resolved.

Notes about Jopus

25.09.2025 03:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A rough sketch of a lean lithe Myoan man named Jopus, smiling at the camera. A background of simple lines is visible, with the top line denoting that Jopus is 10 feet, 2 inches tall. His skin is a warm fleshy peach hue under light, with glistering golden sparkles.

(His design may be subject to change)

A rough sketch of a lean lithe Myoan man named Jopus, smiling at the camera. A background of simple lines is visible, with the top line denoting that Jopus is 10 feet, 2 inches tall. His skin is a warm fleshy peach hue under light, with glistering golden sparkles. (His design may be subject to change)

Jopus with a big smile!

25.09.2025 03:13 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Still a wip. Need to fix alot.

22.09.2025 08:30 โ€” ๐Ÿ‘ 85    ๐Ÿ” 18    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Some hand sheets I made for the animation team! I looked at how Dana drew hands a lot and coupled it with my own anatomical knowledge of hands. #KnightsOfGuinevere

20.09.2025 23:41 โ€” ๐Ÿ‘ 4571    ๐Ÿ” 1334    ๐Ÿ’ฌ 31    ๐Ÿ“Œ 16
A sketchy artwork depicting my OC GOLM in three different compositions.

I. CONFRONTATION
GOLM towers over as he suspends a nondescript human figure up to his face.

II. ERASERED
GOLM can be seen crawling forward, hurt. His legs and right arm are damaged by an eraser brush, leaving cracks and pieces in its wake.

III. IMPOSSIBLE POSSIBILITIES I
GOLM is inside a Penrose Triangle, his legs standing behind the occluded inner edges of the impossible strucuture, his right arm is reaching up to the far edge on the structure's perceived "topside".

A sketchy artwork depicting my OC GOLM in three different compositions. I. CONFRONTATION GOLM towers over as he suspends a nondescript human figure up to his face. II. ERASERED GOLM can be seen crawling forward, hurt. His legs and right arm are damaged by an eraser brush, leaving cracks and pieces in its wake. III. IMPOSSIBLE POSSIBILITIES I GOLM is inside a Penrose Triangle, his legs standing behind the occluded inner edges of the impossible strucuture, his right arm is reaching up to the far edge on the structure's perceived "topside".

I liked drawing form contact/interactions from the last post that I made three more lol

(my brain's spatial reasoning has been fried three times over)

19.09.2025 00:33 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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me sometime just sketches based on my mood and anime music

11.09.2025 01:37 โ€” ๐Ÿ‘ 24    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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making HL2 inspired Z-billboarded volumetric light shader in godot. love this trick for how stupidly effective it is for distant lights

09.09.2025 18:32 โ€” ๐Ÿ‘ 1020    ๐Ÿ” 123    ๐Ÿ’ฌ 25    ๐Ÿ“Œ 4
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#ocsky #oc #originalcharacter
I'll probably change it again, but here's the rough design (Btw He is a fly)

10.09.2025 14:03 โ€” ๐Ÿ‘ 32    ๐Ÿ” 11    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Be careful as you walk deep into the forest - a sure and quick arrow could pierce your heart. ๐Ÿน

Work in progress for a mixed 'n complex commission for MysticTamarack, drawn with black ballpoint pen. Stay tuned for the colored version!

#Commission #Fantasy #Ballpointpen

09.09.2025 15:24 โ€” ๐Ÿ‘ 87    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Jormungandr walhallaensis

09.09.2025 14:05 โ€” ๐Ÿ‘ 436    ๐Ÿ” 132    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1
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๐Ÿš†๐Ÿš‚

09.09.2025 11:20 โ€” ๐Ÿ‘ 98    ๐Ÿ” 32    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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It's been a while since I last posted a timelapse video.
This commission was very much in my comfort zone. I just made the sketch blue and started painting the shiniest muscles I'm capable of painting at the moment.
I've been making a lot of blue art lately.

09.09.2025 00:16 โ€” ๐Ÿ‘ 135    ๐Ÿ” 23    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
A somewhat grainy digital painting of an old rusty mobile home on dry grass, minus doors and windows. It is a work in progress.

A somewhat grainy digital painting of an old rusty mobile home on dry grass, minus doors and windows. It is a work in progress.

A somewhat grainy digital painting of an old mobile home (Same as the last picture), but zoomed out to show even more dry grass, dirt (?), and a red and blue border where a fence might go. It is also a work in progress.

A somewhat grainy digital painting of an old mobile home (Same as the last picture), but zoomed out to show even more dry grass, dirt (?), and a red and blue border where a fence might go. It is also a work in progress.

I know this looks like a huge mess, but I'm very excited because I'm finally working on my game again for the first time in months. The roof is closest to how the finished thing will look, but the dirt and grass are really far from done!

08.09.2025 09:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ๆฅตไน…ใ—ใถใ‚Šใซใ‚คใƒณใ—ใŸใฎใงใ‚ใ’ใฆใชใ„ใ‚‚ใฎใ‚ใ’ใฆใ„ใ
#G_JeakArt #mysona #OC

07.09.2025 14:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Retopo of the body, accessories, and the scale base without the scale meshes.

Retopo of the body, accessories, and the scale base without the scale meshes.

Retopo of the body, scale base, scales, and accessories.

Retopo of the body, scale base, scales, and accessories.

Retopo of the body and accessories.

Retopo of the body and accessories.

Sample of the retopo with it's details on a multires modifier in render mode.

Sample of the retopo with it's details on a multires modifier in render mode.

Oh god lmao. Hardest parts are over.

Update WIP for @kilyion.bsky.social

Retopo sample for the body, scale base, and the scales. Only the teeth and pants are left, also he main belt. For some reason I didn't know I had applied the subsurf on it...

#b3d #3DArt #Blender3D #Bara #Anthro #WIP

07.09.2025 20:01 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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neutral guz + other closeups cuz img compression

06.09.2025 22:39 โ€” ๐Ÿ‘ 233    ๐Ÿ” 40    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

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