ZeeLee3D - Currently remaking Protoball! ๐Ÿ’ฏNow Testing!'s Avatar

ZeeLee3D - Currently remaking Protoball! ๐Ÿ’ฏNow Testing!

@zeelee3d.bsky.social

Indie game dev, art & philosophy enthusiast, love dogs http://discord.gg/protoball to get in on the playtesting! Playtests happen every week.

60 Followers  |  82 Following  |  74 Posts  |  Joined: 17.10.2024  |  1.974

Latest posts by zeelee3d.bsky.social on Bluesky

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yeah so this happened last night while playing Protoball for Community Game Night.

In Protoball you can shoot a shield which explodes and pushes things away, you can knock the ball off course and self-pass, and... apparently you can do this.

Has to be the first time ever...

#indiegame #esports

29.10.2025 15:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

how am I only just now finding this... wowowow what a cool game!

29.10.2025 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hey friends, quick update! I promise we're going to get better at social media and post more!

Check out this concept art made for Protoball's "Orbital" map.

Worked with studio @auleek.bsky.social to bring the map to life in game.

Protoball is back! If you want to play join us anytime!

26.10.2025 15:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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15 seconds from kick off to goal, a well executed play by us devs in a devs vs testers match. We put point zones back in, so there are 1, 2, and 3 point zones in the arena.

We added in-game text for certain events and it makes a huge difference. It's so much fun with the comic style pop-ups.

28.05.2025 03:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A diagram showing different corners with different equations.
For the circular corner: x = cos(t * PI/2); y = sin(t * PI/2)
For the parabolic corner: x = 1 - t * t; y = t * (2 - t)

A diagram showing different corners with different equations. For the circular corner: x = cos(t * PI/2); y = sin(t * PI/2) For the parabolic corner: x = 1 - t * t; y = t * (2 - t)

Here are the equations for the different corners. If you're using this for realtime, you might appreciate the simplicity and lack of expensive trig functions:

22.05.2025 15:38 โ€” ๐Ÿ‘ 86    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The difference becomes a lot more apparent in isometric view. You can see here the circular corner looks "flattened", and has jarring "bends" at either end. In comparison, the parabolic corner looks a lot more natural. If you don't see it, I truly envy you, and you can disregard this post.

22.05.2025 15:38 โ€” ๐Ÿ‘ 85    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
A picture showing two diagrams of rounded corners, one using a circular equation and the other using a parabolic equation.

A picture showing two diagrams of rounded corners, one using a circular equation and the other using a parabolic equation.

Some of y'all are gonna think I've gone completely nuts, but I'm gonna talk about rounded corners and why circles suck.

Most devs take it for granted that rounded corners are circles. Spoiler: They don't have to be!

There is a much more aesthetically pleasing and cheaper alternative. ๐Ÿงต๐Ÿ‘‡
#gamedev

22.05.2025 15:38 โ€” ๐Ÿ‘ 335    ๐Ÿ” 52    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 1

Overwhelmed and overworked! Sleep is rare :(

23.05.2025 14:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

are there #indiegames on bsky? how does this place work?!

23.05.2025 00:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I couldn't sleep, working on the Material for electricity and lightning, as you know, there will be a lot of this in my Sci-Fi game and soon you will known about the plot and the place. I have already shown such an Niagara. But now it's a different material and looks better

21.05.2025 10:34 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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15 seconds of our indie game, Protoball. In this clip we save a goal with a shield projectile, eliminate an opponent with a shield, then I clear the goal with another shield so my teammate can shoot their shot uncontested. The remake of Protoball is feeling so damn good right now. Come play!

21.05.2025 23:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You might not realize it but I'm like one of your top listeners on Spotify :D

Love your jams. If you're ever interested in letting some indie game devs use a track we'd love to make a trailer for Protoball with your beats!

20.05.2025 22:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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our indie game for 15 seconds

27.04.2025 22:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sorry Bsky, I don't think I can follow any more people...

I will try to remember to come here and post more though ๐Ÿ˜…

22.04.2025 19:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Amazing work, top notch quality, just incredible stuff Otter! Love to see your work, it's always so good.

22.04.2025 19:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

nvm I found it, nice work dude!

20.02.2025 20:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Why can't I uncensor this? I can't find any settings in bsky that allow me to be an adult.

20.02.2025 20:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Cellar of the Sand Mouse ๐Ÿœ๏ธ๐Ÿ”ช

- Final Fantasy Tactics (PS1)

04.02.2025 23:08 โ€” ๐Ÿ‘ 139    ๐Ÿ” 28    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

Awesome! Will do

26.01.2025 16:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I reached the end of the game The Beast Inside and I want to say: thanks Illusion Ray Studio for great product, it has a lot of gameplay events, diverse design, pace, horror... and I was surprised that the development team is so small.

26.01.2025 16:13 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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These sewing lines in Marvelous Designer hit me with such nostalgia today when I connected them to an old screensaver on old Windows 95 or 98 PCs. I loved those old screensavers so much.

12.01.2025 21:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Throw some garlic and butter in there with a lot of salt & pepper! That's all you need!

12.01.2025 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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initial first draft isn't too bad- hair made in houdini for use with unreal engine 5 characters

11.01.2025 21:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm down to help out when you need it! I've got Reallusion CC4 and iClone and they're amazing at making these things easier.

08.01.2025 19:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Quick facial rig test for use with Apple ARKit in Unreal Engine 5. Hair and materials are temporary, and so is everything else really. We're just getting started here.

06.01.2025 21:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Test room and magnetic chaos #gamedev #scifi #games #UnrealEngine

30.12.2024 15:21 โ€” ๐Ÿ‘ 58    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

As far as I can recall we never worked with any facial cap from rokoko, just used iPhone LiveLink for that. It definitely helps to have something that auto-generates all those morphs for you. What tool that'd be would depend on your software, but with a rigged face you can export ARKit face morphs.

22.12.2024 00:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Awesome! We work with a client who uses Rokoko and loves it, we integrated a ton of it into UE5 and it's been fun.

21.12.2024 17:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We've been working on some things... Made with Unreal Engine 5, Blender, Substance and Zbrush.

We're just starting to get the ball rolling... so if you want to get in on the revival then join discord.gg/protoball and get involved!

#ScreenshotSaturday is a video today! Sound on.

21.12.2024 17:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

On my last play through of FF9 I died in the winter scene and didn't feel like doing that walk again so I haven't gone further... time to pick it up! Freaking love FF9

21.12.2024 00:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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