As usual, it's a discussion. We have some ideas, we are open for them to be challenged
29.01.2026 18:26 â ð 1 ð 0 ðŽ 0 ð 0@itybtyintel.bsky.social
intelligence for the people, by the people. blogs and devlogs: https://ittybittyintelligence.com/
As usual, it's a discussion. We have some ideas, we are open for them to be challenged
29.01.2026 18:26 â ð 1 ð 0 ðŽ 0 ð 0yep
29.01.2026 18:26 â ð 1 ð 0 ðŽ 1 ð 0unstructured and psychedelic for sure
29.01.2026 18:25 â ð 1 ð 0 ðŽ 1 ð 0Hi all -- have opened my dm's for discussion. We will be responding to messages over the course of the week. Thanks for all the interest!
29.01.2026 18:10 â ð 3 ð 0 ðŽ 0 ð 0experimental, generative, 2D-retro, collaged. Clashing color palettes. Worth noting we are a procedural machine learning studio so you should be open to handshaking with a machine in weird ways
29.01.2026 13:50 â ð 2 ð 0 ðŽ 1 ð 0paid for sure -- contract-based
29.01.2026 13:48 â ð 2 ð 0 ðŽ 1 ð 0We are looking for digital artists interested in exploring new game technologies and new art pipelines to help us realize our core aesthetic.
We like: Midnight Gospel, Ithell Colquhoun, and @infiniteyay.
Dm for more info.
#gamedev #indiedev #art
awesome, thanks for the open-source effort
15.01.2026 21:19 â ð 1 ð 0 ðŽ 0 ð 0Some relevant world modeling results just dropped: flowequivariantworldmodels.github.io
15.01.2026 21:11 â ð 0 ð 0 ðŽ 0 ð 0Progression of a baked cranium.
#gamedev #indiegame
dr. neurosauce's confession.
10.12.2025 19:52 â ð 0 ð 0 ðŽ 0 ð 0Neural shapes. #gamedev #machinelearningmagic #indiegame
10.12.2025 18:53 â ð 10 ð 4 ðŽ 0 ð 0Interpolating neural text. #gamedev #machinelearningmagic #indiegame
08.12.2025 00:24 â ð 5 ð 2 ðŽ 0 ð 0Perturbing neurons. #gamedev #machinelearningmagic #indiegame
05.12.2025 19:58 â ð 22 ð 4 ðŽ 0 ð 0Pulling a game out of these neurons. #gamedev #machinelearningmagic #indiegame
03.12.2025 12:58 â ð 17 ð 4 ðŽ 0 ð 0A lot of good old literature on CL that I bet will be dug up to get this working soon, e.g. reservoir sampling, replay buffers. I can imagine a personal tiny 'code model' that gets retrained on your codebase nightly after your last push.
21.11.2025 08:54 â ð 1 ð 0 ðŽ 0 ð 0First attempt at rendering a Tiny Forest inside a Tiny Neural Network.
#gamedevs #indiedevs #machinelearning #deeplearning
Due to the implicit representation of the neural network we can do multi-view scenes in a single rendering pass.
Somewhere there is a game in 10+ camera renders overlapping...
#gamedev #indiedev #machinelearning #ai
Neural bugs are much more interesting than software bugs.
#machinelearning #gamedev #indiegames #ai
Occlusion + height rendering in just a couple million parameter neural network.
#gamedev #indiedev #machinelearning #screenshotsaturday
Seems like over on X something similar blew up: x.com/fofrAI/statu.... We want it real-time, on-device, and self-trained.
05.11.2025 21:31 â ð 1 ð 0 ðŽ 0 ð 0A tiny, endless, real-time, perfect-memory, neural network world.
#machinelearning #gamedev #indiedev
Grid-based noise is a beautiful and strange world.
#gamedev #graphics #machinelearning
About 50k synthetic renders + mouse 'burns' the hovered latents, hence the fun warping.
More experiments to come :)
Thanks! This model is tiny. Only a few million parameters. Runs at 60 fps minimum and memory usage is v low (can't recal exact numbers).
30.10.2025 17:19 â ð 1 ð 0 ðŽ 0 ð 0tinyautoencoder + fine-tuned 1-step small diffusion model. You can see the generation quality is poor because of num inference steps. But works for early testing.
30.10.2025 17:17 â ð 0 ð 0 ðŽ 1 ð 0Exploring a new rendering approach.
#gamedev #indiedev #machinelearning
"An excess of COWS will cause great harm to thy land."
#gamedev #indiedev #screenshotsaturday
UI overhaul. Next: more environment types, entity types, and -- cows & turtles!
#gamedev #indiedev #wilderness
SickoSims
23.10.2025 08:03 â ð 0 ð 0 ðŽ 0 ð 0