“It doesn't score SM64's ten; not because it's a sequel, and not because it fails to emulate the dimensional shift, but because, shine for star and star for shine, it's not as good.
It's not going to change videogaming; it's the second best platform game of all time. Of all time. Celebrate that.”
Edge Issue 114 - September 2002
Super Mario Sunshine
The Edge Review
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Edge Issue 54 - January 1998
Turning up the winter heat
1080° Snowboarding hits N64
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Free wireless router!
Ad for The Official Nintendo Magazine
📖: E179 (September 2007)
Edge Issue 185 - February 2008
Far Cry 2
Ubisoft turns up the heat on PC, 360 and PS3
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Lust list
Ad for Criterion’s Renderware platform
📖: E105 (Christmas 2001)
"The quality of Jak And Daxter's intro sequence and cut-scenes is exceptional. The animation is full of attitude and personality, and the voice-overs perfectly complement the characters. Not only that, but the scenes are well-edited, informative, funny - and mercifully succinct."
"Heat haze hovers above flaming torches; draw distance is vast; noon turns to midnight... On top of this, there's the usual array of particle effects, smoke, fog, reflection mapping... Sony couldn't have wished for a better standard bearer."
Jak & Daxter Review
📖: E105 (Christmas 2001)
Which Hitman in particular is your favourite?
Haha, definitely 😂
I'd forgotten about that one actually. I'll have to fish it out and post it.
Edge Issue 123 - May 2003
The Wind Waker
The best Zelda yet?
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Edge Issue 229 - July 2011
BACK TO WORK
Inside the deadly world of Hitman: Absolution
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NOT FOR THE FAINT HEARTED
Ad for Half-Life
📖: E66 (Christmas 1998)
"...these 3D models, which can be zoomed and panned around in real time, are absolutely breathtaking..."
A short article discussing a new Shenmue demo which understandably "dropped jaws" in the Edge office.
📖: E76 (October 1999)
Edge Issue 261 - Christmas 2013
IT’S TIME
Super Mario 3D World:
The reason to own a Wii U has arrived
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Ad for vacancies at UK studio Rare
📖: E107 (February 2002)
That’s brilliant. It worked out great! I always thought it was supposed to be a sort of ironic take on the kind of ‘lad’s mag’ covers that were doing the rounds back then, haha
Absolutely. I love flicking back through all these old issues 🥲
Good morning! 😄
Good morning! 📖 ☕️
"If Ueda and his team achieve what they've set out to... if it succeeds at retail - then Ico becomes relevant again, and gaming can start to learn everything about storytelling, maturity and the soul, everything it should have learned the first time around."
Edge Issue 142 - November 2004
Ico 2
Big, ugly, beautiful:
Sony rebuilds the platform game
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Microsoft generally, these days
You play. Then we take it away.
Ad for Xbox's 'The Xperience' tour, which offered the chance to try out Microsoft's new console months before it launched.
📖: E104 (December 2001)
“From Mario 64's camera to Ocarina Of Time's Z-lock targeting system; the touching and interwoven stories of Clock Town in Majora's Mask to Donkey Kong Jungle Beat's controls. Many touches that define the magic of Nintendo's games are down to Koizumi's careful attitude to interface and detail.”
Super Mario art used for the ‘Unsung Star’ feature, which focused on Yoshiaki Koizumi’s contribution to numerous key Nintendo titles.
📖: E185 (February 2008)
Haha, I can imagine. When the Vita was good, it really was *very* good.
It's brilliant. A great platformer generally, and also some of the best uses of the Vita's weird featureset that I can think of.
Pushing your finger through the back of the screen into the game was done *brilliantly*
"The device sets a new bаг for high-end visuals on a handheld but, more importantly, leaves the door wide open for some truly inventive ideas... Vita, more so than 3DS, sets the stage for bold, experimental gaming. It's just a case of the actors and directors turning up to put on an unmissable show"
Edge Issue 232 - October 2011
BEHIND PS VITA
How Sony is defining the new state of the art in mobile gaming
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