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Chris Doretz

@chrisdoretz.bsky.social

Concept Artist & Industrial Designer Entertainment, Games and Film - Microsoft, Eidos, Turtle Beach, Cloud Imperium Games doretz.com instagram.com/chrisdoretz/ artstation.com/cdodez https://x.com/cdoretz

1,198 Followers  |  64 Following  |  307 Posts  |  Joined: 06.12.2024
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Posts by Chris Doretz (@chrisdoretz.bsky.social)

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From the Industrial Vol.5

27.02.2026 17:01 — 👍 25    🔁 4    💬 0    📌 0
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Star Citizen's Colonialism Arstyle inital concept explorations - Part I

26.02.2026 17:17 — 👍 33    🔁 5    💬 0    📌 0
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Lets break up your feed with those cool dudes for a second!

19.02.2026 12:45 — 👍 22    🔁 3    💬 0    📌 0

you're opening pandoras box here xD

19.02.2026 12:23 — 👍 2    🔁 0    💬 0    📌 0

Thanks a lot :)

18.02.2026 19:16 — 👍 1    🔁 0    💬 0    📌 0
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Microtech server concept for Star Citizen.

18.02.2026 17:17 — 👍 32    🔁 6    💬 1    📌 0
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Old industrial Waterfront

12.02.2026 17:04 — 👍 64    🔁 12    💬 1    📌 0
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Obelisk

11.02.2026 22:41 — 👍 12    🔁 0    💬 0    📌 0
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Final

03.02.2026 21:12 — 👍 53    🔁 6    💬 0    📌 0
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More sketching timelapse ✏️

03.02.2026 21:12 — 👍 100    🔁 14    💬 1    📌 0
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One of a couple of concept images from the Police Raid series

29.01.2026 17:30 — 👍 47    🔁 5    💬 0    📌 0
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Final

28.01.2026 17:05 — 👍 38    🔁 3    💬 1    📌 0
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Concrete watchtower sketch

28.01.2026 17:04 — 👍 149    🔁 31    💬 1    📌 0
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finished

26.01.2026 21:02 — 👍 27    🔁 2    💬 0    📌 0
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Evening sketch

26.01.2026 21:02 — 👍 35    🔁 3    💬 1    📌 0
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all the important variables are already out of the way for me to make it more interesting with decals, small scale details or materials and textures so that it stands out. Very time efficient, not only for me but also other teams because at any point I can stop and still have a concept that works.

22.01.2026 12:31 — 👍 6    🔁 0    💬 0    📌 0
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also validating how it works in a 3D space. On top of that it usually only takes a couple of minutes to get from a sketch to a model. I really like working this way since I can also quickly share the outcome with other teams. Everything left to do after that is caring about details if needed but...

22.01.2026 12:31 — 👍 7    🔁 1    💬 1    📌 0
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Parking meter prop from my Cyberpunk Environment. Super easy to create 3D concepts in blender once you already have a rough 2D sketch. You can translate the image straight onto a 3D model and work around it. Now you already figured out the overall look and feel but at the same time you are...

22.01.2026 12:31 — 👍 19    🔁 1    💬 1    📌 0
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Coal Stripmine Heavy Machinery

20.01.2026 17:01 — 👍 33    🔁 3    💬 0    📌 0
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Heavy Machinery. Working on a new photo reference pack

16.01.2026 14:04 — 👍 82    🔁 17    💬 0    📌 0
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Final

14.01.2026 19:33 — 👍 49    🔁 7    💬 0    📌 0
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More buildings :)

14.01.2026 19:33 — 👍 101    🔁 17    💬 1    📌 0

Really appreciate that Ben, thanks a lot :)

11.01.2026 20:39 — 👍 1    🔁 0    💬 1    📌 0
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Final

11.01.2026 18:06 — 👍 19    🔁 2    💬 0    📌 0
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Some quick sketch timelapse from end of last year

11.01.2026 18:06 — 👍 125    🔁 24    💬 2    📌 0
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With the new year kicking off I am excited to be available for new opportunities again!
Reach out if you are looking for a seasoned Concept Artist with AD and Lead Concept experiences with a Industrial Design background. I am looking equally for freelance or inhouse and curious what's out there :)

06.01.2026 14:02 — 👍 29    🔁 9    💬 0    📌 0

Thank you very much, I appreciate that :)

04.01.2026 10:59 — 👍 0    🔁 0    💬 0    📌 0

Same, would love to be there too :D

04.01.2026 10:58 — 👍 1    🔁 0    💬 0    📌 0
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Final sketch

03.01.2026 21:19 — 👍 39    🔁 1    💬 0    📌 0
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I quite enjoy sketching structures on rocky ledges at the moment so here's another timelapse.

03.01.2026 21:19 — 👍 125    🔁 29    💬 4    📌 0