An now the final archetype for Star Citizen's Colonialism Artstyle - Spheric. Even more forms are now filteres and slowly getting to know what the final exterieur will be a good approach.
Different structural concepts for Star Citizen, as a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.
Honestly we need more of that, I love simplicity
this was 6 years earlier than Marathon, isn't it then the other way round ? ;)
More from Star Citizen's Colonialism exterieur artstyle I have been working on. As a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.
From the Industrial Vol.5
Star Citizen's Colonialism Arstyle inital concept explorations - Part I
Lets break up your feed with those cool dudes for a second!
you're opening pandoras box here xD
Thanks a lot :)
Microtech server concept for Star Citizen.
Old industrial Waterfront
Obelisk
Final
More sketching timelapse ✏️
One of a couple of concept images from the Police Raid series
Final
Concrete watchtower sketch
finished
Evening sketch
all the important variables are already out of the way for me to make it more interesting with decals, small scale details or materials and textures so that it stands out. Very time efficient, not only for me but also other teams because at any point I can stop and still have a concept that works.
also validating how it works in a 3D space. On top of that it usually only takes a couple of minutes to get from a sketch to a model. I really like working this way since I can also quickly share the outcome with other teams. Everything left to do after that is caring about details if needed but...
Parking meter prop from my Cyberpunk Environment. Super easy to create 3D concepts in blender once you already have a rough 2D sketch. You can translate the image straight onto a 3D model and work around it. Now you already figured out the overall look and feel but at the same time you are...
Coal Stripmine Heavy Machinery
Heavy Machinery. Working on a new photo reference pack
Final
More buildings :)
Really appreciate that Ben, thanks a lot :)
Final
Some quick sketch timelapse from end of last year