Because y'all liked the other bot farm I posted about, here's another.
Remember 60-75% of the internet is fake. You're arguing with no one and you're boosting the algorithm towards hate when you do.
Don't let bots continue to control you.
#Resist
@infirandia.bsky.social
🎮 indie game dev・🛠️ maker・🇸🇪・🏳️⚧️ she/her 🔥 Rust・C・Assembly・GLSL 💜 Linux🐧・Shader art・Gaming・DIY addict・Mythbusters
Because y'all liked the other bot farm I posted about, here's another.
Remember 60-75% of the internet is fake. You're arguing with no one and you're boosting the algorithm towards hate when you do.
Don't let bots continue to control you.
#Resist
i was burnt out on game jams for a long time because it was always about utilizing the entire submission period, and the scope of each game barely fit into that time. the jams got longer, the scope bigger, the fatigue lasting. this time, i just had a game idea and made it, and it was really nice.
15.09.2025 11:12 — 👍 18 🔁 3 💬 3 📌 0And so another keyboard design was born. Say hello to Splinter v2.0 😁🎉. I made this for a friend to be used at work. #electronics #diy #blender #freecad #qmk
10.09.2025 11:28 — 👍 5 🔁 0 💬 0 📌 0I just found out and 💯’ed it today. Had a blast playing it and nice job on the character controller 😁. I love seeing more quality and focus on character controllers. PS: love to all the slimeys :3
22.08.2025 22:11 — 👍 1 🔁 0 💬 1 📌 0Well I suppose I should at least do one post about it.
Our game page is now on Steam, feel free to wishlist or tell your granny about it, but only if it's your jam.
store.steampowered.com/app/3350850/...
#pixelart #gamedev #indiegame #indiedev #ゲーム制作 #ドット絵 #ゲーム開発 #픽셀아트
Yeah, it’s very important to polish the game in the end. I mean, my old 100h prototype were playable before I went back to polish it.. but now it’s actually quite nice 😁
It’s a very good to write things down and process through them. All to avoid feature creep that just adds more complexity. 😅
I must say, I prefer that post feeling over some software jobs I’ve had over the years where we usually confirm our fears after release, haha 😅.
14.08.2025 08:04 — 👍 3 🔁 0 💬 0 📌 0Ahhh yes… the never ending polishing that barely improves anything for the end game. I guess I’m not the only #gamedev struggling with that feeling 😅. What’s your loop polishing like?
13.08.2025 22:59 — 👍 10 🔁 4 💬 2 📌 0Time has changed
01.08.2025 08:15 — 👍 13952 🔁 5109 💬 70 📌 56I went back to one of my older prototypes and applied some things I’ve learned since last time. A “100h do everything yourself project” as a learning experience and to find out more what I like doing. And I think I’m confident enough to show a bit of what I’ve been up to 😁 #gamedev #indiedev #godot
28.07.2025 21:13 — 👍 18 🔁 3 💬 0 📌 0Planned obsolescence much?
13.07.2025 13:58 — 👍 0 🔁 0 💬 0 📌 0Image is edited on top of the image released by NASA/JPL Caltech
NASA saves Voyager 1 mission by successfully reviving frozen thrusters from almost 24 billion kilometers away
13.07.2025 01:58 — 👍 3994 🔁 629 💬 145 📌 64A mesmerizing time-lapse of the Sun in ultraviolet light, captured by the Solar Dynamics Observatory spacecraft over a month.
-Credits: NASA
#electronics #repair #logitech
13.07.2025 00:09 — 👍 1 🔁 0 💬 1 📌 0R66/R68 is probably the culprit of a faked failed device
I finally found out that.. detaching the side board and testing the mouse solved the problem… so after some more testing I decided to remove a fuse/resistor and attaching the board. And all of the sudden all buttons and sensors + wheel worked… mind blowing sad to see this design 😢.
13.07.2025 00:02 — 👍 2 🔁 0 💬 1 📌 0After that.. The wheel stopped working all together, but all other buttons worked.. so after 4 hours of testing, taking apart and putting it together I settled with replacing the IR emitter. And it finally worked! Or so I thought until I put it all together again…
13.07.2025 00:02 — 👍 1 🔁 0 💬 1 📌 0Today I found out that the MX Vertical mouse probably have an intentional “break after a certain time fuse/resistor” on its so called side board where the thumb switches sits. Initially the wheel scroll started acting up and led where always red, so I took it apart and cleaned the wheel.
13.07.2025 00:02 — 👍 2 🔁 0 💬 1 📌 0My take on Heaven One from Dennis E. Taylor's "Bobiverse" novels.
Enjoy.
#scifi #scifiart #fanart #bobiverse
University has left me dead these past few weeks, BUT it won't stop me from drawing my part for the Pride!! I hope everyone had a happy Pride Month!🏳️🌈✨ #pride #HazbinHotel #HazbinHotelVox #fanart #HazbinHotelVelvette #HazbinHotelValentino #Vees
29.06.2025 21:40 — 👍 37 🔁 16 💬 1 📌 0It's turning into one helluva week
sfstandard.com/2025/06/27/l...
