Got sick halfway through the jam and due to the horrible headache I didn't do much progress since day 2 :( You can still try the game if you want but it's not as good as you might think! itch.io/jam/gmtk-202...
04.08.2025 04:01 — 👍 0 🔁 0 💬 0 📌 0@itspolycube.bsky.social
gamedev or sth idk
Got sick halfway through the jam and due to the horrible headache I didn't do much progress since day 2 :( You can still try the game if you want but it's not as good as you might think! itch.io/jam/gmtk-202...
04.08.2025 04:01 — 👍 0 🔁 0 💬 0 📌 0Here's day 2 of progress for the #gmtk jam!
Never making a save system for a gamejam game again.. Cool upgrades incoming tomorrow!
#gamedev #indiegame
oh yes! I swear unique twist incoming!
31.07.2025 17:42 — 👍 2 🔁 0 💬 0 📌 0Doing the #gmtk jam!
Day 1 of progress and it's going well!
I swear it's not just a looping arrow I got more to do🙏
#gamedev #gamejam
I think you got really great game feel going on in your own project as well! I mostly rely in subtuble camera movements and changing the fov. Really any action you perform in this game has some sort of fov effect which I figured out greately increases the dynamic. Not sure what else really!
30.07.2025 09:17 — 👍 1 🔁 0 💬 1 📌 0I guess the game is a vampire survivors clone now. Felt like the roguelike shop formula was not as dynamic
What do you think?
#gamedev #indiegame
Hey guys, I'm working on a desktop pet.
Expect more stuff every Saturday :)
#gamedev #screenshotsaturday #indiegame
ayyyy! Thanks!
05.07.2025 19:44 — 👍 2 🔁 0 💬 0 📌 0Thanks a lot for the kind words!
05.07.2025 19:33 — 👍 1 🔁 0 💬 0 📌 0Thanks :)
04.07.2025 21:49 — 👍 0 🔁 0 💬 0 📌 0Evil tofu
04.07.2025 21:49 — 👍 0 🔁 0 💬 0 📌 0I'm cooking up new enemies, but for now I added a new slash mechanic to the knife - feels pretty slick 😎
#gamedev #indiegame
Over the past 3 days I've been participating in a game jam - had so much fun!
Big thanks to @noomstuff.bsky.social for doing all this crazy art!
#gamedev #indiegame
Blender to paint it and a lil touch up later in gimp :)
21.06.2025 08:10 — 👍 2 🔁 0 💬 1 📌 0Texture painted a lil revolver for the game :D
Pretty happy with how it turned out given the fact that I suck at art
#gamedev #3d
Decided to add a score system and some fun multipliers
Ultrakill 2 baybe
#gamedev #indiegame
Working hard on the items that actually switch up the gameplay.
For now here's the first couple of waves in the game
Hoping it looks smooth enough :)
#gamedev #indiegame
added parries
now you can be cooler than ever 🤙
#gamedev #indiedev
brain massage.
you can swap guns now idk.
#gamedev #indiedev
am I cooking?
#gamedev #indiedev
Added this bloodloss mechanic and enemies replenishing your health so no more safe plays.
Gotta kill the enemies fast
#gamedev #indiedev
gameplay is shaping up. I can see it
#gamedev #indiedev
making oh so so slow progress on the roguelike fps.
Tryna pick up the speed now
#gamedev
Real slow progress but I'm back on it
#gamedev
still cookin' 👨🍳
#gamedev
lil update on the roguelike arcade fps game. Slowly starting to shape up!
Loving the 4:3 so far
Yeah, I made it. Spent a lot of time tweaking all the lil values to make it *perfect* (at least for me lol). Got even smoother recently but I haven't shared an update yet 🙃
12.01.2025 12:30 — 👍 0 🔁 0 💬 0 📌 0Tea, of course! Running on unreal engine 4
15.12.2024 00:51 — 👍 1 🔁 0 💬 1 📌 0Oh, it's just a test scene I use for testing atm. I want to create an fps roguelike with proc gen levels :)
15.12.2024 00:25 — 👍 1 🔁 0 💬 1 📌 0