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SubDrag

@subdrag.bsky.social

Retired N64

30 Followers  |  6 Following  |  3 Posts  |  Joined: 18.10.2024  |  1.4443

Latest posts by subdrag.bsky.social on Bluesky

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There are 3 places in Statue where the word "картофель" - Russian for "potato" - is faintly written on stone blocks. Half of it is cut off. In each case the full word is actually there which can be seen in the Setup Editor by deleting a tri like in the 4th pic. Why was this done? I have no idea.

11.12.2025 11:38 — 👍 3    🔁 1    💬 1    📌 0
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GoldenEye texture match found. The floor of the shed in Statue comes from the Wraptures Volume One CD. The original 1024x512 image was compressed horizontally to make it square, then sized down to 32x32 pixels.

12.12.2025 01:05 — 👍 2    🔁 1    💬 1    📌 0
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In Runway there is a long thin cliff triangle, highlighted here in blue, that uses a different texture from all the others. It could be a hint, albeit far from conclusive, that Runway once used this texture for its cliffs. #2 pic is what Runway looks like with the other texture. #3 pic is final game

14.07.2025 02:40 — 👍 4    🔁 1    💬 1    📌 0
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Perfect Dark has quite a few unused models. This microscope was intended for dataDyne Investigation, but not used for unknown reasons.

28.02.2025 04:05 — 👍 4    🔁 1    💬 0    📌 0
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There's an unused preset for something about the size of a table in the firing range (the big blue box). I wonder if originally your weapon would have been placed on the table and you'd have to pick it up before the challenge started.

03.03.2025 17:49 — 👍 4    🔁 1    💬 0    📌 0
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Unused avoid animations in Perfect Dark. There's still remnants in the code for these animations. When CHRCFLAG_AVOIDING is enabled it becomes impossible to land melee attacks on alerted enemies.

04.03.2025 14:59 — 👍 3    🔁 1    💬 0    📌 0

Great to see some of Brett Jones’ early concept art for Perfect Dark & GoldenEye on show at the Atkins Building in Hinkley (on until 15 November)

10.11.2024 17:43 — 👍 86    🔁 9    💬 6    📌 1

The other remaining mystery is about the Library multi-player level. Judging my room numbers and such this likely was a solo map rearranged at some point (not confirmed, speculation)

19.10.2024 16:50 — 👍 0    🔁 0    💬 0    📌 0

I'm picturing I guess, you're in the middle there, and targets maybe appear and disappear (or stay fixed?), in the three zones? I don't think anyone on team really remembers or has said how this would've worked. All we have is this and how PD worked (which is likely very different).

19.10.2024 12:05 — 👍 0    🔁 0    💬 1    📌 0

There an n64 patch anyone made? Time for a real version of this...It needs clamp and such to look a bit better.

19.10.2024 01:29 — 👍 0    🔁 0    💬 1    📌 0

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