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Pyral

@pyral.dinoleaf.com

Showrunner for @dinoleaf.com https://dinoleaf.com I hate videogames. Follow me for videogame development.

90 Followers  |  13 Following  |  127 Posts  |  Joined: 25.09.2024  |  2.4184

Latest posts by pyral.dinoleaf.com on Bluesky

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DinoleafStream - Twitch We make games with creatures. Current project is dragon Adventure-RPG Crop and Claw 2.

twitch.tv/dinoleafstream Sure. One day I'll remember to post streams on here. #dragon #jrpg #gamedev tagspam. Probably a low energy content grind.

22.10.2025 19:04 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Day 18: Ratsistent

Honestly this typing feels targeted against me...
Featuring Crop and Claw's Glist and a Vine Viper via @dinoleaf.com

[ #rattober #rattober2025 ]

18.10.2025 18:47 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

I always forget to throw around when I stream. Oops. Crop and Claw 2 #dragons and #kobolds JRPG development keyword soup.

twitch.tv/dinoleafstream

15.10.2025 19:07 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Running Godot Games on RG Handhelds
YouTube video by Dinoleaf Running Godot Games on RG Handhelds

www.youtube.com/watch?v=zvCY... Have RG handhelds? Anbernic, Retroid, whatever? Use #GodotEngine? I've finally made and released a video guide to getting Godot games running under Portmaster with only half a headache. And yes, for those Unity refugees, C# support for 4.2 is available.

04.10.2025 15:30 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

If you see this, post a #kobold.

30.09.2025 20:16 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1

It tends to depend. The main benefit from this is making a quick template for running on a target handheld. Otherwise, it's copying a prior one, renaming, and replacing the PCK files. Something like CnC2 I use shell scripts for its weird exporting. Eventually I'll do custom editor exports.

30.09.2025 17:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A Primer on Game Dev on Cheap Retro Gaming Handhelds
YouTube video by Dinoleaf A Primer on Game Dev on Cheap Retro Gaming Handhelds

Writer of that here. New guide's coming soonβ„’. There've been some minor improvements.

In the meantime, www.youtube.com/watch?v=rsTr... is also a generalized intro to these for those not aware of this scene, but doesn't give any specific steps for any engines in particular.

30.09.2025 16:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm going to be doing a video guide on porting Godot games in general soon. Progress was made on certain versions of Mono so stabilizing that.

It's possible to partially automate. Using a template zip to auto-setup an export package is feasible.

Portmaster server's best bet discord.gg/JxYBp9HTAY

30.09.2025 16:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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DinoleafStream - Twitch We make games with creatures. Current project is dragon Adventure-RPG Crop and Claw 2.

www.twitch.tv/dinoleafstream Testing a custom Godot build on RG34XX-SP with Ono. #kobold gaming here at last.

Blame @radiantrodent.bsky.social and @goldquiver.bsky.social

goldquiver.itch.io/ono-a-dragon...

28.09.2025 19:23 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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For #ScreenshotSaturday. Mostly been polishing out bugs and minor edges. Pay no mind to the broken level-up menu. That gets fixed soon. The math formulas are improving.

Wishlist on #Steam
store.steampowered.com/app/3065270/

#dragon #kobold #furrygame #jrpg #rpg #godotengine

27.09.2025 12:37 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

@binarycounter.net gets a slice of the pie as well. He does a lot of the compatibility layers Portmaster uses. I'd suggested ZA since it would stress test AGS on hardware and turns out it was much easier than it used to be to port. He was all "oh I have like 7 ports working with no effort now."

23.09.2025 18:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I hate @goldquiver.bsky.social and @radiantrodent.bsky.social for using Spine in Godot, but I compiled a custom ARM64 Linux build for it which works on the Anbernic RG34XX-SP.

If I can confirm it runs on ArkOS's ancient Linux kernel, may push to Portmaster.

goldquiver.itch.io/ono-a-dragon...

23.09.2025 03:40 β€” πŸ‘ 16    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Finally implemented CTB turn delay to CnC2. FFX is now outclassed by this framework both because dragons, but also because this actually shows a popup when a creature's delayed so some big enemy attack doesn't just delay everyone four times and kill me without giving me a turn yes I'm mad.

22.09.2025 20:57 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

These aren't so much retro as retro-like. These handhelds are primarily low budget ARM Linux devices jammed into various videogamey frames and sold cheap. This one's the Anbernic RG34XX-SP.

22.09.2025 20:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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@dreamcube.bsky.social was another victim of worming through the code to prototype Anbernic Portmaster tests of Chirax's Fortress. The game runs fine, but there's some nuance with the current setup (I decomp PCKs for these tests, Blender auto-gltfing don't work well here.) But it's possible.

21.09.2025 23:31 β€” πŸ‘ 19    πŸ” 8    πŸ’¬ 3    πŸ“Œ 0
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Screw it. Kao 2 stream.

twitch.tv/dinoleafstream

21.09.2025 18:14 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Okay but what if a command pauser and previewer for #ScreenshotSaturday even though I'm supposed to be on weekend break.

