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Hawkun

@hawkun.bsky.social

Independent Game Developer - retro game aesthetic enjoyer, I love making lowpoly and pixelart for GB, C64, NES, MD & PS1 style projects.

1,776 Followers  |  267 Following  |  286 Posts  |  Joined: 18.10.2023  |  2.2147

Latest posts by hawkun.bsky.social on Bluesky

would be cool if the Switch VB games also supported anaglyph3D output

28.01.2026 16:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Pirate Pop Dash update is out, introducing "Pirate Drink", binge more than 3 drinks in a row to throw your hat for double jumps!
Play in browser here-> dadako.itch.io/pirate-pop-d...

#pixelart #indiegamedev #itch #phaserjs #freegame #chiptune

28.01.2026 15:43 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

woah, these are great!

28.01.2026 08:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

on the SNES it is smooth, confirmed.

24.01.2026 04:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

nice shot

24.01.2026 04:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Super nice pixel art

24.01.2026 04:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Reminded of the word "wintry", so cold that it lost some letters

23.01.2026 06:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

liking the filter too

23.01.2026 06:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Common Side Effects... sure they are not blue...?

23.01.2026 06:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

To view this news we have to open the file tagged β€œBeware of the Leopard”.

23.01.2026 02:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

James Pond II: Robocod was ported to NES but never released and has never been dumped. It was reviewed in Game Zone magazine issue 10/vol2, August 1993

22.01.2026 09:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm pretty sure this is AI generated. The text / decals and the buildings on the left with wobbly lines give it away. 97% sure :)

22.01.2026 02:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3D models made in @crocotile3d.bsky.social

20.01.2026 04:56 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

camera motion was captured with my phone in unity, using the old Live Capture add on. When you hit record it goes from nice and smooth to super jittery, but in the end, that seemed to fit with the aesthetic...

20.01.2026 04:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this game is a huge inspiration

20.01.2026 04:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

vertex lights for the win. Originally this was posted on the other site, at that date. I'd like to release a game with vertex lighting one day

20.01.2026 04:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

yes, this is the good stuff

20.01.2026 04:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry if I'm a bit late to the party, I just wanted to pop in and say I really like this illustration.

19.01.2026 17:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

7:59pm

coder: "you've given me a triangle."

artist: "see ya!"

17.01.2026 06:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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B&W nostalgia

#indiegamedev #lowpoly #c64 #badpixels

15.01.2026 17:41 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

Came here to say this. Perhaps it is a game from too long ago!

15.01.2026 10:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's beautiful. I often wondered if my game could run on the 32X, after seeing this, the answer is probably yes.

15.01.2026 06:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Devlog 8-bit shoot-out in the old west. Available for Windows, macOS, Linux

Made with Unity. Devlog here: dadako.itch.io/bad-pixels/d...

14.01.2026 02:22 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thanks! Yeah... oh well!

13.01.2026 07:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

13.01.2026 05:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you do a Testflight I'd love to be on board

12.01.2026 23:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks!

12.01.2026 21:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

12.01.2026 12:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks!

12.01.2026 11:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

12.01.2026 11:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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