this is normal 3d perspective projection, like how you eyes work, youre talking about isometric perspective i guess
en.wikipedia.org/wiki/3D_proj...
@angelfobs.bsky.social
I do stuff with Source2, mostly CS2 Source2 map decompiler, RadGen, and sometimes pretty stuff
this is normal 3d perspective projection, like how you eyes work, youre talking about isometric perspective i guess
en.wikipedia.org/wiki/3D_proj...
you mean... the concept of perspective?
11.01.2026 00:14 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0i wish, no decompiling its reading it directly from the vmap, which means it has to handle instances and prefabs and do its own mesh triangulation and projection
31.12.2024 04:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io
close
19.12.2024 04:24 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0HE'S ALIVE
01.12.2024 17:13 โ ๐ 47 ๐ 9 ๐ฌ 1 ๐ 0Made some pixel art for the arcade on de_dogtown, ingame ver in the post below
24.11.2024 02:40 โ ๐ 24 ๐ 0 ๐ฌ 1 ๐ 0Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.
22.11.2024 01:54 โ ๐ 18 ๐ 1 ๐ฌ 2 ๐ 0its simpler than your think! its just a model with an animated texture, the uvs are just blender -> project from view, then the image just aligns itself
19.11.2024 10:28 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Kinda, it's several materials being switched dynamically so the animations can play in random order
19.11.2024 01:07 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Working on some animations for the ferris wheel on de_dogtown
18.11.2024 23:54 โ ๐ 51 ๐ 1 ๐ฌ 3 ๐ 03 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now
18.11.2024 19:08 โ ๐ 36 ๐ 2 ๐ฌ 0 ๐ 0When its done :tm:
16.11.2024 11:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Right since everyone is moving over, should post some things I made, in order:
inferno night
dogtown
kz_dima (dima onlyup)
radgen 2.0 (new ui, renderer, project manager)
also a large part of source2-viewer map decompiler
or what about sunset train
14.11.2024 14:20 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho
14.11.2024 13:48 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?
13.11.2024 23:39 โ ๐ 333 ๐ 12 ๐ฌ 28 ๐ 5of course it was you! when i saw this i instantly thought
"this has to be matthew's work", it looks so good, the fact they even shadow correctly is insane
๐ฆ
17.10.2024 22:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0