Morphcat Games's Avatar

Morphcat Games

@morphcat.bsky.social

We make new NES games! #NESdev ๐Ÿ–ฅ code, music @miau6502.bsky.social ๐ŸŽจ graphics @betoux.bsky.social ๐ŸŒ morphcat.de, http://discord.gg/g2fdSwy

666 Followers  |  3 Following  |  40 Posts  |  Joined: 26.10.2023  |  1.8085

Latest posts by morphcat.bsky.social on Bluesky

Video thumbnail

Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev

More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...

02.12.2025 08:41 โ€” ๐Ÿ‘ 25    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Video thumbnail

Coming soon: Micro Mages MAKER! ๐Ÿง™โ€โ™€๏ธ๐Ÿ”จ

Steam page: store.steampowered.com/app/3907760/...

Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev

16.09.2025 10:12 โ€” ๐Ÿ‘ 182    ๐Ÿ” 57    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 5

It's been 40 years since the NES was released in North America.

And a whopping 50 years for the CPU which powered it: the MOS 6502.

It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev

07.09.2025 06:59 โ€” ๐Ÿ‘ 39    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Grunt work, but gotta get these things right. ๐Ÿค–

Decoupling some moves from their states, making sure they work together gracefully.

E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev

06.09.2025 11:52 โ€” ๐Ÿ‘ 22    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.

24.08.2025 16:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

When you finally catch a longstanding bug on an emulator recording. #NESdev ๐Ÿ˜ญ

Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.

Thanks, @betoux.bsky.social !

15.08.2025 06:45 โ€” ๐Ÿ‘ 31    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

An ending screen that didn't make it into the game ๐Ÿ‘ฝ #NESdev

05.08.2025 10:54 โ€” ๐Ÿ‘ 36    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oops, missed this one. Is it too late to reply?

That's definitely a tough choice when in the midst of development.

My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly ๐Ÿ˜…

03.07.2025 19:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Finally getting to do some optimizations :)

Improved the engine to handle twice as many objects without slowdown. #NESdev

That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...

27.06.2025 18:10 โ€” ๐Ÿ‘ 50    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Preview
Update 17: Shipping Delayed / PCB Prototype / Shark Curse / Micro Mages Stock Rediscovered / Homebrew Factory Shoutout ยท Triple Jump: A platformer multi-cartridge for the NES Hi everyone,it's time for an update! June has begun, and we're still deep in the development of Triple Jump.In this Kickstarter update, weโ€™ll talk about the delayed shipping, the prototype PCB, the bo...

You can find more info on Triple Jump's progress in our latest Kickstarter update: www.kickstarter.com/projects/mor...

11.06.2025 11:22 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev

He just wants to play. ๐Ÿฆˆ

11.06.2025 11:14 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Update 16: Bonus Game / Final Labels / Limited Edition Certificate / NES KS Shoutout ยท Triple Jump: A platformer multi-cartridge for the NES Hi everyone,we received new prints for Triple Jump and have been working hard on the bonus game :)๐Ÿ„โ€โ™‚๏ธ Bonus GameWe made a ton of progress on it and the second round of beta-testing should start soon!...

New Triple Jump Kickstarter update #NESdev

www.kickstarter.com/projects/mor...

16.04.2025 08:56 โ€” ๐Ÿ‘ 28    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)

09.04.2025 18:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image

I've just added the 100th sound effect to this project. #NESdev

20 items, 7 curses.
45k lines of code. ๐Ÿซ 

(Micro Mages was 22k)

Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)

-Julius

29.03.2025 09:58 โ€” ๐Ÿ‘ 47    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Great news for all retro console homebrewers!

Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev

Now they're making cartridge production available to ANYONE.

26.03.2025 14:51 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

:)))

20.03.2025 11:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello! both cartridge and ROM will be made available

26.02.2025 18:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sorry, but the flicker looks completely wrong :-)
The GIF elves strike again

26.02.2025 18:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev

Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.

26.02.2025 18:47 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Absolutely! :)

24.02.2025 22:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev

www.kickstarter.com/projects/mor...

24.02.2025 14:54 โ€” ๐Ÿ‘ 36    ๐Ÿ” 8    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2

omg and why don't bosses have the same behavior?

being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? ๐Ÿ˜ฑ

21.12.2024 15:24 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

The result.

We wanted the player to not accidentally pop a bubble while they're busy reading.

So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev

21.12.2024 14:53 โ€” ๐Ÿ‘ 33    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

โ€ช
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle

These TODOs are getting out of hand. #NESdev

21.12.2024 13:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Aw, thank you for the kind words!

19.11.2024 23:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚ ohhh no

19.11.2024 23:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump

Shaders won't be a thing for another 20 years or so.

19.11.2024 23:19 โ€” ๐Ÿ‘ 58    ๐Ÿ” 9    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

And maybe didn't give enough info: The reason this works is the NES graphics chip has hardware support to flip sprites vertically and horizontally. I.e., it is FAST.

You could rotate sprites programmatically by 90ยฐ using CHR RAM, but it would be very very slow.

19.11.2024 15:20 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks like we got confused with the flipping directions here:
frame 3: 1st sprite flipped vertically
frame 4: 2nd sprite flipped horizontally

19.11.2024 15:17 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages

19.11.2024 10:46 โ€” ๐Ÿ‘ 172    ๐Ÿ” 43    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 2

@morphcat is following 3 prominent accounts