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Jasozz

@jasozzgames.bsky.social

Game developer from Kansas! Currently working on the crunchy retro shooter CULTIC and the competitive skeletal sabotage game Bonerooms! https://store.steampowered.com/app/1684930/CULTIC/ https://store.steampowered.com/app/2719940/The_Bonerooms/

3,413 Followers  |  10 Following  |  288 Posts  |  Joined: 10.02.2024  |  2.25

Latest posts by jasozzgames.bsky.social on Bluesky

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Lil' bit of modeling work while I reimport CULTIC's Unity library for the 12th time tonight
#gamedev

07.10.2025 05:00 — 👍 77    🔁 8    💬 0    📌 0

You can give yourself enough weapon parts to redo the upgrades

You can also use the console and forcibly change the difficulty but the changes won't take effect til the next map

F1 to open console, "debug" to enable devmode, "difficulty #" with # being 0-4

06.10.2025 19:13 — 👍 1    🔁 0    💬 1    📌 0

Not directly, but you can use Scene Select to start up a new session on your current map, and use a Custom Loadout to get your inventory back to where it should be

06.10.2025 17:38 — 👍 1    🔁 0    💬 1    📌 0
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Dunno if I'll keep it but I was feeling froggy and added an "FPS Mode" for the map that displays it from your current perspective/FOV if you hold the button down. Kinda nice for orienting yourself on maps with lots of verticality!

#gamedev

02.10.2025 20:27 — 👍 78    🔁 10    💬 8    📌 0

Indeed haha - you can see the little Excavator outline

01.10.2025 03:00 — 👍 0    🔁 0    💬 1    📌 0
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All of the Chapter One Automaps are done! Can you tell which map this is just from the Automap?

(I'm a little scared to dive into some of the Chapter Two automaps - those maps are LARGG)

#gamedev

01.10.2025 00:43 — 👍 53    🔁 2    💬 3    📌 0

So many pranks...

29.09.2025 20:55 — 👍 0    🔁 0    💬 1    📌 0

Thank you for the kind words! Glad you enjoyed it!

29.09.2025 20:55 — 👍 0    🔁 0    💬 0    📌 0
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It's a bit of both - the vertex painting is used for "painting" explored and revealed areas, and then there's some stenciling to hide parts of the mesh that are above the player that would otherwise make the map really hard to use in vertically stacked areas!

29.09.2025 19:07 — 👍 1    🔁 0    💬 0    📌 0

It's a little of both - I dump the navmesh out to a 3D mesh as a baseline, then clean that up, and use it as the map mesh, which is "filled in" via vertex painting as you explore it.

29.09.2025 18:59 — 👍 1    🔁 0    💬 1    📌 0

Yep

29.09.2025 18:17 — 👍 0    🔁 0    💬 0    📌 0
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Pushing onward with the Automap! If you have Icons enabled, certain things (like reading notes) can give you map markers now as well!

There's also a "Map Only" setting for folks who want a less guided experience, or you can just disable the map altogether.

#gamedev

29.09.2025 18:06 — 👍 94    🔁 13    💬 4    📌 2

Oh that'd 100% be the play if some of the maps didn't have so much verticality to them!

23.09.2025 15:16 — 👍 1    🔁 0    💬 1    📌 0

Yeah I got to that prototype in one afternoon! Excited to keep tinkering.

Dumping my navmesh out to .obj and using that as the base is a lifesaver

23.09.2025 15:09 — 👍 1    🔁 0    💬 1    📌 0
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CULTIC - CULTIC: Chapter Two - Post-Launch Dev Update - Steam News Just a quick little post to recap launch and provide some info about what's coming next!

Check out the news on Steam!

store.steampowered.com/news/app/168...

23.09.2025 13:39 — 👍 23    🔁 0    💬 0    📌 0

Got a quick update addressing ammo and map concerns, and talking about next steps! Link below

Been working 12+ hour days nearly every day since May to finish Ch2 up, so I'm gonna take a couple days to rest now that the hotfixes are out. 😴

Thanks all for a great Ch.2 launch! ❤️

23.09.2025 13:39 — 👍 43    🔁 0    💬 3    📌 0

Oh probably within the next week or so, IF I can get it working the way I want without too big a performance hit

23.09.2025 12:57 — 👍 1    🔁 0    💬 1    📌 0

Oh it's not added yet haha, lots of technical hurdles to clear still! But I'm pretty confident it's gonna be doable

23.09.2025 01:00 — 👍 2    🔁 0    💬 1    📌 0

I might break this down in a future video cuz experimenting with this has been a blast so far

22.09.2025 23:51 — 👍 25    🔁 0    💬 1    📌 0
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Got a few hotfixes out over the weekend to address some balancing issues and sprinkle a few more bullets around... now to address the next biggest complaint: folks getting lost in the maps

I'm gonna try something crazy

#gamedev #unity3d

22.09.2025 23:51 — 👍 148    🔁 16    💬 11    📌 1

Uhhh I think it's DX11?

22.09.2025 02:59 — 👍 0    🔁 0    💬 1    📌 0

Haha oh yeah, I took it real easy on the horror stuff in Ch1 so as to not scare people off, but a lot of folks really enjoyed the horror segments and wanted more of it, and who am I to say "no"?

22.09.2025 02:58 — 👍 0    🔁 0    💬 0    📌 0

I usually pump up my brightness on Deck too - the smaller screen definitely doesn't help in that regard!

22.09.2025 01:08 — 👍 2    🔁 0    💬 2    📌 0

Side note though you're a pro at strafe-opening those lockers, dang dude

21.09.2025 13:56 — 👍 2    🔁 0    💬 0    📌 0

There wasn't much change-wise to Ch1s difficulty, aside from the Harvesters new trick and the Adept buff! With the Dodge/Tackle it's arguably easier because you can just stunlock those doofuses

19.09.2025 23:40 — 👍 1    🔁 0    💬 1    📌 0
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CULTIC: Chapter Two on Steam The fight continues in CULTIC: Chapter Two! Blast your way through a brand new campaign full of tense firefights, new locations, weapons, and enemies, and horrifying surprises in the thrilling conclus...

Check out CULTIC: Chapter Two on Steam!

store.steampowered.com/app/3918090/...

18.09.2025 17:04 — 👍 38    🔁 3    💬 0    📌 1
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Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!

18.09.2025 17:04 — 👍 619    🔁 209    💬 21    📌 40
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Just under a day left until CULTIC: Chapter Two launches!

Getting some last minute stuff finished up today, so I'll see you all at the finish line tomorrow!

store.steampowered.com/app/3918090/...

17.09.2025 17:48 — 👍 134    🔁 30    💬 2    📌 3
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"2.0 Update" Custom Difficulty :: CULTIC General Discussions Hey all! Some of you may notice that the Custom Difficulty menus that were present in the beta branches of CULTIC (and relatively briefly on the main branch) are not accessible in the "2.0 Update" of ...

Disabled by default, but can be enabled via Preferences

Details here:
steamcommunity.com/app/1684930/...

14.09.2025 20:19 — 👍 2    🔁 0    💬 1    📌 0

Clean slate

11.09.2025 15:18 — 👍 4    🔁 0    💬 0    📌 0

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