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Bertie

@clert.bsky.social

Associate editor at Eurogamer. Writes, sometimes podcasts, talks a lot. I'd rather live in a fantasy land. (He/him)

1,915 Followers  |  573 Following  |  759 Posts  |  Joined: 04.07.2023  |  2.0208

Latest posts by clert.bsky.social on Bluesky

The slippery slope of open game development. Bearing in mind that GGG has two more major story acts to implement in POE2 before it can launch, and test them, I reckon it won't launch before autumn next year and could very easily slide into 2027.

05.12.2025 09:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love this. Big change coming to the game that will positively affect all platforms, including Steam Deck, to make it better utilise multiple CPU cores. Performance as much as doubled in some cases. Niiiice

05.12.2025 09:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

AHHHHHHHHHH /runs around excitedly

04.12.2025 17:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"It's a rallying cry against hypocrisy, institutional or otherwise, and one that feels particularly potent right now..."

Wonderful review by Matt of a provocative but important game.

02.12.2025 17:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bah! I wish mine had it!

02.12.2025 13:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I never knew that! I don't think mine has it though

02.12.2025 12:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a man in a plaid shirt is sitting in a chair holding a microphone and a bottle of water . ALT: a man in a plaid shirt is sitting in a chair holding a microphone and a bottle of water .

Argh my office chair slowly lowers over time and it's driving me nuts

02.12.2025 11:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a man in a suit and tie is talking about the super bowl lv ALT: a man in a suit and tie is talking about the super bowl lv

It's a good job midnight launches aren't a thing any more because how would World of Warcraft manage one for its new expansion?

02.12.2025 09:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been thinking about this comment since seeing it the other day. And I love it. That Boston base for Cyberpunk 2 is going to be really valuable I think. And for CDPR games in general.

02.12.2025 08:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That or the studio is about to drastically change how it works.

01.12.2025 14:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For CDPR to reduce development to three years for The Witcher 5 and 6 seems like a borderline outrageous thing to say. So why say it? Why get people's hopes up at all? Maybe it was just a throwaway remark meant to appease investors over the switch to Unreal Engine 5...

01.12.2025 14:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Both The Witcher 3 and Cyberpunk 2077 were delayed multiple times, and the length of game development at the studio has been increasing, not decreasing. Assume Witcher 4 comes out in 2027, which it might do, and it'll be seven years since CP2077 came out. TW3 came out 5 years before that.

01.12.2025 14:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't know why @cdpr.bsky.social is saying it's possible to effectively make two new Witcher instalments in six years. Even writing that sentence reinforces how ambitious it is.

Investor bluster? Or does it genuinely believe it can do it? Remember...

01.12.2025 14:04 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@clert.bsky.social you go months, even years waiting for some good PSVR2 titles and then Infinity Home and Ghost Town get released within days of each other.

27.11.2025 16:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think this is probably code for 'we won't do games like that again'.

"Going forward, we focus our capital to our core segments and, at the same time, we'll evaluate how we best develop World of Darkness' strong brand catalogue in the future."

27.11.2025 12:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a close up of a man 's face with an angry look on his face ALT: a close up of a man 's face with an angry look on his face

Thursday morning coffee thought: I love you dark mode

27.11.2025 09:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"I want to feel this crazy fire as I felt it in The Witcher 3, The Witcher 2, in The Witcher 1. And later, when the team was too big, I lost it somewhere."

25.11.2025 14:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"I finished Dispatch recently, which is my game of the year. I love this game. And I don't believe that AI could create something like this. It's not possible..."

25.11.2025 10:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a  pastiche of various Demonschool characters underneath, messing around with a computer.

Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a pastiche of various Demonschool characters underneath, messing around with a computer.

We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

24.11.2025 22:23 โ€” ๐Ÿ‘ 6209    ๐Ÿ” 1869    ๐Ÿ’ฌ 119    ๐Ÿ“Œ 158

Tell me I should care about your game without telling me I should care about your game

"We want to bring video games closer to pen-and-paper RPGs."

24.11.2025 13:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Anything Inkle is interesting, but this is especially interesting

21.11.2025 13:54 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Then they should *have to* state it on any storefront and physical boxed copies. Previews and reviews of the game should state it at the beginning and/or the end of the copy at the very least.

21.11.2025 12:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah it's icky because if a project okayed it for one thing, there's a suspicion it okayed it for other things - slippery slope 'n that.

It's uncomfortable to think we may be in a position not too long from now where many games may have bits of generative-AI in them and where do we draw the line?

21.11.2025 12:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I know what you mean though, and I think I agree. The idea that you could talk to an NPC and have a kind of fluid, unscripted conversation with them, is really exciting. But the in between part of how we get there, and all the barriers you'd have to break in order *to* get there... That's messy.

21.11.2025 12:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

While on the other hand, the game uses Nvidia's generative AI to handle some NPC interactions and, specifically, user-generated content systems - customising your spaceship.

Is that OK?

21.11.2025 11:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Is it OK for a game to include any form of generative AI? That's the story here, I think, because Zoopunk (which I keep wanting to call Zootopia) does both.

On the one hand, "All our works are original creations and the culmination of our artists' hard work and dedication..."

21.11.2025 11:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Oh hang on. This game apparently uses generative AI...

21.11.2025 09:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Echo Generation 2 - Reveal Trailer | Xbox Partner Preview 2025 YouTube video by Xbox

A Lego-aesthetic deck-building time-jumping horror game? www.youtube.com/watch?time_c...

21.11.2025 09:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Vampire Crawlers coming day one with Xbox Game Pass in 2026 | Xbox Partner Preview 2025
YouTube video by Xbox Vampire Crawlers coming day one with Xbox Game Pass in 2026 | Xbox Partner Preview 2025

A 3D Vampire Survivors dungeon crawler?! www.youtube.com/watch?v=-b6d...

21.11.2025 09:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Zoopunk - Announce Extended | Xbox Partner Preview 2025
YouTube video by Xbox Zoopunk - Announce Extended | Xbox Partner Preview 2025

A bunny on a motorbike! www.youtube.com/watch?v=BWV0...

21.11.2025 09:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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