Benja โค๏ธ Videogames's Avatar

Benja โค๏ธ Videogames

@benjapenguin.bsky.social

๐ŸŽฎ Lead Designer on Voxile @VoxrayGames โค๏ธ Husband + Dad ๐Ÿฅ˜ Cook ๐Ÿ”๏ธ Mountains ๐Ÿ“ฟ Mindfulness โœˆ๏ธ FullSail alum ๐Ÿ‚ Making a cozy graveyard game He/Him

921 Followers  |  41 Following  |  230 Posts  |  Joined: 17.09.2023  |  1.7392

Latest posts by benjapenguin.bsky.social on Bluesky

Post image

Today's Guernsey: Busy day means simple update.

More setup on the funeral/burial area -- a tree, chairs, and a more modern-looking grave.

One step at a time! ๐Ÿฅพ#gamedev #indieGameDev

11.10.2025 22:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: Okay, I lied, a bit more work fixing up the chair.

Now it pops properly, has better collision when folded on the ground, and there's a properly localized localized string for the button prompt.

๐Ÿช‘ #gamedev #indieGameDev #foldingChair

11.10.2025 01:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: Patched up the funeral folding chair, works like a charm now.

Onward! #gamedev #indieGameDev

10.10.2025 01:23 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Tonight's Guernsey: To prep for the funeral, you gotta set up the chairs.

Unfortunately, I'm a bad and sleepy game developer, so every time Guernsey sets up a chair he falls through the world.

I'll fix that! But... not tonight. ๐Ÿ˜ด #gamedev #indieGameDev

09.10.2025 02:43 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Started blocking out Chapter 6.

Can't make a cozy, lofi graveyard game about death and life without a funeral, can ye?

๐Ÿชฆ #gamedev #indieGameDev

07.10.2025 13:05 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Small, but productive!

๐ŸŒฝ(so sick of corn but) tweaked the corn maze walls AGAIN for better visibility
๐ŸงญMapped out chapter 5's overall plot, I think?

That second one's exciting. Let me out of this corn maze! ๐Ÿ‘ป #gamedev #indieGameDev

06.10.2025 13:01 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Bit of a meandering day, trying to figure out what to do next. But in the process...

๐ŸŒฝTweaked height of the corn stalks a bit
๐Ÿ—ปTerrain tweaks near the corn maze
โ†”๏ธLittle placement adjustments

But tomorrow maybe... the next chapter? ๐Ÿ‘ป #gamedev #indieGameDev

06.10.2025 02:13 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Tonight's Guernsey: Lost in the corn maze again. I tried futzing with layer masks and other solutions and didn't get results. So I did something REAL CLEVER and just changed the size of the colliders so Guernsey couldn't slip on them anymore.

๐Ÿคท๐Ÿปโ€โ™‚๏ธโœŒ๐Ÿป๐Ÿšถ๐Ÿปโ€โ™‚๏ธ#gamedev #indieGameDev

05.10.2025 03:25 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Tonight's Guernsey: Well, I failed to accomplish anything! ๐Ÿ˜“

Guernsey slides when he bumps into the corn, so I tried a bunch of stuff to fix that, but so far nothing works. Think I need to use a layermask but ain't workin'.

Back at it tomorrow... ๐Ÿคท๐Ÿปโ€โ™‚๏ธ #gamedev << #indieGameDev

04.10.2025 03:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Still lost in this corn maze... Doing tweaks to collision on the corn stalks, smoothing out the terrain a bit, and adjusting the corn stalk heights up a bit now that you can see through them.

'๐Ÿฅฑ #gamedev #indieGameDev

03.10.2025 00:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Attached the ol' fadeout script to the cornstalks, which now fade away if Guernsey walks behind them. ๐Ÿค” Needs some work, but should make the maze a bit more navigable.

#gamedev #indieGameDev

02.10.2025 02:37 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: A small one.

๐Ÿฟ๏ธ Tweaked the squirrel's positioning
๐Ÿ‘จ๐Ÿปโ€๐ŸŽจ Maze terrain smoothing and improvements
๐Ÿซจ Plant wiggle tweaks on the false corn walls
๐ŸŽจ Making color difference subtler on false corn walls

#gamedev #indieGameDev

30.09.2025 23:53 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Tonight's Guernsey: I carved some "gutters" into the corn maze to make getting an acorn to a squirrel a bit easier,

Also, added a little plant wiggle to the trick corn bits you can pass through!

We call that JUICE, kids. We call that GAME FEEL. ๐Ÿ˜Ž #gamedev #indieGameDev

30.09.2025 01:40 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Tonight's Guernsey: Added a little squirrel to the corn maze so you can kick an acorn through the maze for his lunch.

