This is an incredible effort, I'm sure I speak for other dev's at the show when I say thank you both (and all the other journalists who covered the show) so much for your hard work and dedication to covering the local indie scene!
14.10.2025 02:11 β π 2 π 0 π¬ 2 π 0
The regular attendees don't know how good they've got it π
14.10.2025 02:02 β π 1 π 0 π¬ 1 π 0
As exhausting as it is I get a lot of enjoyment out of exhibiting at PAX!
Taking a break next year though, I'm going to enjoy the show as a regular attendee for a change and actually play some other people's games π
14.10.2025 00:46 β π 5 π 0 π¬ 1 π 0
It's definitely the kind of thing that would have been discovered with more play testing, but unfortunately I didn't get as many sessions in prior to PAX as would have liked.
12.10.2025 04:00 β π 2 π 0 π¬ 0 π 0
It also allowed me to drop the time limit to a more reasonable 15 minutes (down from 20, which I was never comfortable with), and players have still made the same amount of progress by the time it times out.
11.10.2025 22:27 β π 5 π 0 π¬ 1 π 0
The demo changes worked out really well. I was able to fix a few sticking points and allow people to get through the tutorial section and into the meat of the demo quicker, while requiring less intervention from me.
11.10.2025 22:20 β π 7 π 0 π¬ 1 π 0
Unexpected outdoor time π
I welcome the short break and chance for a bit of sunlight, maybe we should do this every year π
#paxaus #paxaus2025
11.10.2025 08:58 β π 3 π 1 π¬ 0 π 0
Convention centre evacuation is a new experience at PAX
11.10.2025 04:45 β π 6 π 0 π¬ 0 π 0
It has been a long time since I felt compelled to make changes to my demo mid-show but here I am at 7am doing just that.
10.10.2025 20:51 β π 7 π 0 π¬ 1 π 2
a bald man in a plaid shirt and vest
ALT: a bald man in a plaid shirt and vest
It's 9:25am, the floor has been open to media for 25 minutes, and there are some indies still not here.
09.10.2025 22:25 β π 1 π 0 π¬ 0 π 0
This was super fun to be a part of! Have a listen to us talk about gaming news, what we've been playing, and of course our games we're showing at PAX this weekend!
09.10.2025 02:25 β π 3 π 1 π¬ 0 π 0
The booth is actually in a really good spot pointing at the main entrance. I don't think I'll have any trouble attracting attention, I'm actually more concerned I might be too busy at times as the demo is a big longer than normal, but I'll have my Steam Deck as a backup third playable station.
09.10.2025 10:07 β π 1 π 0 π¬ 1 π 0
In retrospect I should have designed that background art to not obscure the titie so terribly... Though I didn't think I would be fitting three TVs on there at the time.
09.10.2025 07:51 β π 1 π 0 π¬ 0 π 0
Where I will be frantically trying to redirect the attention of people headed towards the Nintendo booth this weekend.
09.10.2025 07:47 β π 28 π 3 π¬ 2 π 0
Note to self: you have a booth of your own to run and the game comes out in December anyway.
...But I wanna play it! π
09.10.2025 06:18 β π 9 π 0 π¬ 0 π 0
Trecking back into the convention centre carrying a pair of small metal side tables and a foldout mini picnic table for game dev reasons that I assure you make total and complete sense.
09.10.2025 03:58 β π 4 π 0 π¬ 0 π 0
A cartoonist's review of AI art - The Oatmeal
This is a comic about AI art.
The Oatmeal did a comic on βAI artβ. Itβs good.
08.10.2025 01:39 β π 6 π 3 π¬ 1 π 0
Some really great advice I once read (I don't remember where, it might have even been on Derek's blog) was "sell the fantasy, not the feature list".
As a dev I often get caught up talking about the mechanics and design of my games, it took some time to learn that isn't what sell games to players.
07.10.2025 22:04 β π 1 π 0 π¬ 0 π 0
Day 1 of No-CAP spent sleeping in after the opening night party, a half day of work, then meandering over to Boatbuilders in time for everyone to begin making their way out of GCAP.
I could get used to this kind of gamesweek.
06.10.2025 08:44 β π 5 π 0 π¬ 0 π 0
Welcome to The Game Club
It's like a book club, but for games.
JUST LAUNCHED!
TheGameClub.com - like a book club but for games!
