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Angel

@angelfobs.bsky.social

I do stuff with Source2, mostly CS2 Source2 map decompiler, RadGen, and sometimes pretty stuff

344 Followers  |  69 Following  |  17 Posts  |  Joined: 17.10.2024  |  1.7218

Latest posts by angelfobs.bsky.social on Bluesky

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3D projection - Wikipedia

this is normal 3d perspective projection, like how you eyes work, youre talking about isometric perspective i guess
en.wikipedia.org/wiki/3D_proj...

11.01.2026 12:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

you mean... the concept of perspective?

11.01.2026 00:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i wish, no decompiling its reading it directly from the vmap, which means it has to handle instances and prefabs and do its own mesh triangulation and projection

31.12.2024 04:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io

31.12.2024 01:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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close

19.12.2024 04:24 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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HE'S ALIVE

01.12.2024 17:13 โ€” ๐Ÿ‘ 47    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image 24.11.2024 02:40 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made some pixel art for the arcade on de_dogtown, ingame ver in the post below

24.11.2024 02:40 โ€” ๐Ÿ‘ 24    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.

22.11.2024 01:54 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

its simpler than your think! its just a model with an animated texture, the uvs are just blender -> project from view, then the image just aligns itself

19.11.2024 10:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Kinda, it's several materials being switched dynamically so the animations can play in random order

19.11.2024 01:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on some animations for the ferris wheel on de_dogtown

18.11.2024 23:54 โ€” ๐Ÿ‘ 51    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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3 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now

18.11.2024 19:08 โ€” ๐Ÿ‘ 36    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When its done :tm:

16.11.2024 11:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Right since everyone is moving over, should post some things I made, in order:

inferno night
dogtown
kz_dima (dima onlyup)
radgen 2.0 (new ui, renderer, project manager)
also a large part of source2-viewer map decompiler

16.11.2024 11:27 โ€” ๐Ÿ‘ 26    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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or what about sunset train

14.11.2024 14:20 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho

14.11.2024 13:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?

13.11.2024 23:39 โ€” ๐Ÿ‘ 333    ๐Ÿ” 12    ๐Ÿ’ฌ 28    ๐Ÿ“Œ 5

of course it was you! when i saw this i instantly thought
"this has to be matthew's work", it looks so good, the fact they even shadow correctly is insane

14.11.2024 13:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐ŸฆŠ

17.10.2024 22:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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