I'm still going to use Godot Claude for some cursory tasks. I'm a solo developer, and it does half-decent PR reviews, it's nice to have the AI checking my code. Based on my anecdotal experience, though, I am not seeing AI autonomously building high-quality games. Indie or otherwise. 6/6
03.03.2026 21:47 —
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My hypothesis is that Sonnet (and probably other foundation models) had a huge amount of web dev code to train on, since so much of it is open source. OTOH, not as much Godot code, nor probably other game dev engines. 5/6
03.03.2026 21:47 —
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Asked it to solve a bug: quest gives a powerful Bonus City, but trigger was called before map was populated w/ cities. Bonus City did not init correctly.
Claude's solution? Copy the init code into the quest trigger, instead of ... just calling the trigger in the right place. 4/6
03.03.2026 21:47 —
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I was thoroughly disappointed. Claude failed on the most basic of tasks. For example, given something like
```
var x = 0
[2-line loop to increase x on some condition]
if x > 0: do something
```
Claude reported that `x` will *always* be greater than 0, so the `if` statement is unnecessary. 3/6
03.03.2026 21:47 —
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I set up Claude Code in the repository for my #strategy game Flocking Hell. There are a few bugs I've been meaning to address, so this seemed like a good opportunity. 2/6
03.03.2026 21:47 —
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#AI thread incoming. Skip if you're tired of the topic.
I've been using Claude Code in my day job, which is entirely web dev. The company has been seeing some major successes there, so I was curious whether I could replicate them in the context of #GameDev with #Godot. #IndieDev 1/6
03.03.2026 21:47 —
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Haha! Just saw two indie games by fellow devs I know from BlueSky featured on a YouTube channel. Love seeing that! =]
Flocking Hell by @sextantstudios.bsky.social
Iron Village by @mgruar.bsky.social
Links to the videos below. Go check them out! ^_~
#GameDev #IndieGame #IndieGameDev
25.12.2025 20:04 —
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Check out this article! It talks about my feelings on the Trump administration (I don't hold back), and why I decided to take the plunge to full-time design & dev work, even in light of tariffs & the current economy.
18.11.2025 17:03 —
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I had the honor of playtesting some of Connie's upcoming designs. I can't wait to have these games on my shelf!! She's a genius designer with incredible work ethics, and one of the kindest people in this hobby 💜
17.12.2025 16:45 —
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Flocking Hell on Steam
Flocking Hell is a deeply strategic roguelite where you defend your pasture from demonic invasion. It blends calm exploration with auto-battler combat, offering a mix of easy-to-learn mechanics and th...
Flocking Hell by @sextantstudios.bsky.social
Levels in this #roguethingie #deckbuilder #indiegame take 5 min. Incredibly fun & very "just 1 more game!" Play as sheep defending against demons. Don't forget to check the cheeky system requirements!
#roguelite #indiedev #gamedev #strategy #citybuilder
22.11.2025 04:10 —
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I've been promoting our next DMV tabletop game event, but this morning it feels wrong to post without comment.
🌸
Local communities belong to a place, and our place contains Washington, DC. Many game designers are federal employees or contractors by day. During a government shutdown, many of us
1/▶️
01.10.2025 12:18 —
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Endless RPG: Untold Tales, by my friend Kezarus, is now on sale! The demo is also available. Go check it out 🥳
#Roleplaying #TurnBased #IndieGame
23.09.2025 14:45 —
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Woot! Thanks for playing, and I'm sorry I missed it. Will there be a YT VOD?
19.09.2025 23:45 —
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It's time again for GodotStream Thursday: www.twitch.tv/vested404
I play a different indie game made with Godot every week. This week I'm looking at Flocking Hell store.steampowered.com/app/3236280/ by @sextantstudios.bsky.social
Stream will start around 5:00 PST.
18.09.2025 22:12 —
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Anddddddddddd we're off to the playtesters! This latest patch is mostly bug fixes + quality of life changes, so hopefully I didn't break anything 😅 #IndieDev #GameDev #IndieGame
09.09.2025 15:39 —
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Patch almost done. I haven't touched the code in a couple of months, so I was pleasantly surprised to find my deployment checklist in a very prominent spot! Well done, past Elli x2 #Programming #IndieDev #GameDev
09.09.2025 15:31 —
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Four cards in Flocking Hell use a hack where they skip the game manager and go straight to the campaign.
This led to an exploit where players can cheat out resources by playing the card, saving, then loading the game 😬
Fixing this with proper access controls ... #Programming #GameDev #IndieDev
09.09.2025 14:49 —
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Getting back to the Flocking Hell codebase after a couple of months hiatus to develop the next patch. It's surprisingly accessible and clean. Well done, past Elli! #Programming #Godot #IndieDev #GameDev
09.09.2025 13:04 —
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Player informed me of a really weird bug where current level directly updates the campaign (= the save file), allowing players to cheat by exiting the game.
Found the offending code ...
# HACK: This REALLY should be managed locally instead of calling campaign.
🤦♀️
#GameDev #IndieDev #Programming
23.07.2025 17:00 —
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Colbert's cancellation is a dark warning
CBS's decision marks a dangerous new stage for the culture at large.
Why Colbert's cancellation marks a dangerous new stage for the culture at large
18.07.2025 15:25 —
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Gogogo! Check out Sunken Stones, a #TurnBased #Strategy #IndieGame where you recruit your pirate crew and deploy them to defeat monsters and collect treasure.
18.07.2025 15:15 —
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Save 20% on Sunken Stones on Steam
A turn based Puzzle-Strategy game about pirates and cursed treasure. Choose a captain, gather your crew and defeat monsters by strategically placing units on a 5x5 grid.
If you like Flocking Hell, I strongly recommend Sunken Stone from my friend @spritewrench.com:
store.steampowered.com/app/2601810/...
#Strategy #IndieGame where you place your pirate crew on a 5x5 grid in order to defeat monsters and collect treasure. Hits the same deep + whimsical vibes as FH ^.^
18.07.2025 15:12 —
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Yep! Co-op. One player plays Space Invaders, another plays Brickout. The plan is to add more games, so everyone has their own game but it's all shared.
16.07.2025 22:40 —
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Gahhhhh helpppppppppppppppppppppppppppp
#RetroGames #IndieGame #GameDev #IndieDev #Godot
16.07.2025 19:37 —
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Competing against some trees sounds horrifying.
They will always win. They have infinite patience and will outlive me.
09.07.2025 21:10 —
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Isn't Golf an established competitive sport? 😝
09.07.2025 20:52 —
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Oops. Gravity.
#IndieDev #GameDev #RetroGames #IndieGames #Godot
09.07.2025 20:51 —
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Measure 75 times, cut once!
(Seriously though, more prototyping + research + prep = better game!)
09.07.2025 20:09 —
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Talking to a colleague about how #IndieGame devs are not competing with *each other*. We're not even competing with AAA.
We're competing with YouTube ... and Netflix ... and other effectively free forms of entertainment.
The more #IndieDev work together, the higher we rise together!
#GameDev
09.07.2025 20:08 —
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