Today's Guernsey: Busy day means simple update.
More setup on the funeral/burial area -- a tree, chairs, and a more modern-looking grave.
One step at a time! ๐ฅพ#gamedev #indieGameDev
@benjapenguin.bsky.social
๐ฎ Lead Designer on Voxile @VoxrayGames โค๏ธ Husband + Dad ๐ฅ Cook ๐๏ธ Mountains ๐ฟ Mindfulness โ๏ธ FullSail alum ๐ Making a cozy graveyard game He/Him
Today's Guernsey: Busy day means simple update.
More setup on the funeral/burial area -- a tree, chairs, and a more modern-looking grave.
One step at a time! ๐ฅพ#gamedev #indieGameDev
Today's Guernsey: Okay, I lied, a bit more work fixing up the chair.
Now it pops properly, has better collision when folded on the ground, and there's a properly localized localized string for the button prompt.
๐ช #gamedev #indieGameDev #foldingChair
Today's Guernsey: Patched up the funeral folding chair, works like a charm now.
Onward! #gamedev #indieGameDev
Tonight's Guernsey: To prep for the funeral, you gotta set up the chairs.
Unfortunately, I'm a bad and sleepy game developer, so every time Guernsey sets up a chair he falls through the world.
I'll fix that! But... not tonight. ๐ด #gamedev #indieGameDev
Today's Guernsey: Started blocking out Chapter 6.
Can't make a cozy, lofi graveyard game about death and life without a funeral, can ye?
๐ชฆ #gamedev #indieGameDev
Today's Guernsey: Small, but productive!
๐ฝ(so sick of corn but) tweaked the corn maze walls AGAIN for better visibility
๐งญMapped out chapter 5's overall plot, I think?
That second one's exciting. Let me out of this corn maze! ๐ป #gamedev #indieGameDev
Today's Guernsey: Bit of a meandering day, trying to figure out what to do next. But in the process...
๐ฝTweaked height of the corn stalks a bit
๐ปTerrain tweaks near the corn maze
โ๏ธLittle placement adjustments
But tomorrow maybe... the next chapter? ๐ป #gamedev #indieGameDev
Tonight's Guernsey: Lost in the corn maze again. I tried futzing with layer masks and other solutions and didn't get results. So I did something REAL CLEVER and just changed the size of the colliders so Guernsey couldn't slip on them anymore.
๐คท๐ปโโ๏ธโ๐ป๐ถ๐ปโโ๏ธ#gamedev #indieGameDev
Tonight's Guernsey: Well, I failed to accomplish anything! ๐
Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.
Back at it tomorrow... ๐คท๐ปโโ๏ธ #gamedev << #indieGameDev
Today's Guernsey: Still lost in this corn maze... Doing tweaks to collision on the corn stalks, smoothing out the terrain a bit, and adjusting the corn stalk heights up a bit now that you can see through them.
'๐ฅฑ #gamedev #indieGameDev
Today's Guernsey: Attached the ol' fadeout script to the cornstalks, which now fade away if Guernsey walks behind them. ๐ค Needs some work, but should make the maze a bit more navigable.
#gamedev #indieGameDev
Today's Guernsey: A small one.
๐ฟ๏ธ Tweaked the squirrel's positioning
๐จ๐ปโ๐จ Maze terrain smoothing and improvements
๐ซจ Plant wiggle tweaks on the false corn walls
๐จ Making color difference subtler on false corn walls
#gamedev #indieGameDev
Tonight's Guernsey: I carved some "gutters" into the corn maze to make getting an acorn to a squirrel a bit easier,
Also, added a little plant wiggle to the trick corn bits you can pass through!
We call that JUICE, kids. We call that GAME FEEL. ๐ #gamedev #indieGameDev
Tonight's Guernsey: Added a little squirrel to the corn maze so you can kick an acorn through the maze for his lunch.