Join or host group gatherings all over the world to discuss our your shared experience. The game is just the icebreaker, the goal is to forge friendships.
Use promo code HEYLOOKLISTEN for 50% off today!
05.10.2025 15:35 β π 18 π 13 π¬ 0 π 0
I am a professional game developer
05.10.2025 23:35 β π 3 π 0 π¬ 1 π 0
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
03.10.2025 15:30 β π 2089 π 417 π¬ 25 π 19
I think the blue is more eye catching, both suit the tone of your game, and you should still hire a capsule artist π
03.10.2025 06:25 β π 2 π 0 π¬ 1 π 0
Smashing together several trailers and a bunch of new demo footage to create a looping sizzle reel for PAX. Hoping there is enough variety in the 7-minute loop that it doesn't drive me insane by the end of the show π
#indiegames #pax #paxaus #paxaus2025
02.10.2025 07:44 β π 7 π 2 π¬ 0 π 0
π·THE DUNGEON EXPERIENCE DEMO IS OUT NOW!π·
28.09.2025 12:07 β π 130 π 40 π¬ 3 π 2
A screenshot of google photo edit mode showing an intrusive AI edit interface obscuring a large portion of the image while the user is trying to make adjustments to the lighting.
Google exec 1: "This new AI tool in the Photo editor that automatically pops up and every time the user changes tabs, it's not too intrusive is it?"
Exec 2: "Nah people are practically begging for this stuff."
Exec 1: "OK great, ship it!"
28.09.2025 12:04 β π 1 π 0 π¬ 0 π 0
3D Freelance Artist and Game Developer looking for the next project to be a part of!
Making internet fan art when I can. Flying by the seat of my pants.
https://www.artstation.com/ekoch
The Australian Game Developer Awards (The AGDAs) is the Australian games industryβs night of nights where we join together and celebrate the outstanding games and individual achievements of the Australian game development community.
Executive idiot at Summerfall Studios, creators of Stray Gods: The Roleplaying Musical and upcoming exorcism deckbuilder, Malys!
π³οΈβπ he/him
studio director League of Geeks β’ co-host AIAS #GameMakersNotebook β’ GDC board β’ co-creator Armello + Solium Infernum + Jumplight Odyssey
Cerebral Puzzle Showcase was created to help YOU find your next favorite puzzle game!
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The tragic physical manifestation of "she'll be right, mate".
I'm interested in geo/auspol, I like playing piano and drinking tea, and trying hard to make the world a better place. Recovering artist.
Creator of βDesign Delveβ and Co-founder of Second Wind.
Co-host of the Windbreaker & Dev Heads Podcasts.
Indie game dev making *redacted*
DMs open for collabs and consulting
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As seen/read/heard at: Second Wind | The 250 | Irish Independent | NewsTalk | Q102 | Polygon | The Escapist. He/Him.
Worker-owned media. We make lots of video essays, podcasts and livestreams about video games, movies and TV shows. https://youtube.com/@secondwindgroup
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Chief Economist at @australiainstitute.org.au
Columnist on economics and politics for Guardian Australia.
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Jugger team based in Portland, OR and Vancouver, WA.
Meetup: https://www.meetup.com/portland-vancouver-jugger-league/
Comms guy who spent 20 years writing about gaming/tech/esports (fmr. Kotaku Australia editor, ABC Tech + Games columnist, games.on.net, Gizmodo AU, Lifehacker AU, elsewhere).
My food takes are great. Cheers.
Digital and social producer at ABC Gamer. Prev: Managing Editor, Kotaku Australia. Views expressed here do not reflect those of any employer. https://linktr.ee/rhunwords
Co-founder of @aftermath.site. πCanberra, Australia. DMs open. Email: lukeATaftermathDOTsite
www.aftermath.site
https://www.lukeplunkett.com/
Sound Designer | Composer for film and games!
π§Windbound, Phantom Abyss, A Grand Mockery
Likes to climb plastic rock
Professor and Chair of Media Comms at Swinburne University. Composer for games like Untitled Goose Game, Frog Detective, Mars First Logistics. Host of ABC Classicβs βScreen Soundsβ (Sat 6pm).
dangolding.com
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Freelance video game journalist. Reviewer for Qualbert.com. Making content for Switchaboo and the IndiEXP.
Apologies will happen.
Contact me! Scree(at)y7mail(dot)com
Portfolio: (in progress) http://scree66.wordpress.com