What a great little graveyard keeper you are, takin' care of squirrels. โค๏ธ๐Ÿฟ๏ธ #gamedev #indieGameDev

29.09.2025 02:56 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Sleepy morning Guernsey:

๐ŸŽจ Tweaked color palette of the ferns to make them more autumnal
๐ŸŽจ Added two color variations to railroad ties to give 'em a bit more wabi-sabi

#gamedev #indieGameDev

27.09.2025 13:17 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Had a short amount of time this morning so did a quick flythrough, saw that this monument could use some touch-ups, and got started with a new plinth, a subtler stipled look, and some texture variation for... well, for texture.

๐Ÿซก #gamedev #indieGameDev

26.09.2025 12:48 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Some stuff in yesterday's screen was bugging me...

๐ŸชตLog now gone when inside the car
๐Ÿ˜ŽTightened up the darkening blinders
๐Ÿ’กShaders on backpack and walking stick are now lit

This screen is in daylight, yesterday's was twilight โ˜€๏ธ #gamedev #indieGameDev

26.09.2025 01:23 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

Today's Guernsey:

๐Ÿš‚Train car interior lighting and particles
๐ŸชดTweaked orange and brown bushes for contrast
๐Ÿ’กAdded some lights to the weather manager
๐ŸŒณPropped the train car to look overgrown

And that's it for tonight! #gamedev #indieGameDev

25.09.2025 01:47 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Bit worn out from a long day, so today I shaped this cliff and added in the art around the top of the train car, to get a sense of what that "puzzle" would entail.

That's it for today! ๐Ÿฅฑ #gamedev #indieGameDev

24.09.2025 01:07 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: I wanted more meat on Clyde's interaction, so wrote a back and forth as their second dialogue.

The Guernsey in the Graveyard formula: equal parts collectathon, walking simulator, open world, and reading. ๐Ÿ‘จ๐Ÿปโ€๐Ÿณ #gamedev #indieGameDev

23.09.2025 01:05 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: Couple of Clyde-related improvements

๐Ÿ’กLowered sunset lighting, it was washing out too many colors
๐ŸŽจTweaked Clyde's skin and hair color for more contrast
๐Ÿ”งBunch of tweaks to Clyde's placement and animation

And it looks good now! #gamedev #indieGameDev

22.09.2025 03:53 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Tonight's Guernsey: A first pass animation on Clyde. Tough, because his mouth is obscured by a scarf!

So his eyebrows do all the talking.

But! His eyebrows don't show up in the lighting.

So more work needed. ๐Ÿ™‚โ€โ†•๏ธ #gamedev #indieGameDev

21.09.2025 02:13 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

taking a break from making GAME 2 to let you know that venba is 60% off. for a mere $5*, you can:

๐Ÿฅ˜ cook yummy south indian food
๐ŸŽถ jam out to tamil music
๐Ÿ’” be emotionally destroyed

*therapy not included

store.steampowered.com/app/1491670/...

19.09.2025 18:16 โ€” ๐Ÿ‘ 50    ๐Ÿ” 31    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 3
Post image

Today's Guernsey: Concepted a couple of characters!

#1, the enterprising teen who gets stuck in the cornfield and still turns a profit
#2, Clyde, a man from Guernsey's past who's taken refuge in an abandoned train car

#gamedev #indieGameDev

20.09.2025 01:15 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: Small one, lots going on...

โฑ๏ธ Tuned speed dampening when running through leafpiles slightly
๐Ÿ—‘๏ธ Placed a bit of hard-to reach litter...

Litter is to Guernsey as coins are to Mario, but also as rubber bands are to that kid from Bully. ๐Ÿ˜† #gamedev #indieGameDev

18.09.2025 12:55 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wind-Up Bird Chronicle!

17.09.2025 14:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image

Agh, I never posted yesterday! YESTERDAY'S Guernsey: Added more little pumpkin sprites, made them into proper prefabs and variants, and littered them around the maze as a little treat.

Can't believe I forgot to post! ๐Ÿ˜… I took screens and everything! #gamedev #indieGameDev

17.09.2025 13:09 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today's Guernsey: Easier than expected! When walking or running through leafpiles, Guernsey takes a hit to his movement speed.

Makes them feel meatier, more substantial, which is awesome for game feel.

Wonder where else I could apply this...? ๐Ÿค” #gamedev #indieGameDev

17.09.2025 13:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Five years in to my cozy autumnal graveyard game, I've made an array of pumpkin sprites to use as lil bits of decor. ๐ŸŽƒ #gamedev #indieGameDev

16.09.2025 00:39 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Today's Guernsey: Fixed a little bug (see previous post) and also made a little backpack and walkingstick to go into the train car interior with ol' Clyde. ๐ŸŽ’ #gamedev #indieGameDev

15.09.2025 02:02 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@benjapenguin is following 20 prominent accounts