Made a starter pack with Game Designers that worked on games I loved playing: go.bsky.app/D4QViNs
Here's a thread highlighting them, their game(s) I loved, and why I appreciate them. ๐งต
#gamedev #gamedesign #games #indiegames
@jasonlavoie.robotsgoboom.dev
Principal Environment Artist @ Bit Reactor Indie Fun @ Robots Go Boom! Artstation.com/JasonLavoie He/Him ๐จ๐ฆ
Made a starter pack with Game Designers that worked on games I loved playing: go.bsky.app/D4QViNs
Here's a thread highlighting them, their game(s) I loved, and why I appreciate them. ๐งต
#gamedev #gamedesign #games #indiegames
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler ๐ฐ๐คโ๏ธ
Coming later this summer, wishlist now and give it a repost pretty please!
What do you think?
store.steampowered.com/app/3631290/...
Hey folks, this is a reminder that I'm currently looking for work! I'm an experienced producer with 8 years in games, worked on major franchises like God of War and Gears of War (yes), in Unreal and Unity houses, and across technical and creative disciplines. Please feel free to reach out!
26.06.2025 21:14 โ ๐ 286 ๐ 160 ๐ฌ 7 ๐ 5A highly stylized 3D knight character wearing red and white armor and brandishing a huge water cooled sniper rifle
A large red cel-shaded boss monster from the Dragon Prince: Xadia
Roughly 30 different avatars I made for Creature Crew
Mr. Negative and one of his goons from Marvel's Spider-Man (2018)
Hey!
Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline?
That's me!
๐จ www.xavierck.com
๐ซ xavierck.3d@gmail.com
Big shoutout to @specialkhersoncat.bsky.social for suggesting a plugin that is exactly what I am looking for - superhivemarket.com/products/uni...
29.06.2025 21:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks so much for the suggestion - sadly that also doesn't do what I need it too - but @spencermagnusson.bsky.social did share a great plugin that looks to be exactly what I was asking for (incase you're interested) - superhivemarket.com/products/uni...
Thanks again for helping out Marco!
Whoa Spencer you NAILED it, this is exactly what I've been looking for! Thank you so much for taking the time to share - this is a huge huge help!
Much appreciated!
Sadly I don't think that is what the 3D Max version is doing - The 3D Max version subdivides the mesh evenly (almost like Zbrush's dynamesh) - where as Blender's version doesn't really do that. Thanks for the help though!
27.06.2025 21:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I have a blender question that I hope folks could help out with: Is there a plugin / modifier that can evenly subdivide a mesh? 3D Max 2025 has this modifier - help.autodesk.com/view/3DSMAX/... - and it is EXACTLY what I'm looking for.
Any help would be incredible appreciated! #b3d
Hello! My contract with Stoic will end in August and I will be available for work!
Here issome images to show my professional work over the last few years. They're all the result of a huge effort by a group of people, but I believe I've had a considerable impact on their final look.
i know a lot else is going on, but US folks PLEASE call your senators - they are actively set on trying to ban trans healthcare on Medicaid entirely which trans people like me who are on Medicaid actively depend on for life-saving healthcare
16.06.2025 23:18 โ ๐ 1604 ๐ 1761 ๐ฌ 8 ๐ 14We're just beginning our journey here at Vast Green Country. We've posted our first devlog that touches on the general direction we want to take this new studio and our new IP.
๐ Check it out here: medium.com/@vastgreenco...
#gamedev #indiedev #indiegame
A family of 3, outlined in green, hide behind a roaring bear, as large foreboding black shadows with nightsticks and helmets lurk behind it. A green star outstretched at their feet as they try to hide from view. Text at the bottom reads in call caps: "SHIELD YOUR NEIGHBORS"
SHIELD โข YOUR โข NEIGHBORS
Here in #LosAngeles, we protect our neighbors at all costs.
Star Wars Zero Company, a turn-based game set right after the Clone Wars, gets full reveal
19.04.2025 08:40 โ ๐ 58 ๐ 5 ๐ฌ 3 ๐ 3More details of Star Wars Zero Company emerged out of Star Wars Celebration Japan, including a bunch of in-game screenshots www.gameinformer.com/2025/04/16/s...
