With the crew in Barcelona this month, visiting my wife's old home. Beautiful and inspiring city.
03.03.2026 17:40 β π 6 π 0 π¬ 0 π 0With the crew in Barcelona this month, visiting my wife's old home. Beautiful and inspiring city.
03.03.2026 17:40 β π 6 π 0 π¬ 0 π 0First month of the new site is in the books! Over 230 free 3D assets added. Just getting started. Thank you!
03.03.2026 17:16 β π 5 π 0 π¬ 0 π 0
Artist spotlight! Edward Lim. Someone I've had the pleasure to work with on projects over the last while. Check out his work!
rileyb3d.com/devlog/3121d...
Artist spotlight! Bhushan Jagtap. rileyb3d.com/devlog/3111d...
24.02.2026 18:08 β π 2 π 0 π¬ 1 π 0
New DevLog π Itβs underperforming but Iβm pretty happy with it π€«
www.youtube.com/watch?v=4BtL...
My site was down for a bit because I did a major overhaul. It's now totally transparent. Track my monthly donation earnings, earnings history, downloads, courses watched. It's all free.
This will put my own Patreon out of business but that's ok. The world is better this way.
Dinner's ready
07.02.2026 22:52 β π 6 π 0 π¬ 0 π 0
Am I way out in crazyville with this take?
I'll take people's money all day if it means making this game a reality. I don't really care for the whole "shame on you for not working for free, like me" culture. Toxic.
All or nothing mentality can hurt your progress. You're not a great IndieDev or a terrible IndieDev. You're not either successful or a failure. Sometimes you're in transition and it takes time to build and learn.
Keep at it because I can't wait to see what you make.
Remember to give yourself credit for how far you've come. A year ago I was in a mentorship learning how to do basic functionality like player crouching. Last night I wrote an entire item spawning system complete with randomization, spawning in specific zones, and UI for it all.
28.01.2026 15:03 β π 5 π 0 π¬ 0 π 0
Initial work on a tower in my game tonight
I'm adding a new game mechanic. Specific apartments on specific floors request trash pickup each day (randomly generated). If you can get to their level, collect the goodies!
Higher floors pay you for your trouble. Use your earnings to upgrade your gear
Made a script that turns recordings into NPC gibberish. Used as part of the process creating custom NPC characters for my backers. Only 5 spots left to become an NPC in the game.
I'll share the script in the next Devlog so you can make your own gibberish audio for your game! scrapconomy.com
Scrapconomy funded! This is thanks to incredible backers, and one backing amount in particular that completely smashed the funding goal.
I'm building my game with open source tools Blender and Godot. I'll be sharing open information along the way!
Thank you!
scrapconomy.com/post/02fb010...
My indie game crowdfunding page now has an additional name your own price option!
It'll automatically pick up whatever perks you qualify for.
I'm not tracking to fund the game so far. But that's ok! I'm making the game regardless.
scrapconomy.com
Anybody on here capable of high accuracy likeness sculpt? Itβs a paid client gig just looking for some help on!
16.01.2026 18:13 β π 2 π 1 π¬ 1 π 0Unapologetically going to keep pushing funding for my indie game: scrapconomy.com
14.01.2026 17:33 β π 3 π 0 π¬ 0 π 0
Here's a more in-depth look at my custom Blender β Godot workflow.
scrapconomy.com/post/d94578f...
Everything in my Godot scene comes from Blender!
Areas to exclude volumetric fog, NPC, doors, which objects to bake lighting. All Blender!
I'm doing this through custom properties. They arrive in the Godot dictionary.
#indiedev
Watch for more about my Blender β Godot scrapconomy.com
Pre-order my game and support: scrapconomy.com
12.01.2026 05:42 β π 2 π 0 π¬ 0 π 0Some WIP shots of a temple environment I was messing around with tonight. Among the gameβs many progression mechanics, Iβm toying with the idea of different temples (cults) you can align with. Each one has its own requirements to access the deepest levels. Kind of like Demon Doors in Fable.
12.01.2026 05:42 β π 10 π 1 π¬ 1 π 1
Started on the temple environment.
scrapconomy.com
Small change! If my campaign doesnβt fund, backers still get their money back, but Iβll still be delivering digital perks. So you'd still get the game.
Iβm just not sure itβll fund. Honestly, the fact people are willing to support my project at all means everything to me.
Thank you β€οΈ
Exposure is tough on this platform. Havenβt cracked the code yet, but still excited to be making a game.
Even if nobody else plays my game, I love having these two (my kids) test for me!
They're surprisingly thorough at finding ways to break and uncover bugs. I typically sit down with a notepad and just write down all the stuff they find.
I highly recommend pressing this button as you explore scrapconomy.com to sample the completely original (no ai) game soundtrack by Karter Brown.
10.01.2026 19:17 β π 1 π 0 π¬ 0 π 0Go claim eternal life: scrapconomy.com
10.01.2026 19:13 β π 1 π 0 π¬ 0 π 0Two have already decided to live forever as an NPC. Come join them. π§π§ββοΈ
10.01.2026 19:12 β π 2 π 0 π¬ 1 π 0Scrapconomy.com
10.01.2026 17:38 β π 1 π 0 π¬ 0 π 0Scrapconomy.com
10.01.2026 17:38 β π 2 π 0 π¬ 0 π 0