I found a way! Just make sure to not be up there after 10pm (outlandish idea, I know!). That's strictly illegal and you will be banished.
26.10.2025 08:19 — 👍 1 🔁 0 💬 0 📌 0@bippinbits.bsky.social
Game Jam lovers. Working with Godot. Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant & others.
I found a way! Just make sure to not be up there after 10pm (outlandish idea, I know!). That's strictly illegal and you will be banished.
26.10.2025 08:19 — 👍 1 🔁 0 💬 0 📌 0The Mailroom DEMO IS AVAILABLE NOW #indiegames #horrorgaming #horrorgames #godot #gamedev
24.10.2025 17:27 — 👍 148 🔁 47 💬 5 📌 1Aww thank you so much! The link to the slides, as promised after you uncovered my messing up the QR code 😁
docs.google.com/presentation...
If you are a #gamedev, #solodev and / or #indiegamedev, check out our show.
We have more than 42 interviews with wonderful people sharing your dream of creating games that make us happy.
Some of our guests:
@wiwyums.bsky.social, @allsees.online, @bippinbits.bsky.social, @sonderingemily.bsky.social
Here is the full video of me and @hanney.bsky.social playing the physical hardware edition of PVKK: Planetenverteidigungskanonenkommandant, at Gamescom 2025
It is an enormously fun time, and the hardware is insanely cool! All the buttons feel so nice and clicky!
youtu.be/GoJSchufjHo?...
We hope you enjoyed your training, @ign.com 🫡
20.08.2025 18:53 — 👍 20 🔁 1 💬 0 📌 0Welcome back, Commanders.
The Cooperative State of Antos would like to inform you that PVKK will be launching Summer 2026.
Please enjoy your health giving tea, and await further communications.
#Gamescom | #OpeningNightLive
youtu.be/HYoehpASQMA?...
I love my current gig with @bippinbits.bsky.social! If you go to Gamescom you might see some of it in a booth somewhere! :3
(I get to draw silly stuff for a fantastic game, in my silly style, it's fantastic)
Right before Gamescom @landervr.bsky.social blesses us with the sixth PVKK devlog! He explains how the graphical scene is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D
store.steampowered.com/news/app/295...
Super glad to hear that was helpful :D
Often these things are easier to spot in hindsight, and while i'm in it it's more of a "only three more months" feeling that stay around for way longer than just three more months. Sneaky stuff!
We got somethign pretty insane for Gamescom this year: a 2.5m wide, specially built controller for PVKK. It's essentially a real life replica of what you use on the game.
It's all physical, high quality, making the joy of pressing buttons very real. We'll be at @indiearenabooth.de :)
the real thing!
24.07.2025 21:02 — 👍 2 🔁 0 💬 0 📌 0Also, those of you coming to Gamescom this year will have the chance to try out an immersive, interactive version of the in-game console! Check it out in the link below - we'll share more about that soon :)
store.steampowered.com/news/app/295...
We want upgrades in PVKK to feel meaningful and immersive. That's why once you order a new part via the Teleradio, you'll need to install it to the console yourself.
Don't forget the screws and program card though, or you could be in trouble during the next attack!
youtu.be/uV60NDdW8Tw
Yes, it saves when quitting and between waves automatically :)
21.07.2025 17:52 — 👍 2 🔁 1 💬 1 📌 0screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼
#gamedev #godotengine
In the fifth PVKK devlog, Olivia is sharing many insights into the narrative and world building we do, what role the story has and how it can elevate the gameplay :)
Read it here:
store.steampowered.com/news/app/295...
Planetenverteidigungskanonenkommandant (2025)
21.06.2025 09:28 — 👍 37 🔁 8 💬 1 📌 0Knowledge Share announcement time! 🙌
@bippinbits.bsky.social from Bippinbits!
René joins us in June to talk post-success, adaptability, and how work and life has changed since the studio's hit release, Dome Keeper!
“You made it, what now”? — June 11th @ 4pm BST! 👇
discord.com/events/88345...
Maybe it's actually a regular, long corridor. You are being told it does fancy tricks, but you are not allowed to walk through, as then you'd uncover this web of lies.
24.05.2025 16:53 — 👍 2 🔁 0 💬 1 📌 0But you are not allowed to walk through?
24.05.2025 16:49 — 👍 2 🔁 0 💬 1 📌 0A proper highlight of the fourth PVKK devlog is a video from our sound designer @torbsaudio.com, showcasing some sounds and how he created them.
Even as an "insider" on the project it's very interesting and impressive to me :) A pro!
www.youtube.com/watch?v=pcfH...
this is actually really funny
17.05.2025 19:52 — 👍 4 🔁 0 💬 1 📌 0I'm really happy to share that Kepler Interactive will publish PVKK: Planetenverteidigungskanonenkommandant!💪🥳
Working with Kepler is awesome and enables us to make a better game, focussing on what we are good at.
You'll find us in their Steam Sale :)
store.steampowered.com/sale/Kepler2...
Our Creator Series continues with the incredible @bippinbits.bsky.social and Kepler’s own @handrahan.bsky.social.
They explore René’s early inspirations + the design philosophy behind Dome Keeper, and the studio’s new project, PVKK 👇
www.youtube.com/watch?v=46wv...
Rift Riff just released and one of its rifts has remnants of a Dome Keeper dome! The keeper is long gone, but the orchard tree is still very much alive.
If you (like me) look for a fantastic afterwork game that is both chill and engaging, check this :)
store.steampowered.com/app/2800900/...
While June 27 approaches fast, Portside Game Assembly reached an important milestone: The conference program schedule and speaker line-up are final and we would like to share all details with you!
Find the full program plan and all speakers here:
portsideassembly.com/program/
• René Habermann from @bippinbits.bsky.social :
“Don’t Ship the Wrong Game: A Framework for Choosing What to Finish"
• Jennifer Estaris @aeiea.bsky.social from @ustwogames.co.uk :
“The Economics of Purpose in Games"
You have one more battle ability to unluck. You have only two, and will get the achievement after you get the third.
17.04.2025 17:40 — 👍 0 🔁 0 💬 1 📌 0If you do a relic hunt run with the repellent, you should be able to permanently unlock new battle abilities if you win the run. Repellent has three battle abilities, two of which you unlock like that. This should trigger the achievement.
16.04.2025 09:53 — 👍 0 🔁 0 💬 1 📌 0