Cloud-Yo!'s Avatar

Cloud-Yo!

@cloudyoart.bsky.social

Indie Game Developer and casual artist ๐ŸŽฎ๐ŸŽฏ๐ŸŽจ

19 Followers  |  13 Following  |  27 Posts  |  Joined: 12.11.2024  |  1.7387

Latest posts by cloudyoart.bsky.social on Bluesky

Video thumbnail

โ‡๏ธ Wanted the gameplay area to feel grounded โ€”without cluttering the terrain or leaving it floating in space ๐Ÿšซ๐Ÿช.
This elevation-line shader keeps focus, fits the planet-exploration vibe, and costs just 2 draw calls ๐Ÿ”ฅ
#unity3d #shadergraph #gamedev #scifi #indiedev #indiegame #techart #optimization

31.07.2025 15:26 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Just added vegetation masking to my procedural level construction! ๐Ÿงฑโžก๏ธ๐ŸŒฑ
Terrain details are now added via a masked noise map.
Screenshot: Left = mask, Right = level with buildings + masked details. I now Have a deterministic way to handle future biomes!

#gamedev #procedural #unity3d #indiegame

27.07.2025 11:14 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Unity: Dynamic Asset Binding with Custom Attributesโ€Šโ€”โ€ŠPart 3, Rise of the Machines By now, youโ€™ve probably read the previous two articles and are ready to take what youโ€™ve learned and build something amazing on your ownโ€ฆ

๐ŸŽฌ Part 3: The Last Stand!

We finally take our dynamic asset system to the next level by adding pooled VFX tied to action types using custom attributes. Sounds fancy? It is โ€” but also practical.๐Ÿ’ฅ

๐Ÿ‘‰ tinyurl.com/ppue93js

#unity #gamedev #csharp #objectpooling #addressables #customattributes

23.07.2025 17:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Unity: Dynamic Asset Binding with Custom Attributesโ€Šโ€”โ€ŠPart 2, Electric Boogaloo In Part 1, we built the foundation of a flexible asset binding system using custom C# attributes. We created a base attribute classโ€ฆ

๐ŸŽฎ My Unity asset binding series Part2 Electric Boogaloo, is live!
We dive deeper into dynamic audio with custom attributes and addressables.
Check it out here: tinyurl.com/bderu256

#unity #indiedev #gamedev #csharp #gamedevelopment #unitytips #programming

22.07.2025 17:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Unity: Dynamic Asset Binding with Custom Attributesโ€Šโ€”โ€ŠPart 1 Thatโ€™s a mouthful, so let me explain:

Part 1 of my series on creating a dynamic asset binding system in Unity using custom C# attributes! ๐ŸŽฎโœจ

If youโ€™re curious about how to make your game code cleaner and more modular โ€”

Check it out here: tinyurl.com/52jnpnn4

#gamedev #unity3d #csharp #indiedev

21.07.2025 13:26 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Making solid progress on my procedural level system โ€” the player deployment zones are working!

Still to tackle:
๐ŸŒฟ Vegetation
๐Ÿ“ฆ Loot containers
โ˜ ๏ธ Enemy spawns
๐ŸŽจ Terrain splat maps (IDK how...YET ๐Ÿ˜… )

#gamedev #indiedev #unity3d #proceduralgeneration

06.07.2025 17:07 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Tried WFC to generate wall objects in my level, but it didnโ€™t give me the control I wanted. Switched to flood fill for plot detection + prefab placement by footprint. Much better! Map genโ€™s nearly there ๐Ÿ‘€๐Ÿงฑ๐ŸŽฎ

#GameDev #IndieDev #ProcGen #Unity3D

30.06.2025 17:11 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿง  Step 4 of my level gen system working smarter โ€” now it reports only cells that are actually usable after WFC placement ๐Ÿ‘Œ
No more bloating memory with unused cells.
Feels good when a system respects its own constraints ๐Ÿ˜…

#gamedev #proceduralgeneration #unity3d #WFC #indiedev #indiegamedev

06.06.2025 17:04 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

โœจFirst pass at a ground material for my project.
Built in an older version of Substance Designer (itโ€™s what Iโ€™ve got โ€” but it still works well).โœจ

The hex formations? Thatโ€™s Ferrossalt- a dense metallic stone. Part mineral, part mystery.๐Ÿ˜ฑ

#gamedev #indiedev #substance #scifi #texturedesign #techart

05.06.2025 18:33 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Step 3 of my map generation pipeline is live!

