i havenโt read up on the MD modes yet, but it is on my homework list. i believe i read somewhere that mode 5 is virtually identical to SMS in mode 4?
in any case, iโd be more than interested to see & hear more of your usecase beyond homebrew
@frankengraphics.bsky.social
Ellen creates NES games, tools & pixels. https://frankengraphics.itch.io/ https://ko-fi.com/frankengraphics https://patreon.com/frankengraphics
i havenโt read up on the MD modes yet, but it is on my homework list. i believe i read somewhere that mode 5 is virtually identical to SMS in mode 4?
in any case, iโd be more than interested to see & hear more of your usecase beyond homebrew
oh, and also png/bmp for most things
11.08.2025 18:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0currently it supports nes-native binaries, 2 flavours of 65xx assembly, and C headers; though these code outputs only cover the most requested areas.
Also, some developers choose to parse the session file itself (which is plain text) for pipeline/versioning reasons
3) since it currently only concerns itself with nes hardware, assets like maps are already โclose to the metalโ - meaning you only need a minimum of glue code (often none at all) to transfer it to a real nes project.
that also makes it primed to sork well with other 6502, 65816, z80 targetd
2) nexxt emulated the NES PPUโs rendering rules in-edit. That both lets you leverage its unique capabilities better and more intuively, as well as makes sure your assets are actually error free and hardware displayable
11.08.2025 18:21 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0well, tiled is the most able general purpose level editor around, but itโs also *just* a level editor.
1) nexxt does the whole shebang: you design tiles, scenes, create and manage subpalettes, sprite objects; all in tandem. if you edit a pixel you see the effect of it realtime on your map.
If iโd expand NEXXTstudioโs support to one other console/platform besides NES, which would be your choice?
things to cosider:
-which homebrew scene do you thinkโd benefit the most?
-what are you personally the modt invested/interested in?
yeah likeness to both gb colorโs PPU and TMS9918 (colecovision, msx, sega sg-1000 etc) is almost a draw in terms of convenience.
beyond that, iโm awaiting more answers before i weigh in
(for context)
frankengraphics.itch.io/nexxt
If iโd expand NEXXTstudioโs support to one other console/platform besides NES, which would be your choice?
things to cosider:
-which homebrew scene do you thinkโd benefit the most?
-what are you personally the modt invested/interested in?
My own graphics tool is planned to receive both a โplayer animation vs scrolling speed plannerโ, and hopefully include gb support eventually, so itโll be interesting to tweak & see if there are sweet spots.
As for mixed quality, i guess the GB scene is both โyoungโ & has grown explosively lately?
those are some interesting remarks to me.
From a technical standpoint, getting scroll rates โjust rightโ seems more challenging than on, say, the NES. A thing to avoid are rates of x.5, which cause the max amount of stutter. But an integer may be too much or too little for the limited resolution
Hey everyone!
If you enjoy novel, fresh NES / Famicom homebrew with some of the crispest art around, i think you should follow @lavenstar-games.bsky.social
i think the way your concept art comes through on the NES/FC is unparalleled in the homebrew scene. Well done!
11.08.2025 10:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ๆฐใญใฃใฉใใฟใคใฌใๅฎ่ฃ
๏ผ๐
็ญใใฌๅฝใฎในใใคใใฏๅฐๅฅณใใใใฆ็ฑ่กใขใใกใฎใปใชใใ็ด ใง่จใฃใกใใๆฌ็ฉใฎใชใฟใฏใงใ๐ฅไปๅใฏใฉใโๅฎๆใใถใคใณโใใใ็ตตโๅฎๆฉในใฏใทใงใๅ
ฌ้๏ผ
New character Taiga is in! ๐
A training-obsessed athlete who drops anime quotes like itโs no big deal๐ฅ
Check out her sketch โ final design โ NES sprite โ live hardware shot!
#ใใกใใณใณ #ใฒใผใ ๅถไฝ #ใใใ็ตต #pixelart #nesdev
right! thereโs probably a range of โhealthyโ growth per year, and if it gets real explosively growing, parts of the community might be loose-knit for a while? if that makes sense.
GB seems to have gone from 0-100 in a matter of just a few years
thatโs pretty much where i think i am too. thereโs still lots of uncharted territories, but at the same time scenes are growing and tools are on the whole incremenrally getting better.
11.08.2025 07:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0my view is that everyone should learn to make them by joining the retro game jam in oulu, finland later this year itch.io/jam/retro-ga...
10.08.2025 18:54 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0ooh, nice! i went ahead and posted this over on the NESdev discord.
11.08.2025 07:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0truth be told, i havenโt been able to keep track even in the niche iโm mostly in (nes) for some time, and then thereโs whatโs going on with c64, spectrum, all the others.
which is great! though iโm wondering if there are news sources iโm missing out on
whatโs your view on the current state of the homebrew/ new games for retro consoles scene? NES, GB otherwise
10.08.2025 18:50 โ ๐ 16 ๐ 6 ๐ฌ 9 ๐ 0happy birthday metroid! brinstar in my style
#ใกใใญใคใ #metroid #pixelart #ใใใ็ตต
NEXXT is the graphics program I use to create all my NES graphics. I highly recommend it ๐พ
07.08.2025 11:31 โ ๐ 19 ๐ 4 ๐ฌ 0 ๐ 0Just reposting that a new minor version of NEXXT studio is out. It's the tool i make almost all of my NES assets in.
frankengraphics.itch.io/nexxt
i'm going to get more in the habit of double-posting for whenever i have actual news. Hope you won't mind.
It's a classic. YY-CHR still has one or two tricks up its sleeve that makes it worth keeping on hand still to this day
Though, it was never really designed to do more than tile modifications / rom hacks.
NEXXT is more like a full studio for designing assets for new games from the ground up.
Thanks, i'm happy if it caused any sort of inspiration!
A long term goal is to make it useful not just to strict NES dev, but also people who want to stay close to NES specs for inspiration for modern dev or 'fantasy consoles' too
Just reposting that a new minor version of NEXXT studio is out. It's the tool i make almost all of my NES assets in.
frankengraphics.itch.io/nexxt
i'm going to get more in the habit of double-posting for whenever i have actual news. Hope you won't mind.
I just released NEXXT studio 3.6.4 (the tool i make most of my NES assets in).
frankengraphics.itch.io/nexxt
This minor update's most important improvement is that 'metatiles' auto-repair themselves when you swap tiles around, saving a lot of time and hassle.
Plus a good handful fixes and polish
I just released NEXXT studio 3.6.4 (the tool i make most of my NES assets in).
frankengraphics.itch.io/nexxt
This minor update's most important improvement is that 'metatiles' auto-repair themselves when you swap tiles around, saving a lot of time and hassle.
Plus a good handful fixes and polish
Work in progress forest tiles for an asset pack coming sometime when it's done. #pixelart
31.07.2025 16:44 โ ๐ 278 ๐ 21 ๐ฌ 8 ๐ 1