What a great little graveyard keeper you are, takin' care of squirrels. โค๏ธ๐ฟ๏ธ #gamedev #indieGameDev
Sleepy morning Guernsey:
๐จ Tweaked color palette of the ferns to make them more autumnal
๐จ Added two color variations to railroad ties to give 'em a bit more wabi-sabi
#gamedev #indieGameDev
Today's Guernsey: Had a short amount of time this morning so did a quick flythrough, saw that this monument could use some touch-ups, and got started with a new plinth, a subtler stipled look, and some texture variation for... well, for texture.
๐ซก #gamedev #indieGameDev
Today's Guernsey: Some stuff in yesterday's screen was bugging me...
๐ชตLog now gone when inside the car
๐Tightened up the darkening blinders
๐กShaders on backpack and walking stick are now lit
This screen is in daylight, yesterday's was twilight โ๏ธ #gamedev #indieGameDev
Today's Guernsey:
๐Train car interior lighting and particles
๐ชดTweaked orange and brown bushes for contrast
๐กAdded some lights to the weather manager
๐ณPropped the train car to look overgrown
And that's it for tonight! #gamedev #indieGameDev
Today's Guernsey: Bit worn out from a long day, so today I shaped this cliff and added in the art around the top of the train car, to get a sense of what that "puzzle" would entail.
That's it for today! ๐ฅฑ #gamedev #indieGameDev
Today's Guernsey: I wanted more meat on Clyde's interaction, so wrote a back and forth as their second dialogue.
The Guernsey in the Graveyard formula: equal parts collectathon, walking simulator, open world, and reading. ๐จ๐ปโ๐ณ #gamedev #indieGameDev
Today's Guernsey: Couple of Clyde-related improvements
๐กLowered sunset lighting, it was washing out too many colors
๐จTweaked Clyde's skin and hair color for more contrast
๐งBunch of tweaks to Clyde's placement and animation
And it looks good now! #gamedev #indieGameDev
Tonight's Guernsey: A first pass animation on Clyde. Tough, because his mouth is obscured by a scarf!
So his eyebrows do all the talking.
But! His eyebrows don't show up in the lighting.
So more work needed. ๐โโ๏ธ #gamedev #indieGameDev
taking a break from making GAME 2 to let you know that venba is 60% off. for a mere $5*, you can:
๐ฅ cook yummy south indian food
๐ถ jam out to tamil music
๐ be emotionally destroyed
*therapy not included
store.steampowered.com/app/1491670/...
Today's Guernsey: Concepted a couple of characters!
#1, the enterprising teen who gets stuck in the cornfield and still turns a profit
#2, Clyde, a man from Guernsey's past who's taken refuge in an abandoned train car
#gamedev #indieGameDev
Today's Guernsey: Small one, lots going on...
โฑ๏ธ Tuned speed dampening when running through leafpiles slightly
๐๏ธ Placed a bit of hard-to reach litter...
Litter is to Guernsey as coins are to Mario, but also as rubber bands are to that kid from Bully. ๐ #gamedev #indieGameDev
Wind-Up Bird Chronicle!
17.09.2025 14:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Agh, I never posted yesterday! YESTERDAY'S Guernsey: Added more little pumpkin sprites, made them into proper prefabs and variants, and littered them around the maze as a little treat.
Can't believe I forgot to post! ๐
I took screens and everything! #gamedev #indieGameDev
Today's Guernsey: Easier than expected! When walking or running through leafpiles, Guernsey takes a hit to his movement speed.
Makes them feel meatier, more substantial, which is awesome for game feel.
Wonder where else I could apply this...? ๐ค #gamedev #indieGameDev
Today's Guernsey: Five years in to my cozy autumnal graveyard game, I've made an array of pumpkin sprites to use as lil bits of decor. ๐ #gamedev #indieGameDev
16.09.2025 00:39 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0Today's Guernsey: Fixed a little bug (see previous post) and also made a little backpack and walkingstick to go into the train car interior with ol' Clyde. ๐ #gamedev #indieGameDev
15.09.2025 02:02 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0