โ๏ธ Wanted the gameplay area to feel grounded โwithout cluttering the terrain or leaving it floating in space ๐ซ๐ช.
This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls ๐ฅ
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization
31.07.2025 15:26 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Just added vegetation masking to my procedural level construction! ๐งฑโก๏ธ๐ฑ
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!
#gamedev #procedural #unity3d #indiegame
27.07.2025 11:14 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0
Unity: Dynamic Asset Binding with Custom AttributesโโโPart 3, Rise of the Machines
By now, youโve probably read the previous two articles and are ready to take what youโve learned and build something amazing on your ownโฆ
๐ฌ Part 3: The Last Stand!
We finally take our dynamic asset system to the next level by adding pooled VFX tied to action types using custom attributes. Sounds fancy? It is โ but also practical.๐ฅ
๐ tinyurl.com/ppue93js
#unity #gamedev #csharp #objectpooling #addressables #customattributes
23.07.2025 17:37 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Unity: Dynamic Asset Binding with Custom AttributesโโโPart 2, Electric Boogaloo
In Part 1, we built the foundation of a flexible asset binding system using custom C# attributes. We created a base attribute classโฆ
๐ฎ My Unity asset binding series Part2 Electric Boogaloo, is live!
We dive deeper into dynamic audio with custom attributes and addressables.
Check it out here: tinyurl.com/bderu256
#unity #indiedev #gamedev #csharp #gamedevelopment #unitytips #programming
22.07.2025 17:36 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Unity: Dynamic Asset Binding with Custom AttributesโโโPart 1
Thatโs a mouthful, so let me explain:
Part 1 of my series on creating a dynamic asset binding system in Unity using custom C# attributes! ๐ฎโจ
If youโre curious about how to make your game code cleaner and more modular โ
Check it out here: tinyurl.com/52jnpnn4
#gamedev #unity3d #csharp #indiedev
21.07.2025 13:26 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
Making solid progress on my procedural level system โ the player deployment zones are working!
Still to tackle:
๐ฟ Vegetation
๐ฆ Loot containers
โ ๏ธ Enemy spawns
๐จ Terrain splat maps (IDK how...YET ๐
)
#gamedev #indiedev #unity3d #proceduralgeneration
06.07.2025 17:07 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
Tried WFC to generate wall objects in my level, but it didnโt give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map genโs nearly there ๐๐งฑ๐ฎ
#GameDev #IndieDev #ProcGen #Unity3D
30.06.2025 17:11 โ ๐ 15 ๐ 4 ๐ฌ 0 ๐ 0
๐ง Step 4 of my level gen system working smarter โ now it reports only cells that are actually usable after WFC placement ๐
No more bloating memory with unused cells.
Feels good when a system respects its own constraints ๐
#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev
06.06.2025 17:04 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
โจFirst pass at a ground material for my project.
Built in an older version of Substance Designer (itโs what Iโve got โ but it still works well).โจ
The hex formations? Thatโs Ferrossalt- a dense metallic stone. Part mineral, part mystery.๐ฑ
#gamedev #indiedev #substance #scifi #texturedesign #techart
05.06.2025 18:33 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Step 3 of my map generation pipeline is live!
๐งฑ Started with a clean grid
๐ช Used BSP + some custom logic to space out plots
๐ Now running Wave Function Collapse to generate structures on top!
๐๏ธEvery map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse
04.06.2025 15:47 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Making progress! ๐
๐ฉ Generate a grid
๐๏ธ Use BSP to create rooms
โ Filter out ones that are too small
๐ Snap sizes to a defined range
๐ฆ Scatter rooms across the grid
๐๏ธ Finally generate data for my WFC system!
๐ฑ Seed controlled!
#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev
07.05.2025 10:26 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0
Hekkin' yeah!
03.03.2025 20:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
๐น Just added a dynamic minimap! ๐๏ธ๐
๐น Updates in real time as new buildings & bridges are placed!
๐น Follows rotation & placement of the view! ๐บ๏ธโจ
No more getting lostโunless you want to. ๐
What do you think? Any UI tweaks you'd suggest? ๐
#GameDev #IndieDev #Godot #Minimap
26.02.2025 19:42 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
๐Thanks Shobo! It's no Lamp Lighter's League but if you like TBS games it may be for you ...someday ๐
23.02.2025 18:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. ๐ฎ
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp
22.02.2025 21:38 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
Mine is a similar setup, I have a Root node, then a node that controls translation, a child node that controls rotation and the camera itself handles the "zoom" by moving it along its local z axis. You may want to consider defaulting to certain values when you focus onto a selection.
22.02.2025 15:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results ๐
#godot #indieDev #gameDev #soloDev #turnBasedTactics
21.02.2025 17:19 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Camera Controls โ
I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments.
#godot #indieDev #gameDev #turnBasedTactics
20.02.2025 21:35 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
๐ฒ I didn't draw the icons myself :) but thanks. I think yours is looking great too!
19.02.2025 18:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Twinsies! ๐
19.02.2025 13:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it...
#godot #indieDev #gameDev #turnBasedTactics #UI
19.02.2025 11:58 โ ๐ 12 ๐ 2 ๐ฌ 1 ๐ 0
Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map.
#indieDev #TurnBasedTactics #gamedev
14.02.2025 21:36 โ ๐ 17 ๐ 3 ๐ฌ 0 ๐ 0
So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart
28.11.2024 17:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Here's a 3d character I made based on a pixel art concept I had for an old game idea. They call him Crim Grim... #blender3d #indiedev
28.11.2024 12:57 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0
I also do art sometimes. Less and less these days but I still enjoy the process.
23.11.2024 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The spooky season is over, but here's a pixelly vampire all the same.
23.11.2024 00:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)
22.11.2024 11:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โจ Creating public domain game assets for over 10 years!
www.kenney.nl
Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
๐ https://links.godotengine.org/
Knows how to develop in Godot.
https://diogo-duarte.itch.io/
๐ต๐น๐ช๐บ
Escaping the cynicism and paranoia in our society.
Banner art, ARCLab, by @foxorian.bsky.social
Writer of African Stories - New Masters (Image) | Bronze Faces, Buckhead (Boom!) | Hot Ground (Mรฉtal Hurlant). He/Him. Banner: Shof.
Freelance artist currently working on
Magic: the Gathering and Dungeons&Dragons
Instagram: https://instagram.com/michelegiorgiillustrator
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Website: michelegiorgiillustrator.com
Anti Capitalistic Rethroric through games narrative.
Director, Narrative Designer, Artist.
โญVirgo Versus The Zodiac
๐ธKeylocker | Turn Based Cyberpunk Action
๐คก Clowned King
๐ Support me: https://www.patreon.com/c/moonana
๐ง nana@moonanagames.com
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๐ Want your game/clip/content featured FREE? DM us! ๐ฉ
Get involved and hit follow! ๐
Indie game devs going 10+ years strong. We make deep, highly-replayable RPGs.
Our latest, Cyber Knights: Flashpoint is on Steam!! Squad tactics heist RPG: https://s.team/a/1021210/
View all our games at: https://TreseBrothers.com
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Discover more: https://unity.com
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
๐ซ Anti-AI/NFT ๐ซ
Gamedev, Shader and VFX Journeyman; making things pretty with code โจ
๐จ: cara.app/harryalisavakis
๐: halisavakis.carrd.co
๐ : halisavakis.com
Personal account. French. Associate Lead Gameplay Programmer @ Ubisoft Paris. #drumslife since '02. And stuff. Insta : @epixcs (http://instagram.com/epixcs/)
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app