I'm really proud of the state LunarFramework is in, a massive framework that adds proper multiplayer, actor/remote system, gamemode system, Half-Life 2 styled versions of these components, and other goodies into Godot!
It's being used by all our games now! :D
Character redesign iterations for Lori from Nightmarish Evils
@moonwiremedia.bsky.social
Salvador model from Nightmarish Evils, a "villian hero shooter" being developed by @moonwiremedia.bsky.social
so this is very silly but theres no good piss easy collaborative level design tool we could all use so we built the entire lycanthropy game map in minecraft before going in-engine
i've been up to some more tf2-style shader shenanigans
valves papers at the time mentioned using a view dependent term for the lightwarp texture too (Barla06), as well as hue-shifting the lightwarp based on the albedo. i made a 3d lightwarp texture that does both of these and holy moly #godot #tf2
π Hey folks, we're on Bluesky now! Time for some introductions...
We're working on a beat-em-up RPG called BloodDrive, drawing inspiration from MOTHER and Yakuza!
#godot #godotengine #indiedev #gamedev
Finished model for the werewolf character :)
some weird lights showed up in my debug room π³οΈββ§οΈ
HEY, WE'RE STILL ALIVE!
Here's information on what's going on along side our project timeline!
new dev post on the POSTAL inspired game
player character has been going through a redesign along with gameplay, heres some concept art of them :)
modeled and textured B)
unhappy with the face texture but ill make adjustments soon
This was already posted on the other stinky site, so I should post it here too!
Character for an unannounced villain hero-shooter being developed by @moonwiremedia.bsky.social
#art #blender #gamedev #indiedev
dude... π€’
I do programming and art for this!!
i made the music and sound effects for this game :3
π Hey folks, we're on Bluesky now! Time for some introductions...
We're working on a beat-em-up RPG called BloodDrive, drawing inspiration from MOTHER and Yakuza!
#godot #godotengine #indiedev #gamedev