#dragons #jrpg

21.09.2025 00:50 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

That's the RG34XX-SP. Tested with RG35XX-SP since less RAM and I've got samba live on it, but this is more photogenic.

18.09.2025 22:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Chirax's Fortress on Steam Play as a hydra in this classic-inspired 16-bit 2D platformer with Super-FX-style 3D visuals!

Streaming @dreamcube.bsky.social's Chirax's Fortress and only realized I forgot to post this lmao.

hydra

twitch.tv/dinoleafstream

store.steampowered.com/app/3798540/...

14.09.2025 19:47 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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For #ScreenshotSaturday. Make your debug tools good. Developed the combat debug menu. Most importantly targeting was refactored to work and now resurrection works. In-game fast-forward is good too.

Wishlist on #Steam
store.steampowered.com/app/3065270/...

#dragons #kobolds #GodotEngine #jrpg

13.09.2025 23:04 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
Dragon RPG Crop and Claw 2 RG35XX-SP Testing
YouTube video by Dinoleaf Dragon RPG Crop and Claw 2 RG35XX-SP Testing

In theory it could, as it uses common Godot runtimes and no GDExtension code. The main issue is I don't have a test unit, since Apple hardware's abysmally overpriced. x86_64 and ARM64 Linux is the primary platform (see youtu.be/WnjYLPEsSnk) with Windows having shrug-and-hope support.

14.09.2025 02:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For #ScreenshotSaturday. Make your debug tools good. Developed the combat debug menu. Most importantly targeting was refactored to work and now resurrection works. In-game fast-forward is good too.

Wishlist on #Steam
store.steampowered.com/app/3065270/...

#dragons #kobolds #GodotEngine #jrpg

13.09.2025 23:04 β€” πŸ‘ 17    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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"Can I run FFX HD on Portmaster R36S?"
"We have FFX at home"

Final Fantasy X fans rejoice as the CTB gauge works in Crop and Claw 2. Combat clip as I've been refactoring menus.

Might need a new teaser trailer soon.

Wishlist on #Steam
store.steampowered.com/app/3065270/...

#dragon #jrpg #kobold

10.09.2025 20:27 β€” πŸ‘ 12    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
Being cheesy with GDScript and dynamic compilation so I don't hate my life.

Being cheesy with GDScript and dynamic compilation so I don't hate my life.

#GodotSteam isn't bad, but GDExtension PCK issues made it hard for CnC1 to be exported with conditional Steam support. ARM Linux PCKs required commenting Steam out every update.
So I wrote an achievement abstraction that uses Steam only if on a Steam runtime for CnC2
dev.dinoleaf.com/pyral/dl_ach...

07.09.2025 18:36 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Devices | LineageOS Wiki

wiki.lineageos.org/devices/ Time to put Crash to work on installing Lineage.

06.09.2025 01:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More pocket #dinosaur gaming update. Zniw Adventure still baking but Zid Journey also runs on Portmaster. Testing with the Anbernic RG34XX-SP as well since it has more memory. RAM is tight on the 35 with EmulationStation hogging memory on some CFWs. 1GB works well, it just runs OOM.

04.09.2025 03:04 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 2    πŸ“Œ 1
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Pocket #ZniwAdventure. A #dinosaur point 'n click in the palm of your hand.

Working with #Portmaster to see if the full game can run on Anbernic's 1GB hardware. 60 FPS on the RG35XX-SP so far.

AGS games may be generally portable soon, too.

Also buy @zidandzniw.bsky.social's games.

31.08.2025 01:31 β€” πŸ‘ 39    πŸ” 11    πŸ’¬ 2    πŸ“Œ 1
Zniw Adventure sale promo banner with Zniw, Tra, Albert and Agu. "-20%" is very crudely edited on top of the artwork

Zniw Adventure sale promo banner with Zniw, Tra, Albert and Agu. "-20%" is very crudely edited on top of the artwork

Want to celebrate the end of August in style?
Why not in a true dinosaur fashion with Zniw (Adventure mandatory) - currently 20% off on GOG! πŸ¦•πŸ’›

www.gog.com/en/game/zniw...

(please excuse my programmer edit - graphic design is my passion after all)

27.08.2025 20:30 β€” πŸ‘ 53    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0

Skimming through, it doesn't seem to fit our need. They call for a 19px font, but we need 10px. Gorbash/CnC2 is low rez (320x240 for 4:3 and similar variants) so that would just eat up the pixel budget. Not feasible to look in and swap them out. Maybe when we double the resolutions but who knows.

26.08.2025 23:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Less dependencies and lighter performance for RG handhelds, mostly. Godot is fine for 95% of 2D on these handhelds but 3D requires care. 3D I need to do more GLES research, but I also can't do math. We'll see. Godot's hard to get away from due to its UI tools being godly and we do UI heavy games.

26.08.2025 20:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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