Lucas Farah ο£Ώ's Avatar

Lucas Farah ο£Ώ

@lucasfarah.dev.bsky.social

Creating bugs in Swift since 2014. Senior iOS Developer, board game enthusiast, HomeAssistant heavy user and proud pet dad to Sheldon and Hera. Turning RedBull into code and ideas into apps πŸ‡§πŸ‡· Creator of @collino.app and #openToWork

367 Followers  |  1,055 Following  |  156 Posts  |  Joined: 21.11.2024  |  1.5661

Latest posts by lucasfarah.dev on Bluesky

And after 4 months looking for a job, I finally received an offer πŸŽ‰πŸ₯³πŸ€©

I’m so excited to start working with SwiftUI full time with an amazing team who is passionate about technology

27.02.2025 22:17 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

After 6 days waiting for an answer, I just got the confirmation I passed to the final interview πŸŽ‰
It’s been 5+ years since my last in-person interview at an office, but I’m excited for tomorrow 🀩

26.02.2025 15:32 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yayy just got the news I passed to the next phase πŸŽ‰

19.02.2025 13:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Zero lines of code written today, thanks to the post-interview anxiety. The wait for an answer is brutal sometimes πŸ™ƒ

18.02.2025 19:32 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Upvoted! Congrats on being the first πŸš€

18.02.2025 11:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yay just confirmed the next technical interview for a company. Gonna be pair programming with the lead, which I definitely prefer vs answering questions about class vs struct

17.02.2025 12:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

New update is waiting for review. Doing some last minute aso changes and then will try to figure out what’s next

17.02.2025 12:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Everyday we improve the app a bit. This was today’s work 😌

16.02.2025 18:50 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Implemented Swipe to dismiss πŸŽ‰

I’m having so much SwiftUI fun in @collino.app

16.02.2025 01:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

They are live!

15.02.2025 16:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It’s Friday night and I needed to work on a quick win, so the Hot Board Games section is born πŸ’«
Coming up next week on @collino.app

#indiedev #buildinpublic #swiftui #iosdev

14.02.2025 22:47 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Here’s the updated version. Lot of people were complaining about the titles on Reddit, so I changed as well

13.02.2025 17:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sent the email!

13.02.2025 17:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Beautiful and useful πŸ‘

13.02.2025 14:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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@avanderlee.com I’m stuck in the Select Xcode loop. I can’t quit Rocketsim and β€œReport an issue” doesn’t seem do be doing anything. Please let me know how I can help debugging this

13.02.2025 13:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The small things are really important to show quality. Thank you so much for the deep review. Will come back later with an update

12.02.2025 23:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It’s my weekly time to bother @nfc.cool and anyone else who wants to give any input on my 2628386th screenshot idea.
Today I focused on making a pink blob as a background. What do you think?
#buildinpublic #iosdev

12.02.2025 19:12 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Right because I think it has a better contrast

12.02.2025 14:08 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I don’t like it 100% but we are getting there

11.02.2025 19:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here’s the initial version. I still need to find better shape and colors to communicate weight/complexity

11.02.2025 19:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I used to be really annoyed at my settings screen, so today was finally time to do some improvements 🀩

11.02.2025 18:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you so much for the feedback! Will do some study on replacing the score with complexity and also add game duration

11.02.2025 18:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In between bug fixes, I made this little section

#iosdev #swiftui

11.02.2025 15:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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iOS 16 gave us the following trick. What do you think?

.lineLimit(2, reservesSpace: true)

11.02.2025 12:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The only thing that is dynamic is the game name having 2 lines. I’ll make sure to fix their size to 2 lines always. Thanks for the feedback!

11.02.2025 12:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you for the feedback! Now let me give you one as well: I used @shareshot.app + sketch to generate the image in the post above. I’d love 2 iPhone models in Shareshot πŸ₯³

11.02.2025 12:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Which board game card looks better?
Please let me know!

#iosdev

11.02.2025 11:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

It’s day 2 of fighting with Snapshot Tests and Xcode cloud. Every build feels like it’s gonna work, but it’s been hours

09.02.2025 00:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That’s awesome! I have worked on multiple projects with great architecture I helped build, but I have a hard time naming the things I used and implemented before and remembering which of the letters of solid I was β€œinspired” by

07.02.2025 15:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m having an interview later today and my question for you is…
How did you learn, understand and memorize the SOLID principles?

#iosdev

07.02.2025 12:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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