@miau6502.bsky.social
๐พ Codes new NES games for @morphcat.bsky.social #NESdev ๐ธ Makes music sometimes ๐ฎ Worked on Super Bat Puncher, Micro Mages and more https://morphcatgames.itch.io/
Oh boy, here we go again #NESdev
23.09.2025 06:31 โ ๐ 21 ๐ 4 ๐ฌ 3 ๐ 0I can imagine ๐ค
22.09.2025 03:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah, I should honestly have made the switch a while ago. Seems like Linux really can do pretty much anything these days.
I probably won't make the final jump until work calms down (don't wanna mess with my dev machine right now), but... It's gonna happen ๐
I think I found the most noble use for AI:
Switching to Linux. ๐ง
I don't enjoy (OS) tinkering, but after spending a couple hours with ChatGPT gaining insight and porting many of my Windows-specific scripts and customizations, Linux is now a breeze to use! ๐
Capturing decent footage directly in OBS should be possible. ๐ค
Similarly, the bigger the emulator window (crisp source), the less blurry OBS' output should be when it needs to scale your footage to its output resolution.
You could simply upscale the 1x original footage to a non-integer scale directly with nearest neighbor, e.g. 4.5x (450%) for 1080p, but that may lead to visibly uneven pixel sizes.
Tl;dr
Nearest neighbor scaling = crisp pixels (preferably at an integer multiple of the original resolution)
For 1080p, you may need to stretch the image some more. I imagine if you're stretching the already nearest-neighbor-scaled image some more using one of the common scaling algorithms (bilinear, bicubic), the result will be less blurry than if you simply stretch the og 1x resolution video.
19.09.2025 09:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I personally use fceux's avi recording, which produces an uncompressed video at the original NES resolution, then scale up to 200% or 300% etc. using nearest neighbor scaling. That gives perfectly crisp pixels. If you're aiming for 720p, this works nicely, can letterbox a bit if you need
19.09.2025 09:19 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0You know how with 32k switching in #NESdev you don't have a fixed bank and have to duplicate some code?
Thanks to gratuitious SRAM, 2k RAM remained free.
"Wait, why not just load the duplicated code into SRAM? SRAM won't switch banks. SRAM IS a fixed bank?!๐ง๐ช๐ก"
savings across all ROM banks ๐ฅฒ
too relatable ๐ฅฒ๐ฅฒ๐ฅฒ
12.06.2025 18:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So did I.
Our usual approach of making games does not lend itself well to Kickstarters, we've learned... for the next project :~) But we want this game to be great so bad. I've had to play it a lot and it's still fun, hope players won't struggle with the controls, can't wait for people to play it ๐
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07.06.2025 15:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sounds good! ๐ฅณ
06.05.2025 16:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That is such a pretty palette! I do wonder what a little vertical shake on the car sprites would look like when they're driving on the cobblestone.
06.05.2025 05:18 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I'm much better at written interviews, though, and I'm absolutely swamped with work, currently, so... maybe in the future?
Podcast seems right up my alley, though, I'm gonna give it a listen :)
Aw, well, thanks for reaching out!
I have a bunch of thoughts on sound design on the NES that I'm not sure how to articulate, yet, but would like to at some point.
Hello, you guessed right! What's up? ๐
05.05.2025 11:13 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Simply beautiful. And I'm not just talking the underwater part. How you're making that little jump over the chest at the end with barely touching the ceiling... Great physics combined with great animation work. ๐ Love it!
03.05.2025 19:25 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0It's been a blast, buddy!!!!! <3
22.04.2025 19:12 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Oh no, that sounds absolutely terrifying...
24.02.2025 09:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Had to revive old C++ code. Got stuck in circular dependency hell within the first 5 minutes. ๐ฅฒ
How do people put up with this?
You seem excited. Surely it must mean you're getting to write games again
23.02.2025 06:19 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I think you may have showed me this game wayyy back in the old times ๐
Don't remember the ost at all, will have to cheggit
Aw yess. Been a hot second since I checked in on this.
Neat effect and neat everything, really, the polish is off the charts ๐ช
Ok, here's a fun one!
Streets of Rage 2 OST is amazing.
This mix prolongs the experience. Love blasting this during work. Two hours of intense focus.
www.youtube.com/watch?v=Eyqb...
Ohh yes, it's amazing to me how much text space is a concern on 80s hardware, something you wouldn't give much thought to later.
I suppose a good compression scheme is a must for text heavy games on the NES.
:)) those were some times. Try within a deep forest ๐ผ
21.12.2024 11:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Loving those environments! I wanna live on that beach
07.12.2024 08:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0