Fiction as Cognitive Infrastructure: A Catalog A curated list of 50 fiction books that simulate advanced problem-solving cognition, inspired by the frameworks in David Jonassen’s Learning to Solve Complex Scientific Problems. Each book acts as a training ground for your hippocampus, prefrontal cortex, and metacognitive engine. The Martian by Andy Weir: Real-time constraint solving, chunking, hypothesis testing Anathem by Neal Stephenson: Philosophical simulation modeling, paradigm switching, epistemic transfer Permutation City by Greg Egan: Recursive self-modeling, metaphysical simulation, infinite logic loops Blindsight by Peter Watts: Collaborative cognition, knowledge gaps, epistemic rupture Contact by Carl Sagan: Cross-domain reasoning, information signal decoding Cryptonomicon by Neal Stephenson: Multi-domain modeling, logic puzzles, tactical monitoring House of Leaves by Mark Z. Danielewski: Ill-structured spatial modeling, ambiguity layering Cloud Atlas by David Mitchell: Fractal narrative structure, identity modeling Three-Body Problem by Liu Cixin: Simulation theory, chaotic system modeling Use of Weapons by Iain M. Banks: Temporal reversal, problem reframing, recursive causality The Fifth Head of Cerberus by Gene Wolfe: Representational ambiguity, identity modeling The Raw Shark Texts by Steven Hall: Symbolic reprogramming, narrative recursion Invisible Cities by Italo Calvino: Metaphorical city modeling, conceptual reframing The Dispossessed by Ursula K. Le Guin: Sociopolitical system modeling, constraint negotiation Flatland by Edwin A. Abbott: Dimensional reasoning, representational limits
Roadside Picnic by Arkady & Boris Strugatsky: Heuristic trial/error, black-box affordance sensing Engine Summer by John Crowley: Epistemic erosion, myth-based modeling The Left Hand of Darkness by Ursula K. Le Guin: Cultural model shifting, deep narrative reframing Catch-22 by Joseph Heller: Constraint paradox modeling, recursive logic loops The Player of Games by Iain M. Banks: Strategic abstraction, systemic game logic Gödel, Escher, Bach by Douglas Hofstadter: Self-reference, abstraction laddering The Book of the New Sun by Gene Wolfe: Reframed knowledge construction, conceptual recursion Exhalation by Ted Chiang: Scientific introspection, conceptual minimalism Pattern Recognition by William Gibson: Signal-noise parsing, ambiguity modeling The Trial by Franz Kafka: Problem detection under extreme ill-structure The Gone-Away World by Nick Harkaway: Epistemic collapse, reality filtering The Mezzanine by Nicholson Baker: Micro-metacognition, chunk-level problem mapping Life: A User’s Manual by Georges Perec: Nonlinear system modeling, object-oriented knowledge Pale Fire by Vladimir Nabokov: Narrative ambiguity, metarepresentational construction Remainder by Tom McCarthy: Recursive memory simulation, environmental modeling Lexicon by Max Barry: Linguistic schema control, identity manipulation The Intuitionist by Colson Whitehead: Representational paradigm conflict Einstein’s Dreams by Alan Lightman: Time-space constraint reimagination The Inheritance Trilogy by N. K. Jemisin: Power modeling, constraint reformation Version Control by Dexter Palmer: Temporal drift modeling, epistemic regret reasoning Little, Big by John Crowley: Slow epistemic layering, magical realism reframing Light by M. John Harrison: Fractured narrative modeling, temporal abstraction The Affirmation by Christopher Priest: Recursive identity ambiguity, memory modeling
City of Saints and Madmen by Jeff VanderMeer: Multi-source archive modeling, contradiction synthesis Amatka by Karin Tidbeck: Linguistic affordance decay, system fragility Diaspora by Greg Egan: Trans-human abstract modeling, deep recursive simulation The Investigation by Stanisław Lem: Statistical anomaly modeling, hypothesis rejection Embassytown by China Miéville: Symbolic mutation, linguistic affordance engineering Cloud and Ashes by Greer Gilman: Symbolic recursion, mythic structure modeling The Physicists by Friedrich Dürrenmatt: Role-switching, ethical modeling Engineered Worlds Vol. 1 by Gerry Canavan & Joseph Matheny (eds.): Socio-technical constraint systems Dark Matter by Blake Crouch: Multiverse schema branching The Gone World by Tom Sweterlitsch: Future-state reasoning, recursive uncertainty The Echo Maker by Richard Powers: Cognitive failure modeling, relational epistemology
A curated list of 50 fiction novels that simulate advanced problem-solving cognition
14.06.2025 14:55 — 👍 17 🔁 4 💬 2 📌 1Project Hail Mary (2026), directed by Phil Lord, Christopher Miller; written by Drew Goddard, based on the book by Andy Weir boxd.it/pEeQ
27.06.2025 14:36 — 👍 23 🔁 2 💬 0 📌 2Let's all be the rain on this motherfucker's parade.
#NoKings #NoKingsDay
🧠 Quaternions 🤯
3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
Actors knew they deserved better and fought for it. Together.
Gamedevs know they deserve better. What are we gonna do about it?
You'll face all kinds of foes in the world of #AlabasterDawn
Are you ready to take on these flying fish enemies?
#pixelart #indiedev
Don't lend friends money. Give it to them. If you can't afford to lose that money you shouldn't be lending it, and if they need it then you shouldn't expect them to be able to pay it back.
It doesn't matter if it's 50 bucks or 1,000 dollars, if you hold onto that debt it'll foster resentment.
2024 was the year of learning about the world of games. From technical animation to VFX as well as animating inside #UE.
Grateful to have been a part of Edenfall by @everfluxgames.bsky.social this last year.
Happy New Year!
#indiedev #gamedev #animation #gameanimation #unrealengine #ue5
You’re new to horror gaming and you wanna play some of the classics?
Here is a list of 20 horror games from the 90’s that I would recommend checking out.
Some well known, some obscure, and some pretty hardcore. 🧵
Pencil sketch of the Studio Ghibli character, Porco Rosso with a modified quote from the movie "Better a pig than a gen A.I. user!"
Better a pig than a gen A.I. user!
27.03.2025 23:31 — 👍 27403 🔁 9745 💬 67 📌 85