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IsoCON VTT

@delzhand.bsky.social

Isocon is a 3d virtual tabletop custom-made for games with turn-based combat where positioning, elevation, and line of sight matters. https://delzhand.itch.io/isocon https://isocon.app/ https://github.com/delzhand/isocon

45 Followers  |  20 Following  |  104 Posts  |  Joined: 17.08.2023  |  1.6848

Latest posts by delzhand.bsky.social on Bluesky

Preview
v0.7.4 Released Features Tokens can now be deleted from the library. Fixes Missing image files in the hashed-tokens directory now throw an error instead of breaking. Improvements Unity version updated to 6. Unity spl...

Version 0.7.4 is out now!

delzhand.itch.io/isocon/devlo...

28.05.2024 14:23 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Sonata Arctica - Fullmoon - REMASTERED - HD
A frame-by-frame HD remake of the original AMV created by Aeron on YouTube. Link to the original: https://www.youtube.com/watch?v=sQghSEl0hHQAnime Movie: Vam... Sonata Arctica - Fullmoon - REMASTERED - HD

www.youtube.com/watch?v=94YT...

you'll never convince me this isn't the real music video for this song

05.04.2024 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is so accurate

05.04.2024 16:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And that he dies begging

04.04.2024 16:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Version 0.7.3 is available! This release fixes a regression with host/client connections, anyone using 0.7.2 is recommended to update before their next session.

31.03.2024 16:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can cheese that part by setting your console clock ahead 40 days

28.03.2024 03:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At least with the QTEs you know what to do. I can't beat the angel in Genesis 32, every time I get him to low HP he dislocates my hip. I can't tell if you're supposed to lose this fight or what.

27.03.2024 19:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been looking into full rule automation for ICON but it isn't feasible. There are just too many decision points in any given ability, you'd just be endlessly clicking through dialogue boxes like "Use Strive?" "Use a boon?" "Does other character interrupt after target select?" "After damage calc?"

23.03.2024 18:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Still one of the only RPGs to address class struggle instead of "Evil Empire Bad"

18.03.2024 12:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The Coliseum map ruled. Just swimming in Valor Points and plenty to spend them on.

12.03.2024 16:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There's at least one lesbian couple in the demo.

07.03.2024 20:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's much more like FFT than FE! You'll spend a lot of time customizing your team - Imagine if your secondary job, reaction, support and movement slots were entire characters in their own right and you won't be far off.

05.03.2024 04:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Unicorn Overlord is definitely cutting into dev time, but work on the new UI continues apace!

03.03.2024 16:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Release v0.7.0 Β· delzhand/isocon Features Token Library - Maintain the tokens you plan to use in your games from inside Isocon and search it from the Add Token modal. Animated Tokens - Frames of animation should be laid out horiz...

Version 0.7 has been released! This is a big release that includes the Token Library, easier file operations, and animation support for tokens!

github.com/delzhand/iso...

17.02.2024 23:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Just had a tremendous breakthrough on the new token sync code. Can't wait to debut this, assuming it holds steady in WAN tests!

17.02.2024 00:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The advantage of this is that if there's any packet loss, the client will just keep requesting the missing piece(s). In the old system it would just keep requesting the whole image every interval until the network disconnected.

12.02.2024 15:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The new token sync code is coming along, almost done. In the old version, the client sends the entire image in pieces to the host, who sends those pieces to the players who don't have the image yet. In the new system, the pieces are shared by players using a torrent-like system!

12.02.2024 15:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
IsoCON by delzhand 3d virtual tabletop for tactical combat skirmish/TTRPGs. Available for Windows, macOS, Linux

Isocon has hit 100 downloads on itch.io! I don't know how many people are actually using it for play but I'm still happy that people are at least interested in checking it out!

delzhand.itch.io/isocon

09.02.2024 23:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot showing an isocon token library in a modal

A screenshot showing an isocon token library in a modal

Well, it's finally time to redo the modal system, the token library won't work otherwise. I didn't think that having a single dynamic modal would work in perpetuity, but I'm glad it carried isocon this far.

09.02.2024 03:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A user demonstrated a disconnect bug to me but even with 8 seconds of lag and 50% packet loss I can't repro locally. Guess it's time to go ham on logging outputs.

08.02.2024 02:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can't tell if these networking issues are just artifacts of a simulated test environment. I should really try to schedule a few people (ideally in different regions) to all connect to an instance at the same time.

05.02.2024 15:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Support for homebrew data is coming in 0.6.9! Add your own Maleghast houses, ICON jobs, alternate stats, and more!

03.02.2024 20:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"I've used a computer since I was 10, I know how to avoid garbage", I tell myself just before malwarebytes goes from 1 to 31 detections

01.02.2024 19:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Breath of Fire: Dragon Quarter had something like this and I've never seen it replicated, which is a shame. DQ has a lot of elements that makes it a tough recommend but the battle system isn't one of them.

01.02.2024 17:07 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Preview
Release v0.6.8 Β· delzhand/isocon Fixes Maleghast Map Maker import now accepts urls without the .html included Shortcut keys no longer trigger while input fields have focus

Version 0.6.8 is out! This is a bugfix release for 0.6.7, which includes continuous height modifying and styling (less clicks!), Maleghast map importing, and tintable textures!

github.com/delzhand/iso...

31.01.2024 14:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
IsoCON by delzhand 3d virtual tabletop for tactical combat skirmish/TTRPGs. Available for Windows

Isocon finally has an itch.io page!

delzhand.itch.io/isocon

30.01.2024 01:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Release v0.6.5 Β· delzhand/isocon Features Tokens can now be moved by dragging them, including dragging them from the bottom bar to the map Terrain Effects now managed by separate mode Terrain Effects can be set to various colors ...

Version 0.6.5 is here! Draggable tokens, all new terrain marker system, and more!

github.com/delzhand/iso...

21.01.2024 23:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Isocon v0.6.4x Beta
https://isocon.app/Isocon is a 3d virtual tabletop custom-made for games with turn-based combat where positioning, elevation, and line of sight matters. Isocon v0.6.4x Beta

#selfpromosaturday #ttrpg

Isocon is a 3d VTT I've been working on for the past 7 months. It's free, open source, and meant for games with tactical combat!

youtu.be/9NhfO6uk7lY?...

isocon.app

21.01.2024 01:13 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A screenshot of Isocon showing different terrain effects in different colors

A screenshot of Isocon showing different terrain effects in different colors

Terrain effects can now be colored!

21.01.2024 00:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The last video was 5 months ago! It barely even looks like the same software.

19.01.2024 04:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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