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Max

@maxmakesgames.bsky.social

@Next-Gen Dreams | Environment Artist | Game Dev Previously: [Flintlock the siege of dawn] - [Kyoryu] - [Dekogon] https://www.artstation.com/maxbainbridge

148 Followers  |  159 Following  |  40 Posts  |  Joined: 29.08.2023  |  1.927

Latest posts by maxmakesgames.bsky.social on Bluesky


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One of my favorite parts about working on a new scene, is seeing it go from blockout to final. I take screenshots along the way at small milestones to document this. it fun to look back on the progress.

Check out more of this scene, and a breakdown coming shortly!
www.artstation.com/artwork/L4dEEr

16.12.2025 23:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mountain Pass, Max Bainbridge A personal project I've been working on and off again for a while. I had a blast exploring a few new workflows and techniques. I mainly wanted to work on something that explored a few different aspect...

Wrapped up this personal project just in time to enter the new year.

I had a blast exploring some new techniques and workflows on this one. and was very refreshing to concentrate more effort into atmosphere and tone of the scene. www.artstation.com/maxbainbridge

#Gameart #GameDev #UnrealEngine

15.12.2025 23:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Worked on a small water erosion decal set for my upcoming environment. Just using POM from a tiling sculpt of water channel. Let me know if anyone is interested in how to do this! I might do a breakdown.

#gamedev #UnrealEngine5 #gameart #techart @polycount.bsky.social

02.12.2025 23:59 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's some assets i made a while back, contributing to Dekogon season 7. It's always fun getting to create some assets like this, getting to learn new workflows and such. Check them out here on my portfolio :)
www.artstation.com/artwork/QK3Ygd

#gameart #Props #Blender #GameDev

24.10.2025 04:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still chipping away at this scene. Just been working on the landscape for the past few weeks, Still a lot missing. But I feel its coming together pretty well! going to focus on some foliage/scatter meshes next.

#UnrealEngine #Gamedev #EnvironmentArt #WIP

04.02.2025 07:08 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Had a blast visiting the Melbourne museum to see a project I worked on. My producer Nathan was in town so we decided to go check it out. Very different from working on video games, but a great challenge! Plus itโ€™s fun to say my work has been in a museum.

15.01.2025 01:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
WIP Ue5 scene. an old ruin on a mountain overlook. A rouge knight caught off guard by a dark rider who ash been hunting him.

WIP Ue5 scene. an old ruin on a mountain overlook. A rouge knight caught off guard by a dark rider who ash been hunting him.

Still chipping away at my scene. Been focusing on lighting and some rock layout in the time that I've had over the holiday period. I rekon ill start to get this landscape shader in place then some foliage. #UnrealEngine #GameDev #Gameart #ScreenshotSaturday

04.01.2025 02:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's no "controversy" over The Witcher 4, it's just gotten picked up in what is now a cottage industry of YouTube-based outrage content farming by people who have zero actual investment in or understanding of the things they cover multiple times a day, every day

15.12.2024 01:46 โ€” ๐Ÿ‘ 10671    ๐Ÿ” 1217    ๐Ÿ’ฌ 215    ๐Ÿ“Œ 111
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This was a fun textile to create on the Exile outfit in Survivor. I ended up making a tileable height map by sculpting the pattern on a plane, baking it out and offsetting the image in photoshop to clone stamp out the seams.
#starwars #jedisurvivor #3dart #zbrush #characterart #gameart #gamedev

13.12.2024 00:16 โ€” ๐Ÿ‘ 92    ๐Ÿ” 14    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Swen Vincke, director of larian games, at The Game Awards, giving a speech before handing out the game of the year award

Swen Vincke, director of larian games, at The Game Awards, giving a speech before handing out the game of the year award

-shows up wearing ceasefire pin
-talks about how the art and magic of games comes from the creatives and devs
-denounces the games made for quotas and in boardrooms
-takes a shot at TGA about giving proper airtime to creatives
-doesnt name drop any celebs

forget the awards, this guy wins hearts man

13.12.2024 04:16 โ€” ๐Ÿ‘ 23261    ๐Ÿ” 5589    ๐Ÿ’ฌ 110    ๐Ÿ“Œ 154

Overall it feels like an improvement over previous years. the reveals were all super fun, so were the awards. But the Game changer award and Amir's speech was the highlight for me. Need to see more of that kinda positivity in the industry these days.

13.12.2024 04:41 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

super hyped to hear about this. I know the team must be feeling great right about now. gonna be a blast to give this a play in the future, im sure.

13.12.2024 04:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was not expecting this at all, was trying to guess the whole time. with such a high standard set in the past, this should be sick

13.12.2024 04:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sleight of Hand on Steam Infiltrate a hardboiled, rain-slicked city of taboo, where ritual magic and cursed artefacts set apart those with power from those without. Sleight of Hand is a 3rd-person Stealth Action Card-Sim abou...

