IsoCON VTT

IsoCON VTT

@delzhand.bsky.social

Isocon is a 3d virtual tabletop custom-made for games with turn-based combat where positioning, elevation, and line of sight matters. https://delzhand.itch.io/isocon https://isocon.app/ https://github.com/delzhand/isocon

50 Followers 19 Following 130 Posts Joined Aug 2023
4 hours ago

All features for v0.8 are complete and I'm starting QA. Hopefully I'll have an official release sometime this week!

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3 days ago
YouTube
Lancer in IsoCON - prerelease YouTube video by Delzhand

Lancer in action!

youtu.be/4s-NLOY23to

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5 days ago
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HUD for Lancer mech tokens

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6 days ago
Lancer Mech tokens at scale 1, 2, 3, and 4

We large

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6 days ago
A 3-hex size token showing that unlike with squares, orientation matters when hexes scale up

Well that's a fuckin' problem, isn't it

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6 days ago

Looks like the hardest part is actually the shadow projector. Making a outline-able hexagon from first principles in shadergraph will be an interesting challenge.

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1 week ago
An IsoCON screenshow showing the same token at 4 different sizes.

Well, that wasn't so hard. Only took about 4 hours. Size 1, 2, 3, and 4 all work great. Even sizes drag to tile corners and you can position them at any elevation when it's ambiguous. The hard part is done, so hexes should be a quick change as well.

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1 week ago

Time to lock in and fix movement/placement of large tokens so that I'm not "faking it" by choosing the bottom left corner as the token's "center". Been avoiding this forever.

I think this is the last task before release. Lancer support might be pretty basic to start in v0.8.

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1 week ago

I probably could have tried to do less and released v0.8 by now, but nah v0.8 is going to be a big one. The one after that might wind up being 1.0 and the end of the beta tag???

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1 week ago
A snake enemy with 2 pips of health and 100 pips of vigor, the token overhead display is absurdly large, roughly 10 times the width of the token itself

Icon 2.0 indicates that mobs have a max of 6 vigor per member. Icon 1.5 has no such stipulation.

But, uh, it probably should

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1 week ago
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Spent most of today reimplementing ICON 1.5 in the new system

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2 weeks ago
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It works in reverse too, maybe even a little better because hex maps are a bit simpler due to the lack of slopes and stairs.

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2 weeks ago
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I just, entirely on accident, discovered that you can load maps created in square mode into hex mode and it... kinda works? The hexes aren't rotated correctly, but it's definitely playable.

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2 weeks ago

I've gotten some feedback that cursor interactions could be a bit flaky, so I rewrote the pointer interaction stuff tonight. It's much cleaner in v0.8. Feels good.

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2 weeks ago
YouTube
Isocon v0.8.x Lancer Menu and Quick Number Entry Preview YouTube video by Delzhand

Lancer preview that also shows off the improved UX for commands that require numeric input

youtu.be/7toae52bRdg

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2 weeks ago

As an added bonus, I was able to make these classes entirely self-contained, which will make this closer to a true plugin system. If set up correctly they'll self-register, so no more hunting through 3 different files to add support for a new system.

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2 weeks ago

I've already got a ton of ideas and they're dead simple to implement. Corpses and Blocks in Maleghast. Stateful interactive environment objects. Mobs in ICON. I think the enemy hordes in Hellpiercers might be doable with this, though I'll have to refresh my memory on how they work.

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2 weeks ago
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Progress continues. Moving all the game logic to the tokens allows peaceful coexistence of multiple types at once, each with their own UI. See here - an environmental token with no stats, a "basic" token with a simple HP bar, and a mech from Lancer indicating HP, Structure, Stress, and Heat.

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3 weeks ago
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Lancer WIP. Overhead element for mechs shows structure (diamonds), stress (triangles), hp, and heat (rhombuses). Dunno why it's floating so far above the token, and it may benefit from being a little larger, but the basic idea is there.

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3 weeks ago

This has some huge upsides. Environmental "objects", "blocks" in Maleghast, mobs in ICON - these would no longer need to be bastardized versions of the regular tokens.

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3 weeks ago

I started digging into what it would take to support Lancer and it has given me a Brilliant Idea.

Pilots in Lancer have dramatically different stats and resources than mechs.

So if Lancer needs multiple token "types", why not split token type from game system entirely?

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3 weeks ago

Another feature added to the next release: tokens in any game system can be resized at any time. Hulk out, polymorph, and power up to your heart's content!

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3 weeks ago
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Hexes look much better from above... uh, and much worse from the sides. Is this enough of an improvement to leave in, I wonder?

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3 weeks ago
A screenshot of IsoCON showing a wizard tracking custom resources including magic points, action points, and stress

In v.8, the generic system will allow you to add custom resources to individual tokens. Track your spell slots, ammo, currencies - whatever you need. And of course it's fully integrated with session saving!

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1 month ago

I've got session saving and loading working and tested! The UX still needs some improvement before release, though.

Also in v0.8:
* Fixed overhead camera returns with a key press
* Expanded Generic game system allows tracking custom resources per-token
* Support for ICON 2.0 playtest

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1 month ago

IsoCON is back in active development! The roadmap to v0.8 includes a long-awaited feature: the ability to save and load sessions!

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1 year ago
Preview
v0.7.4 Released Features Tokens can now be deleted from the library. Fixes Missing image files in the hashed-tokens directory now throw an error instead of breaking. Improvements Unity version updated to 6. Unity spl...

Version 0.7.4 is out now!

delzhand.itch.io/isocon/devlo...

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1 year ago
YouTube
Sonata Arctica - Fullmoon - REMASTERED - HD A frame-by-frame HD remake of the original AMV created by Aeron on YouTube. Link to the original: https://www.youtube.com/watch?v=sQghSEl0hHQAnime Movie: Vam...

www.youtube.com/watch?v=94YT...

you'll never convince me this isn't the real music video for this song

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1 year ago

This is so accurate

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1 year ago

And that he dies begging

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