๐Ÿงฑ Started with a clean grid
๐Ÿช“ Used BSP + some custom logic to space out plots
๐ŸŒŠ Now running Wave Function Collapse to generate structures on top!
๐Ÿ—๏ธEvery map will be different!
#gamedev #proceduralgeneration #indiedev #tacticsgame #wavefunctioncollapse

04.06.2025 15:47 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Making progress! ๐Ÿ˜„
๐ŸŸฉ Generate a grid
๐Ÿ—๏ธ Use BSP to create rooms
โŒ Filter out ones that are too small
๐Ÿ“ Snap sizes to a defined range
๐Ÿ“ฆ Scatter rooms across the grid
๐Ÿ™๏ธ Finally generate data for my WFC system!
๐ŸŒฑ Seed controlled!

#IndieDev #GameDev #ProceduralGeneration #LevelDesign #TechArt #SoloDev

07.05.2025 10:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hekkin' yeah!

03.03.2025 20:11 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 โ€” ๐Ÿ‘ 1979    ๐Ÿ” 528    ๐Ÿ’ฌ 57    ๐Ÿ“Œ 106
Video thumbnail

๐Ÿ”น Just added a dynamic minimap! ๐Ÿ—๏ธ๐Ÿš€
๐Ÿ”น Updates in real time as new buildings & bridges are placed!
๐Ÿ”น Follows rotation & placement of the view! ๐Ÿ—บ๏ธโœจ

No more getting lostโ€”unless you want to. ๐Ÿ˜‰

What do you think? Any UI tweaks you'd suggest? ๐Ÿ‘€

#GameDev #IndieDev #Godot #Minimap

26.02.2025 19:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ™ŒThanks Shobo! It's no Lamp Lighter's League but if you like TBS games it may be for you ...someday ๐Ÿ˜…

23.02.2025 18:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Chaos vs. Control: Random is fun, but deterministic is the backbone of serious systems. ๐ŸŽฎ
#godotEngine #indieDev #IndieGameDev #gameDevCommunity #TurnBasedGames #strategyGames #csharp

22.02.2025 21:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mine is a similar setup, I have a Root node, then a node that controls translation, a child node that controls rotation and the camera itself handles the "zoom" by moving it along its local z axis. You may want to consider defaulting to certain values when you focus onto a selection.

22.02.2025 15:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Today I got started with my dynamic catwalk system. Once the map is generated I want to generate connecting catwalks between some of the buildings. This is a good start but I have to refine the process to get slightly better results ๐Ÿ™‚
#godot #indieDev #gameDev #soloDev #turnBasedTactics

21.02.2025 17:19 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Camera Controls โœ… I implemented Move, Rotate and Zoom. I like this rotation better than my original solution where the camera was fixed at a certain height and it only rotated around the view in 45 degree increments.
#godot #indieDev #gameDev #turnBasedTactics

20.02.2025 21:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ˜ฒ I didn't draw the icons myself :) but thanks. I think yours is looking great too!

19.02.2025 18:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Twinsies! ๐Ÿ˜

19.02.2025 13:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

It's a little premature, but I'm learning new things in a weird order. So I put together some basic UI for my game. I think I'm starting to get the hang of it...
#godot #indieDev #gameDev #turnBasedTactics #UI

19.02.2025 11:58 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Soooo...I guess Im joining the #Godot family...Im rebuilding my tactics game from scratch. Here is the current state of my map development using Wave Function Collapse -ish. Each grid is a separate instance so I can create buildings within a map.

#indieDev #TurnBasedTactics #gamedev

14.02.2025 21:36 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

So, back in the day I would do daily #greasepencil sketches, I got into a groove and really loved the process, I was trying to grow my audience on Instagram but I guess that didnt work out :\ \I still really like some of them, this one is probably one of my favorites. #blender3D #2Dart

28.11.2024 17:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Here's a 3d character I made based on a pixel art concept I had for an old game idea. They call him Crim Grim... #blender3d #indiedev

28.11.2024 12:57 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

I also do art sometimes. Less and less these days but I still enjoy the process.

23.11.2024 15:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

The spooky season is over, but here's a pixelly vampire all the same.

23.11.2024 00:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I do art for fun now and I make games with Unity. If anyone knows of a studio that is hiring let me know :)

22.11.2024 11:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@cloudyoart is following 13 prominent accounts