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Chris Doretz

@chrisdoretz.bsky.social

Concept Artist & Industrial Designer Entertainment, Games and Film - Microsoft, Eidos, Turtle Beach, Cloud Imperium Games doretz.com instagram.com/chrisdoretz/ artstation.com/cdodez https://x.com/cdoretz

1,216 Followers  |  64 Following  |  312 Posts  |  Joined: 06.12.2024
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Posts by Chris Doretz (@chrisdoretz.bsky.social)

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An now the final archetype for Star Citizen's Colonialism Artstyle - Spheric. Even more forms are now filteres and slowly getting to know what the final exterieur will be a good approach.

05.03.2026 17:02 — 👍 21    🔁 2    💬 0    📌 0
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Different structural concepts for Star Citizen, as a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.

04.03.2026 18:49 — 👍 40    🔁 6    💬 1    📌 0

Honestly we need more of that, I love simplicity

03.03.2026 18:27 — 👍 2    🔁 0    💬 0    📌 0

this was 6 years earlier than Marathon, isn't it then the other way round ? ;)

03.03.2026 18:22 — 👍 1    🔁 0    💬 1    📌 0
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More from Star Citizen's Colonialism exterieur artstyle I have been working on. As a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.

02.03.2026 18:26 — 👍 72    🔁 16    💬 1    📌 0
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From the Industrial Vol.5

27.02.2026 17:01 — 👍 28    🔁 4    💬 0    📌 0
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Star Citizen's Colonialism Arstyle inital concept explorations - Part I

26.02.2026 17:17 — 👍 35    🔁 7    💬 0    📌 0
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Lets break up your feed with those cool dudes for a second!

19.02.2026 12:45 — 👍 23    🔁 3    💬 0    📌 0

you're opening pandoras box here xD

19.02.2026 12:23 — 👍 2    🔁 0    💬 0    📌 0

Thanks a lot :)

18.02.2026 19:16 — 👍 1    🔁 0    💬 0    📌 0
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Microtech server concept for Star Citizen.

18.02.2026 17:17 — 👍 34    🔁 6    💬 1    📌 0
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Old industrial Waterfront

12.02.2026 17:04 — 👍 65    🔁 12    💬 1    📌 0
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Obelisk

11.02.2026 22:41 — 👍 13    🔁 0    💬 0    📌 0
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Final

03.02.2026 21:12 — 👍 54    🔁 6    💬 0    📌 0
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More sketching timelapse ✏️

03.02.2026 21:12 — 👍 103    🔁 15    💬 1    📌 0
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One of a couple of concept images from the Police Raid series

29.01.2026 17:30 — 👍 48    🔁 5    💬 0    📌 0
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Final

28.01.2026 17:05 — 👍 39    🔁 3    💬 1    📌 0
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Concrete watchtower sketch

28.01.2026 17:04 — 👍 152    🔁 32    💬 1    📌 0
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finished

26.01.2026 21:02 — 👍 28    🔁 2    💬 0    📌 0
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Evening sketch

26.01.2026 21:02 — 👍 39    🔁 4    💬 1    📌 0
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all the important variables are already out of the way for me to make it more interesting with decals, small scale details or materials and textures so that it stands out. Very time efficient, not only for me but also other teams because at any point I can stop and still have a concept that works.

22.01.2026 12:31 — 👍 7    🔁 0    💬 0    📌 0
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also validating how it works in a 3D space. On top of that it usually only takes a couple of minutes to get from a sketch to a model. I really like working this way since I can also quickly share the outcome with other teams. Everything left to do after that is caring about details if needed but...

22.01.2026 12:31 — 👍 8    🔁 1    💬 1    📌 0
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Parking meter prop from my Cyberpunk Environment. Super easy to create 3D concepts in blender once you already have a rough 2D sketch. You can translate the image straight onto a 3D model and work around it. Now you already figured out the overall look and feel but at the same time you are...

22.01.2026 12:31 — 👍 20    🔁 1    💬 1    📌 0
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Coal Stripmine Heavy Machinery

20.01.2026 17:01 — 👍 33    🔁 3    💬 0    📌 0
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Heavy Machinery. Working on a new photo reference pack

16.01.2026 14:04 — 👍 82    🔁 17    💬 0    📌 0
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Final

14.01.2026 19:33 — 👍 49    🔁 7    💬 0    📌 0
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More buildings :)

14.01.2026 19:33 — 👍 101    🔁 17    💬 1    📌 0

Really appreciate that Ben, thanks a lot :)

11.01.2026 20:39 — 👍 1    🔁 0    💬 1    📌 0
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Final

11.01.2026 18:06 — 👍 19    🔁 2    💬 0    📌 0
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Some quick sketch timelapse from end of last year

11.01.2026 18:06 — 👍 125    🔁 24    💬 2    📌 0