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Got a bit carried away. Perhaps it is interesting for someone. I will keep hacking away. If you have feedback, it is appreciated. But I do this for my own fun, so do not expect too much 😉
Da haben Sie recht. Ich würde mir das nur etwas umfassender wünschen. Gerne auch von anderen. Aber ja, die Energiewende ist eine solche Vision, Danke für den Einwand.
Das Beste ist leider keine Vision wo Sie hinwollen. Es ist eine Projektionsfläche in der sich jeder etwas anderes vorstellt. Wo stellen Sie sich das Land in 10, 20, 50 Jahren vor und was wollen Sie heute dafür tun? Formulieren Sie doch eine solche Vision. Ob es dann klappt ist ja eine andere Sache.
I am writing a date parser for NeoWorldBuilder. Now I am looking for real world user inputs how to formulate a date. Calendars are custom. I am sure you could get creative and help me out here. Let us assume a real world calendar. Lets see how we can break the parser 😉
Finally got the calendar setup in NeoWorldBuilder done. Basic setup is complete, I got a card for the current config. Modifying back and forth is working. So it is time to clean up some code and solidify it. Looked at Obsidian, but it frustrated me. Decided to keep going at my homebrew solution.☺️
PAID GIG: Looking for someone that can produce cool #maps and handouts for #DeltaGreen for both #VTT and print-out-at-the-table use.
Email appropriate samples to onlinemessages<at>me<dot>com
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Have fun. Its a great system with some really dark vibes.
That's the one. You should do that. Is it 5th edition. I started with 1st in 1985.
We used it a lot during covid, not anymore. But it is a great tool to connect to people that are farther away than a short car drive. Good to hear it was fun. I have Foundry running on a screen in the table during in person sessions to help with a few things.
That is beyond me, never read that. D20 systems and CoC do not fit in my opinion, and a statblock is the last i imagine for obscure eldritch horror.
So much better in person!
Yes, like the stats for Cthulhu in Pathfinder. 😉
It has got an english version "The black eye" very detailed and rich background. The rules are a bit on the extensive side but work very well. Look it up, its great.
My last purchase was "Archive of Demons" for DSA. I have a strange relationship with the world and the system, loving it and hating it. We grew up together, you know...;)
Mostly “a don’t do that” approach via “show, don't tell”. First contact with the priest intimidated, after that they always looked for clever ways. Getting help, newfound abilities and good use of common sense. The death magician got a bigger role due to the freedoms I gave them.
Agreed. As it was an adaptation of a spy game campaign to more classic rpg KULT rules, it made it to DL because of its celebrity status, my 5 cents. We made it work, and lots of horror moments in a good way. Not for the faint of heart though...
Yes, it is funny to see something in a context like that. I remember a time when only fringe bookstores sold the Lovecraft books from Suhrkamp Verlag. Nobody knew Cthulhu ;)
Funny, same with our group. Loved the Black Madonna campaign.
No problem , you are welcome.
Straightforward rules with nice cold effects. They are well written and easily understandable, to me. The setting is that hooked me first, the adventure is a well suited one to introduce it. This is just a glimpse i suppose. Chars have theirs quirks, very good. Thank you for the inspiration!
Will do, started reading already.
Fine find, theme interests me. Let's see…. ;)
Gave him a follow too ;)
Looking so beautiful.
Worked a bit on the Space Vessel sheet today. Very tranquil clicking, nudging, and editing. Played a little combat scene step by step, worked in a way. But it is rough ;) #ttrpg
For a long time and still working on Abyssal, a game about corporate espionage and cosmic horror. More on the storytelling side of things with a deep background to get all participants on the same page. Gear up, wheels in 10!
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Now it makes sense. Looks very good. Will look at the Kickstarter.
This setting intrigues me as it is somewhat close to what I got in mind for Abyssal. I will look into it.