19.04.2025 10:01 โ ๐ 109 ๐ 16 ๐ฌ 4 ๐ 7Woo - so excited for our crew at @bitreactor.com - we've just released the announcment trailer for our new game, Star Wars Zero Company!
If you love Star Wars and XCOM - check this out!
Great work all!
www.youtube.com/watch?v=rcxn...
Star Wars: Zero Company | Reveal Trailer
โถ๏ธ youtube.com/watch?v=rcxn...
Command an elite squad in the twilight of the Clone Wars as "Hawks", an ex-Republic officer leading an unconventional outfit of professionals for hire from across the galaxy.
Coming to PS5, Xbox, and PC in 2026.
Can't wait for folks to see what we have cooking up! ๐ฅณ
14.04.2025 16:26 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0We had a great time with Kahlief! If it wasn't clear in the video we really enjoy making games and can't wait to share more.
Be sure to check out this episode of
@spawnonmepodcast.bsky.social
An Ashcan release of Realis, the TTRPG that I've been working on (and off and on) for the last four years is now available for preorder! thecalcutec.itch.io/realis
20.01.2025 16:23 โ ๐ 1556 ๐ 589 ๐ฌ 59 ๐ 82I've mostly abandoned X/Twitter, but I'm not very active here either so lets change that - My first public work as Art Director for @gardens.dev! Very excited about the project and team I'm working with including artists @benmce.bsky.social @rangerwang.bsky.social, Noah Alonzo and Ma-Ko.
18.01.2025 20:30 โ ๐ 413 ๐ 64 ๐ฌ 13 ๐ 1in this concept art by Gardens art director @Phandy.bsky.social, three figures sit around a campire fire beneath huge, mossy stone statues. a red-cloaked character sits and sharpens their blade with a whetstone, and the other two (one wearing a blue wizard-like hat, the other in a hooded teal cloak) are collaborating over a pot of stew.
we're making a shared fantasy adventure game in which making stew is important. it takes a lot! in fact, you can never have too many cooks.
help us cook!! we're hiring a Gameplay & Combat Designer! our remote studio offers competitive salaries, 35-hr work weeks & more ๐ธ
tinyurl.com/gardens-jobs...
Secret area of deaths door. a ruined templed inside a cave covered in snow.
A shipwreck on a mountain top, with a Japanese-style noodle bar inside.
Battle map of a broken and fractured temple and tavern with stone and wooden flooring.
Iso cutaway mat of a medieval castle showing inside of gare house, grand gall, spiral stairs and sleeping chambers.
Hello #portfolioDay Iโm Sarah, a snr concept artist in games, freelance #cartographer & #TTRPG designer from Scotland. I love being an artist and over the last 15 years Iโve worked on projects like #DeathsDoor, #SpyroReignited, #HyperLightBreaker, Campaign Builder: Cities & Towns & a lot more!
14.01.2025 09:31 โ ๐ 700 ๐ 176 ๐ฌ 16 ๐ 1Green and teal broken platform made from old computer servers and tech, overgrown with plant life. Pink atmosphere in the background
Otho concept of a large green metal sphere with server towers surrounding it, and a pink atmosphere behind it.
With #HyperLightBreaker launch into early access this week I'm able to start sharing some of the work Iโve done with this amazing team. Some lab concepts, my job here was to make sure this was going to be clear for the 3d team. You might also recognise these from the launch trailer!
16.01.2025 14:09 โ ๐ 182 ๐ 35 ๐ฌ 2 ๐ 0A banner for the Indie Game Publisher starter pack. It shows the logos of various indie game publishers
There's been a LOAD of new folks on Bluesky since I created the 'Indie Game Publisher' starter pack as a resource for indie devs, so time for an update.
If you're an indie game *publisher* then reply and I'll add you ๐๐ป
Reposts welcome folks.
go.bsky.app/DAoKtHj
Some months ago the Saltenpepper team and I decided to finally give up on the game project, none of us had enough time or resources to put into it and i realised i was completely done with it.
I'll put together a book of all my work on it as a send off.
Here's some never seen stuff in the meantime