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@voidware.bsky.social

I heard this was better than X. Pfp by: @v1cster.bsky.social

17 Followers  |  48 Following  |  75 Posts  |  Joined: 09.10.2024  |  2.2746

Latest posts by voidware.bsky.social on Bluesky

>deer walks in
>oh deer

02.11.2025 20:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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gzdoom

19.10.2025 00:00 β€” πŸ‘ 272    πŸ” 108    πŸ’¬ 4    πŸ“Œ 10
Arena_afterlife was working on community servers flawlessly, even with 100 players! I’ve spent weeks making sure the tech is stable, but the discrepancies between Community and Casual, something I had no way to test for, caused things to break. Same was with VSH.

If Casual is here to stay, I wish the community creators had access to testing things in advance under the Casual ecosystem. Sure, the community is taking notes on how Casual probably works post-mortem, but if we’d be able to test and debug things as they’ll run in Casual before the update goes live, things would be much more stable!
Perhaps, maybe Valve could give the update participants access to a test build of the game before the update goes live, so that we could ensure everything is good to go.

On an adjacent topic, modern TF2 maps are made using community-made tools, which Valve, for understandable security reasons, can’t use. We could, hypothetically, bypass many of the engine limits using those tools while remaining compatible with the game, but since Valve insist on compiling TF2 maps on their end, we have to keep our maps compatible with the outdated tools Valve haven’t touched for over a decade.
There’s also a handful of engine bugs that could be bypassed if a map could be compiled using community-made tools, but alas.

This means that if the community mappers could send Valve the compiled result after testing it on the Casual infrastructure, rather than Valve having to compile the map out of the source files on their end, we’d have higher quality, more optimised, and more stable maps. In fact, this is how it was handled for CS:GO.
And it’d also avoid the bummers like missing textures, missing payload carts, or mp3 audio cache getting corrupted. You have no idea how vigorously mappers polish and double check their work after being selected but before the update goes live.

In addition to that, Casual sv_pure settings introduce asset loading related bugs on community servers they do not happen.

Arena_afterlife was working on community servers flawlessly, even with 100 players! I’ve spent weeks making sure the tech is stable, but the discrepancies between Community and Casual, something I had no way to test for, caused things to break. Same was with VSH. If Casual is here to stay, I wish the community creators had access to testing things in advance under the Casual ecosystem. Sure, the community is taking notes on how Casual probably works post-mortem, but if we’d be able to test and debug things as they’ll run in Casual before the update goes live, things would be much more stable! Perhaps, maybe Valve could give the update participants access to a test build of the game before the update goes live, so that we could ensure everything is good to go. On an adjacent topic, modern TF2 maps are made using community-made tools, which Valve, for understandable security reasons, can’t use. We could, hypothetically, bypass many of the engine limits using those tools while remaining compatible with the game, but since Valve insist on compiling TF2 maps on their end, we have to keep our maps compatible with the outdated tools Valve haven’t touched for over a decade. There’s also a handful of engine bugs that could be bypassed if a map could be compiled using community-made tools, but alas. This means that if the community mappers could send Valve the compiled result after testing it on the Casual infrastructure, rather than Valve having to compile the map out of the source files on their end, we’d have higher quality, more optimised, and more stable maps. In fact, this is how it was handled for CS:GO. And it’d also avoid the bummers like missing textures, missing payload carts, or mp3 audio cache getting corrupted. You have no idea how vigorously mappers polish and double check their work after being selected but before the update goes live. In addition to that, Casual sv_pure settings introduce asset loading related bugs on community servers they do not happen.

To chime in on #TeamFortress2 malfunctions conversation:

Most community-made maps and gamemodes go through extensive testing during development... using the community server infrastructure, and with the creators having full control over the compiled result

Yes, TF2 breaks and here's how to fix it

20.10.2025 18:41 β€” πŸ‘ 69    πŸ” 16    πŸ’¬ 3    πŸ“Œ 2

FIX YOUR FUCKING HOUSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! /lh

14.09.2025 15:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

watching funny cardboard guys new video . its very cool and green . like me . g

13.09.2025 21:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pay us 70 for the game.

Now another 30 for dlc.

Now pay for online in order to get all the content you paid for.

Fuck OFF gamefreak! Come on

12.09.2025 15:34 β€” πŸ‘ 35    πŸ” 19    πŸ’¬ 1    πŸ“Œ 1

"Toby, whats the material spiders use to make cobwebs?"
Toby "Fwugradiation" Fox:

09.09.2025 16:16 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Steam had a heart attack no mo siksong :((((((

04.09.2025 16:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

something something 1984 fuck youtube

18.08.2025 11:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

wait i just realised is he talking about tenna or the knight

16.08.2025 08:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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DIY > AI

01.07.2025 02:43 β€” πŸ‘ 31574    πŸ” 13073    πŸ’¬ 102    πŸ“Œ 54
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rip

07.08.2025 13:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

rip, may the ANGELs light be on your side

31.07.2025 18:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

im straight opening it
and by it lets just say haha
my fortress

27.07.2025 18:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 26.07.2025 17:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

THIS IS TO GO EVEN FURTHER BEYOND!!!!!!!!!
#stopkillinggames
www.stopkillinggames.com
www.stopkillinggames.com
www.stopkillinggames.com

21.07.2025 13:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a red truck is driving down a hill in a pixel art style . ALT: a red truck is driving down a hill in a pixel art style .
15.07.2025 21:01 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

you just put the same image twice

14.07.2025 21:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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"...As it came down, it simultaneously spoke in a million different tongues that were perceivable and incomprehensible..."
"its very existence shook the cosmos throughout all possible realities."

04.07.2025 21:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a cartoon character is standing in front of a black background wearing a red jacket and tie . ALT: a cartoon character is standing in front of a black background wearing a red jacket and tie .
26.06.2025 18:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What? Its just a gif

26.06.2025 18:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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THE TRUE AND NEO C H A O S
[my persona as Jevil]

22.06.2025 09:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Who let him escape

13.06.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a black and white image of a circle with a circle in the middle . ALT: a black and white image of a circle with a circle in the middle .

Lmao eye

09.06.2025 21:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I just wanna say MASSIVE respect to those who put spoilers over anything deltarune chapters 3-4 related

07.06.2025 19:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a pixel art of a person with a head that looks like a tv ALT: a pixel art of a person with a head that looks like a tv
07.06.2025 16:05 β€” πŸ‘ 16    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Also LONG LIVE VIVALDIA

06.06.2025 18:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A friend recommended me it, i never looked back

06.06.2025 17:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

if I see any of you posting untagged spoilers I'm hiring somebody to tear your skin off

04.06.2025 16:15 β€” πŸ‘ 551    πŸ” 93    πŸ’¬ 12    πŸ“Œ 0

20 minutes left

04.06.2025 14:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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