From the Industrial Vol.5
27.02.2026 17:01 — 👍 25 🔁 4 💬 0 📌 0@chrisdoretz.bsky.social
Concept Artist & Industrial Designer Entertainment, Games and Film - Microsoft, Eidos, Turtle Beach, Cloud Imperium Games doretz.com instagram.com/chrisdoretz/ artstation.com/cdodez https://x.com/cdoretz
From the Industrial Vol.5
27.02.2026 17:01 — 👍 25 🔁 4 💬 0 📌 0Star Citizen's Colonialism Arstyle inital concept explorations - Part I
26.02.2026 17:17 — 👍 33 🔁 5 💬 0 📌 0Lets break up your feed with those cool dudes for a second!
19.02.2026 12:45 — 👍 22 🔁 3 💬 0 📌 0you're opening pandoras box here xD
19.02.2026 12:23 — 👍 2 🔁 0 💬 0 📌 0Thanks a lot :)
18.02.2026 19:16 — 👍 1 🔁 0 💬 0 📌 0Microtech server concept for Star Citizen.
18.02.2026 17:17 — 👍 32 🔁 6 💬 1 📌 0Old industrial Waterfront
12.02.2026 17:04 — 👍 64 🔁 12 💬 1 📌 0Obelisk
11.02.2026 22:41 — 👍 12 🔁 0 💬 0 📌 0Final
03.02.2026 21:12 — 👍 53 🔁 6 💬 0 📌 0More sketching timelapse ✏️
03.02.2026 21:12 — 👍 100 🔁 14 💬 1 📌 0One of a couple of concept images from the Police Raid series
29.01.2026 17:30 — 👍 47 🔁 5 💬 0 📌 0Final
28.01.2026 17:05 — 👍 38 🔁 3 💬 1 📌 0Concrete watchtower sketch
28.01.2026 17:04 — 👍 149 🔁 31 💬 1 📌 0finished
26.01.2026 21:02 — 👍 27 🔁 2 💬 0 📌 0Evening sketch
26.01.2026 21:02 — 👍 35 🔁 3 💬 1 📌 0all the important variables are already out of the way for me to make it more interesting with decals, small scale details or materials and textures so that it stands out. Very time efficient, not only for me but also other teams because at any point I can stop and still have a concept that works.
22.01.2026 12:31 — 👍 6 🔁 0 💬 0 📌 0also validating how it works in a 3D space. On top of that it usually only takes a couple of minutes to get from a sketch to a model. I really like working this way since I can also quickly share the outcome with other teams. Everything left to do after that is caring about details if needed but...
22.01.2026 12:31 — 👍 7 🔁 1 💬 1 📌 0Parking meter prop from my Cyberpunk Environment. Super easy to create 3D concepts in blender once you already have a rough 2D sketch. You can translate the image straight onto a 3D model and work around it. Now you already figured out the overall look and feel but at the same time you are...
22.01.2026 12:31 — 👍 19 🔁 1 💬 1 📌 0Coal Stripmine Heavy Machinery
20.01.2026 17:01 — 👍 33 🔁 3 💬 0 📌 0Heavy Machinery. Working on a new photo reference pack
16.01.2026 14:04 — 👍 82 🔁 17 💬 0 📌 0Final
14.01.2026 19:33 — 👍 49 🔁 7 💬 0 📌 0More buildings :)
14.01.2026 19:33 — 👍 101 🔁 17 💬 1 📌 0Really appreciate that Ben, thanks a lot :)
11.01.2026 20:39 — 👍 1 🔁 0 💬 1 📌 0Final
11.01.2026 18:06 — 👍 19 🔁 2 💬 0 📌 0Some quick sketch timelapse from end of last year
11.01.2026 18:06 — 👍 125 🔁 24 💬 2 📌 0
With the new year kicking off I am excited to be available for new opportunities again!
Reach out if you are looking for a seasoned Concept Artist with AD and Lead Concept experiences with a Industrial Design background. I am looking equally for freelance or inhouse and curious what's out there :)
Thank you very much, I appreciate that :)
04.01.2026 10:59 — 👍 0 🔁 0 💬 0 📌 0Same, would love to be there too :D
04.01.2026 10:58 — 👍 1 🔁 0 💬 0 📌 0Final sketch
03.01.2026 21:19 — 👍 39 🔁 1 💬 0 📌 0I quite enjoy sketching structures on rocky ledges at the moment so here's another timelapse.
03.01.2026 21:19 — 👍 125 🔁 29 💬 4 📌 0