Seems like over on X something similar blew up: x.com/fofrAI/statu.... We want it real-time, on-device, and self-trained.
05.11.2025 21:31 — 👍 1 🔁 0 💬 0 📌 0@itybtyintel.bsky.social
intelligence for the people, by the people. blogs and devlogs: https://ittybittyintelligence.com/
Seems like over on X something similar blew up: x.com/fofrAI/statu.... We want it real-time, on-device, and self-trained.
05.11.2025 21:31 — 👍 1 🔁 0 💬 0 📌 0A tiny, endless, real-time, perfect-memory, neural network world.
#machinelearning #gamedev #indiedev
Grid-based noise is a beautiful and strange world.
#gamedev #graphics #machinelearning
About 50k synthetic renders + mouse 'burns' the hovered latents, hence the fun warping.
More experiments to come :)
Thanks! This model is tiny. Only a few million parameters. Runs at 60 fps minimum and memory usage is v low (can't recal exact numbers).
30.10.2025 17:19 — 👍 1 🔁 0 💬 0 📌 0tinyautoencoder + fine-tuned 1-step small diffusion model. You can see the generation quality is poor because of num inference steps. But works for early testing.
30.10.2025 17:17 — 👍 0 🔁 0 💬 1 📌 0Exploring a new rendering approach.
#gamedev #indiedev #machinelearning
"An excess of COWS will cause great harm to thy land."
#gamedev #indiedev #screenshotsaturday
UI overhaul. Next: more environment types, entity types, and -- cows & turtles!
#gamedev #indiedev #wilderness
SickoSims
23.10.2025 08:03 — 👍 0 🔁 0 💬 0 📌 0wow yea, would love to know what it is. Gonna do some digging
22.10.2025 17:11 — 👍 1 🔁 0 💬 0 📌 0very WIP world selection menu, but the flow is there: select init envs -> discover new things per env. Save and load. Demoing some interaction in the island environment.
#gamedev #indiedev #games #wilderness
SimEarth?
22.10.2025 10:26 — 👍 1 🔁 0 💬 1 📌 0Different views let you see the mineral, temperature, and moisture distribution in the environment. This helps you find where 'sinks' are, and balance the ecosystem.
#gamedev #indiedev #games #wilderness
The simulation supports different water types, minerals, and plants grow and decay according to mineral conditions in the soil.
#gamedev #indiedev #games #wilderness
Some game about rewilding and nature and complex systems. In the works.
#gamedev #rewilding
You can have the tiny neural network output latent values instead of RGB. Then pass this into Tiny AutoEncoder (github.com/madebyollin/...) for a 512x512 upscale. Not bad!
#ai #gamedev #neuralnetwork #machinelearning
You can also condition the tiny neural network on different textures, and then interpolate them for interesting render effects.
#ai #gamedev #neuralnetwork #machinelearning
itty-bitty website's up yo.
ittybittyintelligence.com
Interpolating between the shape representations causes some interesting effects in the small neural network.
#ai #gamedev #neuralnetwork #machinelearning
Rendering tiny shapes with tiny neural networks.
#gamedevs #ai #graphics