After a year that felt like shuffling a bad hand, we finally revealed gameplay for @sleightofhand.game at
@dayofthedevs.org !

Itโ€™s Metal Gear Solid meets Dishonored, but with a twist: your deck of cards is your set of powers. ๐Ÿƒ

Wishlist here! ๐Ÿ‘‡ store.steampowered.com/app/2857810/...

11.12.2024 18:00 โ€” ๐Ÿ‘ 381    ๐Ÿ” 108    ๐Ÿ’ฌ 46    ๐Ÿ“Œ 31

I know a few of the folks at this studio. A real good group of devs, small studio, very much worth supporting

12.12.2024 06:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is kind of the crux of why none of these huge tech companies could figure out how to make games. They see it as a technology problem, but when a lot of what makes a great game great is an Arts and Humanities journey

05.12.2024 21:07 โ€” ๐Ÿ‘ 881    ๐Ÿ” 190    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 6

Now THATS game art ๐Ÿ˜‚

03.12.2024 23:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Kyoryu - Official Gameplay Trailer
YouTube video by IGN Kyoryu - Official Gameplay Trailer

Had a blast working on Kyoryu, a super talented team whipped up this build in a few months in order to get funding from investors.

Itโ€™s a super unique IP from a small team. Projects like this may be the future of the industry. Worth wish-listing on steam!
youtu.be/iAxMa9CVv9U?...

29.11.2024 08:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Kyoryu - Official Gameplay Trailer
YouTube video by IGN Kyoryu - Official Gameplay Trailer

Had a blast working on Kyoryu, a super talented team whipped up this build in a few months in order to get funding from investors.

Itโ€™s a super unique IP from a small team. Projects like this may be the future of the industry. Worth wish-listing on steam!
youtu.be/iAxMa9CVv9U?...

29.11.2024 08:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Decided to push one of my rock tilers a bit further and make it its own asset. Sculpted the height in Zbrush and finished the albedo and roughness in substance designer. My goal was to push the albedo and learn a few new techniques
#GameDev #VideoGameArt #Textures

www.artstation.com/artwork/BkvzP9

22.11.2024 08:31 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Decided to push one of my rock tilers a bit further and make it its own asset. Sculpted the height in Zbrush and finished the albedo and roughness in substance designer. My goal was to push the albedo and learn a few new techniques
#GameDev #VideoGameArt #Textures

www.artstation.com/artwork/BkvzP9

22.11.2024 08:31 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I've been working on some rocks recently. SO hard to nail down, but feeling confident with where they are sitting at the moment, to move on.

These rocks were sculpted in Zbrush, along with their tiling textures. could be fun to render out the sculpts?

#GameArt #Art #GameDev #UnrealEngine

22.11.2024 04:55 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ikr! I find itโ€™s also mentally the coolest. Itโ€™s like meditation when shooting, you have to practice mindfulness and looking inward in order to make a good shot, I find it very relaxing.

21.11.2024 04:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not art related, but seeing as the end of the year is nearing Iโ€™d thought Iโ€™d share.

One of my goals this year was to place in an archery competition, and a few weeks ago I surpassed my own expectations by placing 1st

It was just a club competition, but always share your wins, no matter how small

21.11.2024 01:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm cooking up a new #unreal Scene. Trying to get a good composition down and lay the storytelling foundations. Loving doing rock sculpting again. Will be refining all that as I go.

I think ill post more of this as I go, and show progress.
#unrealengine #gameart #Gamedev #EnvironmnetArt

18.11.2024 03:58 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I had the exact same train of thought hahaha only way I managed to get my self into it was literally not having a choice.

Did an art test for a freelancing gig with it, having not ever given it a good go. either that or pay for software making freelancing for me redundant hahah

14.11.2024 07:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A huge amount of respect for the rest of the team, those that were let go and those still there. Especially those not given full credit and put under "special thanks"

Its not how I would have imagined my first game launch, watching from the sidelines, but I gained alot along the way :)

14.11.2024 04:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I never really got to celebrate my first game credit

I had just shy of 5 years of development time on flintlock. It was all wrapped up ready to go. And a few months before launch 2/3 of the studio was laid off...

A sad way to end such a hard journey, but I've come to celebrate it in my own way.

14.11.2024 04:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This was the final in game result. alot of iteration and small adjustments, but I think it came out really well in the end, and something I'm proud of, looking back on it. The team and my directors were very helpful and supportive in finding this look, so endless credit to them as well.
#GameDev

01.11.2024 00:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The images above are from some of the earliest exploration, just trying to see what would work. but I think it came close to the final product. conveying the story and design of the game, showing the destruction of the war and the toll its had on the landscape.

01.11.2024 00:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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