been a while since i posted here www.youtube.com/watch?v=lNww...
16.02.2026 23:26 — 👍 0 🔁 0 💬 0 📌 0been a while since i posted here www.youtube.com/watch?v=lNww...
16.02.2026 23:26 — 👍 0 🔁 0 💬 0 📌 0
HERE'S THE (incredibly late) FIRST ART OF 2026!!!
redraw of Tails in one of @/AllHailGiratina's shorts on YouTube in my style!
he's asking how is u c:
#SonicTheHedgehog #Sonicart #Tails #MilesTailsPrower #art
rhythm thief!
31.12.2025 21:06 — 👍 0 🔁 0 💬 0 📌 0
Guyyys, PEAK SU fix bundle dropped 🗣️🔥🔥🔥
gamebanana.com/mods/631720
kept you waiting huh youtu.be/_wNbgLPpbqs
16.09.2025 18:44 — 👍 1 🔁 0 💬 0 📌 0A close up shot of the cliff side in kingdom valley. It shows the cliff material with the vanilla shader implementation, which incorrectly displays the grass' normals
A close up shot of the cliff side in kingdom valley. It shows the cliff material a modded shader implementation that fixes the incorrect grass normals
A shot of kingdom valley, with the camera backed away from the cliff to see more. This shows the vanilla shader implementation with the bug.
A shot of kingdom valley, with the camera backed away from the cliff to see more. This shows the modded shader implementation without the bug.
I've been doing more #SXSG shader reverse engineering, reached the shaders that blend texture sets now.
One of them, DirectionBlend_dpnndpn (used in kingdom valley), has a bug that incorrectly applies the third normal map.
I checked out how it looks when fixed, and it does make a difference!
Shadow in the hub world, with nothing looking really off, despite using custom shaders! Success!
I have finally fully reverse engineered the #SXSG deferred rendering shaders & the Common_dpn shader.
Took almost 3500 lines of HLSL code, but now i can start working on other shaders too!
Big thanks to @skyth.bsky.social again, this would've taken forever without him!
github.com/hedge-dev/Ne...
23/6
17.06.2025 13:40 — 👍 1 🔁 1 💬 0 📌 0all of this is in game btw
27.02.2025 18:41 — 👍 5 🔁 1 💬 1 📌 0
PAINT THE TOWN BLUE! 💙
#SonicTheHedgehog #SonicOC #oc #sona
genuinely feel so sorry for you
06.02.2025 18:50 — 👍 1 🔁 0 💬 0 📌 0am i cooking guys
23.01.2025 17:45 — 👍 3 🔁 1 💬 0 📌 0youtu.be/1ea6h8HUVjI footage of it!!
21.01.2025 19:39 — 👍 3 🔁 2 💬 0 📌 0
At last, it's done: All core features for HEIO 1.0 are complete!
This now includes .model and .terrain-model export, featuring LoD, 8-weight, multi-tangent and morph model export!
.pcmodel files can also now be exported, featuring multithreading for shorter export times!
#blender #SonicModding
shadow gens is the best thing ever
20.01.2025 12:11 — 👍 4 🔁 2 💬 1 📌 0check out what i'm cooking y'all youtu.be/Luk9ubX33sE
30.12.2024 15:09 — 👍 2 🔁 0 💬 0 📌 02 new games!!
24.12.2024 17:56 — 👍 1 🔁 0 💬 0 📌 0btw it's my birthday y'all!!
20.12.2024 20:47 — 👍 4 🔁 0 💬 0 📌 0
So anyway, I have been working on a black moon level for #ShadowGenerations. This should satisfy at least my need for a black comet inspired level
#SXSG #SonicModding
bro come on i didn't do anything to you 😭
27.11.2024 11:14 — 👍 0 🔁 0 💬 0 📌 0post a video game gif from the year you were born
25.11.2024 11:52 — 👍 5 🔁 1 💬 1 📌 1bro come on 💀
25.11.2024 08:13 — 👍 1 🔁 0 💬 0 📌 0this is why your my goat
23.11.2024 21:23 — 👍 0 🔁 0 💬 0 📌 0best of luck for it!!
18.11.2024 08:51 — 👍 1 🔁 0 💬 0 📌 0more of project tropical resort!! @hedgehogenginemods.bsky.social
18.11.2024 08:05 — 👍 13 🔁 3 💬 1 📌 0y'all are gonna be eating good for the patch
07.11.2024 16:50 — 👍 3 🔁 0 💬 0 📌 0