Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev
More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...
@morphcat.bsky.social
We make new NES games! #NESdev ๐ฅ code, music @miau6502.bsky.social ๐จ graphics @betoux.bsky.social ๐ morphcat.de, http://discord.gg/g2fdSwy
Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev
More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...
Coming soon: Micro Mages MAKER! ๐งโโ๏ธ๐จ
Steam page: store.steampowered.com/app/3907760/...
Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
It's been 40 years since the NES was released in North America.
And a whopping 50 years for the CPU which powered it: the MOS 6502.
It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
Grunt work, but gotta get these things right. ๐ค
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.
24.08.2025 16:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0When you finally catch a longstanding bug on an emulator recording. #NESdev ๐ญ
Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.
Thanks, @betoux.bsky.social !
An ending screen that didn't make it into the game ๐ฝ #NESdev
05.08.2025 10:54 โ ๐ 36 ๐ 5 ๐ฌ 0 ๐ 0Oops, missed this one. Is it too late to reply?
That's definitely a tough choice when in the midst of development.
My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly ๐
Finally getting to do some optimizations :)
Improved the engine to handle twice as many objects without slowdown. #NESdev
That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
You can find more info on Triple Jump's progress in our latest Kickstarter update: www.kickstarter.com/projects/mor...
11.06.2025 11:22 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev
He just wants to play. ๐ฆ
New Triple Jump Kickstarter update #NESdev
www.kickstarter.com/projects/mor...
Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)
09.04.2025 18:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I've just added the 100th sound effect to this project. #NESdev
20 items, 7 curses.
45k lines of code. ๐ซ
(Micro Mages was 22k)
Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)
-Julius
Great news for all retro console homebrewers!
Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev
Now they're making cartridge production available to ANYONE.
:)))
20.03.2025 11:33 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Hello! both cartridge and ROM will be made available
26.02.2025 18:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Sorry, but the flicker looks completely wrong :-)
The GIF elves strike again
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev
Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
Absolutely! :)
24.02.2025 22:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev
www.kickstarter.com/projects/mor...
omg and why don't bosses have the same behavior?
being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? ๐ฑ
The result.
We wanted the player to not accidentally pop a bubble while they're busy reading.
So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
โช
- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle
These TODOs are getting out of hand. #NESdev
Aw, thank you for the kind words!
19.11.2024 23:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ ohhh no
19.11.2024 23:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump
Shaders won't be a thing for another 20 years or so.
And maybe didn't give enough info: The reason this works is the NES graphics chip has hardware support to flip sprites vertically and horizontally. I.e., it is FAST.
You could rotate sprites programmatically by 90ยฐ using CHR RAM, but it would be very very slow.
Looks like we got confused with the flipping directions here:
frame 3: 1st sprite flipped vertically
frame 4: 2nd sprite flipped horizontally
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
19.11.2024 10:46 โ ๐ 172 ๐ 43 ๐ฌ 6 ๐ 2