An now the final archetype for Star Citizen's Colonialism Artstyle - Spheric. Even more forms are now filteres and slowly getting to know what the final exterieur will be a good approach.
05.03.2026 17:02 — 👍 21 🔁 2 💬 0 📌 0@chrisdoretz.bsky.social
Concept Artist & Industrial Designer Entertainment, Games and Film - Microsoft, Eidos, Turtle Beach, Cloud Imperium Games doretz.com instagram.com/chrisdoretz/ artstation.com/cdodez https://x.com/cdoretz
An now the final archetype for Star Citizen's Colonialism Artstyle - Spheric. Even more forms are now filteres and slowly getting to know what the final exterieur will be a good approach.
05.03.2026 17:02 — 👍 21 🔁 2 💬 0 📌 0Different structural concepts for Star Citizen, as a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.
04.03.2026 18:49 — 👍 40 🔁 6 💬 1 📌 0Honestly we need more of that, I love simplicity
03.03.2026 18:27 — 👍 2 🔁 0 💬 0 📌 0this was 6 years earlier than Marathon, isn't it then the other way round ? ;)
03.03.2026 18:22 — 👍 1 🔁 0 💬 1 📌 0More from Star Citizen's Colonialism exterieur artstyle I have been working on. As a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.
02.03.2026 18:26 — 👍 72 🔁 16 💬 1 📌 0From the Industrial Vol.5
27.02.2026 17:01 — 👍 28 🔁 4 💬 0 📌 0Star Citizen's Colonialism Arstyle inital concept explorations - Part I
26.02.2026 17:17 — 👍 35 🔁 7 💬 0 📌 0Lets break up your feed with those cool dudes for a second!
19.02.2026 12:45 — 👍 23 🔁 3 💬 0 📌 0you're opening pandoras box here xD
19.02.2026 12:23 — 👍 2 🔁 0 💬 0 📌 0Thanks a lot :)
18.02.2026 19:16 — 👍 1 🔁 0 💬 0 📌 0Microtech server concept for Star Citizen.
18.02.2026 17:17 — 👍 34 🔁 6 💬 1 📌 0Old industrial Waterfront
12.02.2026 17:04 — 👍 65 🔁 12 💬 1 📌 0Obelisk
11.02.2026 22:41 — 👍 13 🔁 0 💬 0 📌 0Final
03.02.2026 21:12 — 👍 54 🔁 6 💬 0 📌 0More sketching timelapse ✏️
03.02.2026 21:12 — 👍 103 🔁 15 💬 1 📌 0One of a couple of concept images from the Police Raid series
29.01.2026 17:30 — 👍 48 🔁 5 💬 0 📌 0Final
28.01.2026 17:05 — 👍 39 🔁 3 💬 1 📌 0Concrete watchtower sketch
28.01.2026 17:04 — 👍 152 🔁 32 💬 1 📌 0finished
26.01.2026 21:02 — 👍 28 🔁 2 💬 0 📌 0Evening sketch
26.01.2026 21:02 — 👍 39 🔁 4 💬 1 📌 0all the important variables are already out of the way for me to make it more interesting with decals, small scale details or materials and textures so that it stands out. Very time efficient, not only for me but also other teams because at any point I can stop and still have a concept that works.
22.01.2026 12:31 — 👍 7 🔁 0 💬 0 📌 0also validating how it works in a 3D space. On top of that it usually only takes a couple of minutes to get from a sketch to a model. I really like working this way since I can also quickly share the outcome with other teams. Everything left to do after that is caring about details if needed but...
22.01.2026 12:31 — 👍 8 🔁 1 💬 1 📌 0Parking meter prop from my Cyberpunk Environment. Super easy to create 3D concepts in blender once you already have a rough 2D sketch. You can translate the image straight onto a 3D model and work around it. Now you already figured out the overall look and feel but at the same time you are...
22.01.2026 12:31 — 👍 20 🔁 1 💬 1 📌 0Coal Stripmine Heavy Machinery
20.01.2026 17:01 — 👍 33 🔁 3 💬 0 📌 0Heavy Machinery. Working on a new photo reference pack
16.01.2026 14:04 — 👍 82 🔁 17 💬 0 📌 0Final
14.01.2026 19:33 — 👍 49 🔁 7 💬 0 📌 0More buildings :)
14.01.2026 19:33 — 👍 101 🔁 17 💬 1 📌 0Really appreciate that Ben, thanks a lot :)
11.01.2026 20:39 — 👍 1 🔁 0 💬 1 📌 0Final
11.01.2026 18:06 — 👍 19 🔁 2 💬 0 📌 0Some quick sketch timelapse from end of last year
11.01.2026 18:06 — 👍 125 🔁 24 💬 2 📌 0