Something just happened to the topic of my next video and I am fucking ecstatic.
Oh that’s a bummer
The food, it’s on everything now
Hot honey is an industry plant
The prophecy…
I don’t remember the cool moments where I would sneak up on Pokemon to catch them by surprise. I remember running around areas aimlessly looking for various sizes of floatzels and mashing A through minutes of dialogue and cutscenes.
For a game that’s main appeal was “run around and explore, catch Pokémon like they’re real animals!” It felt like the game put so much fluff around that appeal that just constantly detracts from the experience. When I think back on this game-
Story was really bland, which in itself wouldn’t be a huge issue but the game places so much importance on it. It’s constantly taking you out of the experience to berate you with bland dialogue and long boring cutscenes mostly at the same picnic table set piece over and over.
Graphics/performance were also bad but harping on that kind of feels like beating a dead horse. The worst of it was the pop in which felt constantly jarring and would consistently take me out of what should have felt like a more immersive experience as the background would shift and terraform.
Progression mainly. Game has a fun novelty at its core, but for some reason locks progression behind tedious tasks like “watch shinx use scratch 8 times”. It only gets worse the further into the game you are. As the areas get shorter and the amount of tasks you need to complete gets larger.
I remember how they talked about Legends Arceus… I just can’t trust them anymore
Is Pokopia just actually that good? I lowkey don’t trust Pokemon fans opinions 🫣
I know Kurtis Conner had to be absolutely ecstatic when he was making his video and the guy he was talking about came out as a peanut.
How is Nintendo holding this administration accountable more than anyone in our government man. Rare Nintendo Lawyers W.
Wanted to do one game per franchise
Some HMs: E33 probably makes this list whenever I finish it, Windwaker HD, Earthbound
I did the thing everyone’s doing.
People always throw out the game design philosophy “if everyone is broken no one is”
and I think almost every time that philosophy equates to “this game is fun when no one knows what they’re doing but will suck in a few months when a meta forms.”
Like it’s hard to think of another example of a game that turns what is essentially a loading screen into something that feels so memorable and like it contributes a load bearing amount to the games atmosphere. Kind of like Sonic auto-run sections but more flashy and well executed imo.
I think Mario Galaxy’s Launch Star is such a genius mechanic. All it does is send you to the next area, and somehow it feels like being transported to the next area is such a core part of Galaxy’s identity and vibes. The tactile feeling of shaking the remote to launch, the cinematics, the fluidity.
I’ve also always wanted to see Olympic level backpedaling. Maybe it’s like the fact that I did Triple Jump back in the day or just the video game-y part of my brain but I love seeing weird things get optimized like that.
It would add a really strange bit of precise technique to optimize: how close/far over the turn around line do they make the pivot? (almost like the board in LJ/TJ) how would a super fast runner who’s bad at turn around fair against a slower runner with perfect technique? How much would it matter?
In swimming turning around is an essential technique, gives extra momentum, and looks graceful in action. In sprinting turning around would be really messy. If there’s a wall there could be some weird jumping/pushoff. But without one it would require weird control and jerkiness.
Very random thought. But I always thought it would be cool to see high level running/sprinting with some sort of turning around like in swimming.
Doing that thing where I get way too invested in my April fools video and ignore my main videos a lil too much.
My guess is Monolith based on the textures (and the fact that they always help out with big open world games for Nintendo) or lowkey Bandai based on the water (game looks pretty close to New Pokemon Snap to me). If Gamefreak actually did this without another studio I’d be flabbergasted.
I can’t even begin to imagine the pure feeling of bliss early 2000s cereal mascots must have gotten from diving into a the milk bowl of a delicious part of a balanced breakfast.
The Twitter clips when that game launched were generational. Any other series releasing a game in that state would’ve gotten slammed, but bc it was pokemon it was record breaking sales lol. Excited for what looks like a long overdue step towards modern performance.
I mean I’m sure there will still be issues, but this is the first time on modern hardware where I’ve seen a trailer for a Pokemon game and the visuals weren’t distractingly bad. Like best first impression they’ve given in a long time imo.
Like if I were to really nitpick I’d say the lighting looked a little strange in places, but honestly it just looks nice overall.
Obviously hard to tell if performance will be good, but honestly even S/V trailer showed the awful performance in trailers lol. Wondering if Gamefreak finally got a team to help them or if they just actually locked in.