Big Garf

Big Garf

@biggarffan37.bsky.social

Professional Ideas Guy | pfp by @caridescent.bsky.social | banner by @shookieshima.bsky.social | Check me out on YT: https://youtube.com/@biggarffan37?si=NUbEPOV0FTKgfHxp

989 Followers 119 Following 798 Posts Joined Oct 2024
1 day ago

Something just happened to the topic of my next video and I am fucking ecstatic.

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1 day ago

Oh that’s a bummer

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1 day ago

The food, it’s on everything now

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1 day ago

Hot honey is an industry plant

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2 days ago
Big Garf 127,000 Subscribers
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The prophecy…

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3 days ago

I don’t remember the cool moments where I would sneak up on Pokemon to catch them by surprise. I remember running around areas aimlessly looking for various sizes of floatzels and mashing A through minutes of dialogue and cutscenes.

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3 days ago

For a game that’s main appeal was “run around and explore, catch Pokémon like they’re real animals!” It felt like the game put so much fluff around that appeal that just constantly detracts from the experience. When I think back on this game-

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3 days ago

Story was really bland, which in itself wouldn’t be a huge issue but the game places so much importance on it. It’s constantly taking you out of the experience to berate you with bland dialogue and long boring cutscenes mostly at the same picnic table set piece over and over.

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3 days ago

Graphics/performance were also bad but harping on that kind of feels like beating a dead horse. The worst of it was the pop in which felt constantly jarring and would consistently take me out of what should have felt like a more immersive experience as the background would shift and terraform.

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3 days ago

Progression mainly. Game has a fun novelty at its core, but for some reason locks progression behind tedious tasks like “watch shinx use scratch 8 times”. It only gets worse the further into the game you are. As the areas get shorter and the amount of tasks you need to complete gets larger.

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3 days ago

I remember how they talked about Legends Arceus… I just can’t trust them anymore

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4 days ago

Is Pokopia just actually that good? I lowkey don’t trust Pokemon fans opinions 🫣

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5 days ago

I know Kurtis Conner had to be absolutely ecstatic when he was making his video and the guy he was talking about came out as a peanut.

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5 days ago

How is Nintendo holding this administration accountable more than anyone in our government man. Rare Nintendo Lawyers W.

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5 days ago

Wanted to do one game per franchise

Some HMs: E33 probably makes this list whenever I finish it, Windwaker HD, Earthbound

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5 days ago
Yakuza 7
Chicory a colorful tale
XCDE
LISA
DQXI
MP6
Hat in Time
Kirby’s Epic Yarn
Guilty Gear Strive

I did the thing everyone’s doing.

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6 days ago

People always throw out the game design philosophy “if everyone is broken no one is”

and I think almost every time that philosophy equates to “this game is fun when no one knows what they’re doing but will suck in a few months when a meta forms.”

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1 week ago

Like it’s hard to think of another example of a game that turns what is essentially a loading screen into something that feels so memorable and like it contributes a load bearing amount to the games atmosphere. Kind of like Sonic auto-run sections but more flashy and well executed imo.

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1 week ago

I think Mario Galaxy’s Launch Star is such a genius mechanic. All it does is send you to the next area, and somehow it feels like being transported to the next area is such a core part of Galaxy’s identity and vibes. The tactile feeling of shaking the remote to launch, the cinematics, the fluidity.

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1 week ago

I’ve also always wanted to see Olympic level backpedaling. Maybe it’s like the fact that I did Triple Jump back in the day or just the video game-y part of my brain but I love seeing weird things get optimized like that.

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1 week ago

It would add a really strange bit of precise technique to optimize: how close/far over the turn around line do they make the pivot? (almost like the board in LJ/TJ) how would a super fast runner who’s bad at turn around fair against a slower runner with perfect technique? How much would it matter?

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1 week ago

In swimming turning around is an essential technique, gives extra momentum, and looks graceful in action. In sprinting turning around would be really messy. If there’s a wall there could be some weird jumping/pushoff. But without one it would require weird control and jerkiness.

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1 week ago

Very random thought. But I always thought it would be cool to see high level running/sprinting with some sort of turning around like in swimming.

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1 week ago

Doing that thing where I get way too invested in my April fools video and ignore my main videos a lil too much.

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1 week ago

My guess is Monolith based on the textures (and the fact that they always help out with big open world games for Nintendo) or lowkey Bandai based on the water (game looks pretty close to New Pokemon Snap to me). If Gamefreak actually did this without another studio I’d be flabbergasted.

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1 week ago

I can’t even begin to imagine the pure feeling of bliss early 2000s cereal mascots must have gotten from diving into a the milk bowl of a delicious part of a balanced breakfast.

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1 week ago

The Twitter clips when that game launched were generational. Any other series releasing a game in that state would’ve gotten slammed, but bc it was pokemon it was record breaking sales lol. Excited for what looks like a long overdue step towards modern performance.

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1 week ago

I mean I’m sure there will still be issues, but this is the first time on modern hardware where I’ve seen a trailer for a Pokemon game and the visuals weren’t distractingly bad. Like best first impression they’ve given in a long time imo.

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1 week ago

Like if I were to really nitpick I’d say the lighting looked a little strange in places, but honestly it just looks nice overall.

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1 week ago

Obviously hard to tell if performance will be good, but honestly even S/V trailer showed the awful performance in trailers lol. Wondering if Gamefreak finally got a team to help them or if they just actually locked in.

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