Lil' bit of modeling work while I reimport CULTIC's Unity library for the 12th time tonight
#gamedev
@jasozzgames.bsky.social
Game developer from Kansas! Currently working on the crunchy retro shooter CULTIC and the competitive skeletal sabotage game Bonerooms! https://store.steampowered.com/app/1684930/CULTIC/ https://store.steampowered.com/app/2719940/The_Bonerooms/
Lil' bit of modeling work while I reimport CULTIC's Unity library for the 12th time tonight
#gamedev
You can give yourself enough weapon parts to redo the upgrades
You can also use the console and forcibly change the difficulty but the changes won't take effect til the next map
F1 to open console, "debug" to enable devmode, "difficulty #" with # being 0-4
Not directly, but you can use Scene Select to start up a new session on your current map, and use a Custom Loadout to get your inventory back to where it should be
06.10.2025 17:38 — 👍 1 🔁 0 💬 1 📌 0Dunno if I'll keep it but I was feeling froggy and added an "FPS Mode" for the map that displays it from your current perspective/FOV if you hold the button down. Kinda nice for orienting yourself on maps with lots of verticality!
#gamedev
Indeed haha - you can see the little Excavator outline
01.10.2025 03:00 — 👍 0 🔁 0 💬 1 📌 0All of the Chapter One Automaps are done! Can you tell which map this is just from the Automap?
(I'm a little scared to dive into some of the Chapter Two automaps - those maps are LARGG)
#gamedev
So many pranks...
29.09.2025 20:55 — 👍 0 🔁 0 💬 1 📌 0Thank you for the kind words! Glad you enjoyed it!
29.09.2025 20:55 — 👍 0 🔁 0 💬 0 📌 0It's a bit of both - the vertex painting is used for "painting" explored and revealed areas, and then there's some stenciling to hide parts of the mesh that are above the player that would otherwise make the map really hard to use in vertically stacked areas!
29.09.2025 19:07 — 👍 1 🔁 0 💬 0 📌 0It's a little of both - I dump the navmesh out to a 3D mesh as a baseline, then clean that up, and use it as the map mesh, which is "filled in" via vertex painting as you explore it.
29.09.2025 18:59 — 👍 1 🔁 0 💬 1 📌 0Yep
29.09.2025 18:17 — 👍 0 🔁 0 💬 0 📌 0Pushing onward with the Automap! If you have Icons enabled, certain things (like reading notes) can give you map markers now as well!
There's also a "Map Only" setting for folks who want a less guided experience, or you can just disable the map altogether.
#gamedev
Oh that'd 100% be the play if some of the maps didn't have so much verticality to them!
23.09.2025 15:16 — 👍 1 🔁 0 💬 1 📌 0Yeah I got to that prototype in one afternoon! Excited to keep tinkering.
Dumping my navmesh out to .obj and using that as the base is a lifesaver
Check out the news on Steam!
store.steampowered.com/news/app/168...
Got a quick update addressing ammo and map concerns, and talking about next steps! Link below
Been working 12+ hour days nearly every day since May to finish Ch2 up, so I'm gonna take a couple days to rest now that the hotfixes are out. 😴
Thanks all for a great Ch.2 launch! ❤️
Oh probably within the next week or so, IF I can get it working the way I want without too big a performance hit
23.09.2025 12:57 — 👍 1 🔁 0 💬 1 📌 0Oh it's not added yet haha, lots of technical hurdles to clear still! But I'm pretty confident it's gonna be doable
23.09.2025 01:00 — 👍 2 🔁 0 💬 1 📌 0I might break this down in a future video cuz experimenting with this has been a blast so far
22.09.2025 23:51 — 👍 25 🔁 0 💬 1 📌 0Got a few hotfixes out over the weekend to address some balancing issues and sprinkle a few more bullets around... now to address the next biggest complaint: folks getting lost in the maps
I'm gonna try something crazy
#gamedev #unity3d
Uhhh I think it's DX11?
22.09.2025 02:59 — 👍 0 🔁 0 💬 1 📌 0Haha oh yeah, I took it real easy on the horror stuff in Ch1 so as to not scare people off, but a lot of folks really enjoyed the horror segments and wanted more of it, and who am I to say "no"?
22.09.2025 02:58 — 👍 0 🔁 0 💬 0 📌 0I usually pump up my brightness on Deck too - the smaller screen definitely doesn't help in that regard!
22.09.2025 01:08 — 👍 2 🔁 0 💬 2 📌 0Side note though you're a pro at strafe-opening those lockers, dang dude
21.09.2025 13:56 — 👍 2 🔁 0 💬 0 📌 0There wasn't much change-wise to Ch1s difficulty, aside from the Harvesters new trick and the Adept buff! With the Dodge/Tackle it's arguably easier because you can just stunlock those doofuses
19.09.2025 23:40 — 👍 1 🔁 0 💬 1 📌 0Check out CULTIC: Chapter Two on Steam!
store.steampowered.com/app/3918090/...
Rise again. Finish the fight!
CULTIC: Chapter Two is now out on Steam!
It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!
Thanks to everyone for their support and patience. Hope you enjoy!
Just under a day left until CULTIC: Chapter Two launches!
Getting some last minute stuff finished up today, so I'll see you all at the finish line tomorrow!
store.steampowered.com/app/3918090/...
Disabled by default, but can be enabled via Preferences
Details here:
steamcommunity.com/app/1684930/...
Clean slate
11.09.2025 15:18 — 👍 4 🔁 0 💬 0 📌 0