added more parts
#blender #motorcycle #b3d #gameart #3Dmodeling #3D #blender3D
@kuudaro.bsky.social
IM A 3D ARTIST. IM A 3D ARTIST. IM A 3D ARTIST. IM A 3D ARTIST
added more parts
#blender #motorcycle #b3d #gameart #3Dmodeling #3D #blender3D
starting to block out the body for the motorcycle
#blender #motorcycle #b3d #gameart #3Dmodeling #3D #blender3D
More rigging updates!
#ringotsuga #Blender #3Dmodel #3Dcharacter #3dart #fanart
congrats! only gets easier from here! (overall)
08.01.2026 12:11 β π 0 π 0 π¬ 0 π 0Rendered vs Default view
#b3d #lowpoly
Render vs Viewport
#b3d #blender3d #3dart
so the main "stretch to" bone copies the rotation of the outer one, the small ones copy the scale of the main one? What's making the small ones drag behind like that?
06.01.2026 01:21 β π 1 π 0 π¬ 1 π 0Thanksss
04.01.2026 18:24 β π 1 π 0 π¬ 0 π 0Thought the character design was cool so I decided to 3D model it! Character by @koolaruni.bsky.social
#3D #blender #characterdesign #3Dcharacter
Love what u did w the shaders!
04.01.2026 08:20 β π 1 π 0 π¬ 0 π 0Cool! U prob may know this but remember u can also turn down ur view clipping distance so stuff doesnt clip like that in the viewport
04.01.2026 08:19 β π 0 π 0 π¬ 0 π 0If ur not going to subdivide it i think u can just cut the cracks with the kmife tool and delete the cracked areas. But also whats it for?
04.01.2026 08:17 β π 0 π 0 π¬ 1 π 0More rigging update. It took a while to figure out the setup because it consisted of two lattices, a few constraints and drivers
#ringotsuga #Blender #3Dmodel #3Dcharacter #3dart #fanart
As a break from the character I've been modeling I've been working on modeling and rigging Ringo Tsuga's apple character! Model is basically done, i might have to make the arms shorter or just make that a feature in the rig.
#ringotsuga #Blender #3Dmodel #3Dcharacter #3dart #fanart
Cool! Oh yea dont forget ab bendy bones in blender too they can add a lot to 2D rigs
28.12.2025 09:59 β π 0 π 0 π¬ 0 π 0Its a fun program! u should take a look at Crashsune Academy on yt he has some cool low poly model breakdowns
26.12.2025 16:15 β π 0 π 0 π¬ 1 π 0Hi. Going to post some WIPS and some finished works for this. I make all kinds of things in 3D! Working on making a character right now.
25.12.2025 21:41 β π 7 π 1 π¬ 0 π 0nice model! I love the 2Dish look to it
25.12.2025 21:32 β π 1 π 0 π¬ 1 π 0Tested some cloth physics for anime character I'm making.
#b3d #blender #wip #anime #3DCG #3dmodeling #3d
I fixed the eyelid topology and I've decided its going to be rendered in cycles instead of eevee. She has an eyepatch because I didn't feel like mirroring the eye.
This was another eyelid deformation test
#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
I added eyelids and blinking to the character model. I'll prob up the deformation itself later but right now it looks pretty decent
#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
Added the motorcycle chain
#blender #motorcycle #b3d #gameart
Turnaround of 3D anime character. I will eventually fully rig it.
#b3d #blender #wip #anime #3DCG #3dmodeling #3dcharacter
Computer Mouse I modeled a while back.
#3D #3Dmodeling #art #Blender #productdesign
More motorcycle wheel model updates.
Added DAMPER, (CLUTCH, HUB), BRACKET 1, COVER, REAR AXLE 2, (SHAFT, PIVOT), (NUT, S/L FLANGE), (SPROCKET, DRIVEN (43T))
The way its assembled makes more sense to me now.
#blender #motorcycle #b3d #gameart
I've kept working on the motorcycle rim. There's a lot of small parts.
#b3d #blender #3dart #3dmodeling
Dug up something older. Some parts were modeled by me, some were assets I found. It was then rendered in Unreal as a test.
#Blender #UnrealEngine5 #environmentart #3Dart
Daam nice work. And cool portfolio!
02.12.2025 23:47 β π 0 π 0 π¬ 0 π 0np. also oh cool I'll have to look into that. looks like theres tons to learn from it
02.12.2025 04:19 β π 1 π 0 π¬ 0 π 0I appreciate that! getting the reference for stuff like this is always a project on its own lol
02.12.2025 04:18 β π 1 π 0 π¬ 1 π 0