....oh...my...god... was NOT expecting to see this one... time to hit up the GTA boys... π€£
06.12.2025 13:03 β π 4 π 0 π¬ 2 π 0@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
....oh...my...god... was NOT expecting to see this one... time to hit up the GTA boys... π€£
06.12.2025 13:03 β π 4 π 0 π¬ 2 π 0JNMARTIN HAS BROUGHT US CHRISTMAS EARLY THIS YEAR! #StarFox 64 has officially been released for the Sega #Dreamcast! Here's some direct hardware captures to celebrate!
Here's the repo with directions for converting an N64 ROM to a DC image: github.com/jnmartin84/s...
#gamedev #retrogaming #n64
Hand-optimizing SH4 assembly for jnmartins upcoming port of #StarFox 64 to the Sega #Dreamcast, so dropping bombs doesnβt drop FPS!
#gamedev #retrogaming #cplusplus
Now that we have the GabeCube where's the GabeCast?
14.11.2025 12:20 β π 12 π 2 π¬ 2 π 0Damn, that sounds freaking INTENSE. I wish you guys the best of luck and will say itβs been very frequently requested as a DC port. π
14.11.2025 02:27 β π 1 π 0 π¬ 0 π 0OhooOOoOoh shiiiit. Huuuuge DKR fan. Would kill to play it on DC!! Aren't you guys like super far?
14.11.2025 01:23 β π 1 π 0 π¬ 1 π 0Oh shit, you did??? This stuff literally wouldn't have been possible without the work of people like you and Sonic Dreamcaster... I'm always super adamant about thanking our decompers for letting us bring nice, epic new games to our favorite little white box! It's all because of your work!
14.11.2025 01:13 β π 1 π 0 π¬ 2 π 0jnmartin has been putting the finishing touches on his #StarFox 64 port to the Sega #Dreamcast! To hype up its upcoming release, here's a direct hardware capture of the intro scene!
Notice how crisp and sharp the textures look now? ...can you spot the blasphemous texture swap?π€£
#n64 #retrogaming
Mixing SH4 ASM, C23, and C++23 together within the same hardware accelerated linear algebra library for the Sega Dreamcast (which also runs unit tests on real HW) with the hopes of democratizing the upper performance echelons of what the SH4 FPU is capable of...
#gamedev #retrocomputing #cplusplus
Thank you, thank you! Both were mentioned on the Twatters and LinkedIn, but I couldn't fit anything else on this bsky post. π€£
11.11.2025 20:50 β π 2 π 0 π¬ 0 π 0It's time for the second annual DreamDisc #gamejam for the Sega Dreamcast! We have prebuilt frameworks and libs such as #raylib and #sdl for developers of any experience level. Top 10 entries get published to a physical DC disc release!
orcface.com/events/02-dr...
#gamedev #indiegame #retrogaming
Interesting pixel art for an upcoming Dreamcast game... seems oddly familiar...
05.11.2025 02:37 β π 7 π 2 π¬ 1 π 0Funny story... this got posted in the Simulant Discord server, which is like Sega Dreamcast dev HQ... and I just assumed it was a DC tech demo... but noooope! CRAZY! Good work!
03.11.2025 21:22 β π 2 π 0 π¬ 1 π 0black screen is done, coming to Dreamcast + Steam in a month, and I'd really love it if you wishlisted it π€β¨
store.steampowered.com/app/4063290
#dreamcast #homebrew #gamedev #spacegame #furry
Oh, I agree. I own and played the 3DS version as well.
27.10.2025 12:37 β π 2 π 0 π¬ 1 π 0Lmao Iβm halfway playing. This game looked INCREDIBLE when it came out, and the N64 was the most impressive 5th gen console graphically, imho.
27.10.2025 12:10 β π 2 π 0 π¬ 1 π 0Because itβs running at 480p and doesnβt look like blurry shitβ¦
27.10.2025 06:55 β π 5 π 0 π¬ 1 π 0I thought they were just about done?
27.10.2025 03:15 β π 1 π 0 π¬ 1 π 0Here's an actual hardware capture of me cruising through Corneria in jnmartin's port of #StarFox64... ON MY SEGA #DREAMCAST!
We have another AAA-quality Nintendo 64-to-Sega Dreamcast jnmartin port on our hands here! Stay tuned for the upcoming release!
#gamedev #retrogaming #indiegame
I wasn't even sure, tbh. Thanks for that!
26.10.2025 14:55 β π 1 π 0 π¬ 0 π 0Nope, neither DC nor PS2 had special reflection HW, so yes, double poly count.
And nah, I was expecting that question about the environment. Itβs typically just cuz whatever model or mesh they ripped from the OG game (wasnβt done by esppiral), had some issues or glitches.
In what just may be his most sacrilegious move yet... Esppiral brings us a scene from GOD OF WAR as rendered by the SEGA #DREAMCAST! π₯Ή
#retrogaming #gamedev #godofwar #graphics
Iβm actually abusing the SIMD instructions on the Sega Dreamcast to accelerate our memcpy, memmove, and memset similarly. lol
24.10.2025 02:27 β π 1 π 0 π¬ 0 π 0If you ever wanna try to take the plunge and give DC homebrew a try, this is the ultimate "getting started" guide that everyone in the community uses: dreamcast.wiki/Getting_Star....
Then join the "Simulant" Discord server (link at the bottom of the KallistiOS GitHub repo), it's DCdev central.
Actually, with KallistiOS, it's suuuuper easy. We support all of standard C and C++, up to 23 and 26, we support a bunch of POSIX APIs, SDL, OpenGL, raylib... you can kind of treat it like a slow PC. lol.
24.10.2025 00:50 β π 2 π 0 π¬ 1 π 0For everyone who is not yet privy to the fact that the Sega #Dreamcast is alive and well, thanks to a thriving homebrew community and continued GCC support, here is my talk from this year's #FOSDEM, featuring several high-profile DC ports!
archive.fosdem.org/2025/schedul...
#gamedev #retrogaming
All of my new followers who are confused hearing we have C23, C++23, and the bleeding-edge on the Sega #Dreamcast, hereβs the FOSDEM 2024 talk in the GCC devroom about our quest to bring modern things to 1999 game console:
archive.fosdem.org/2024/schedul...
#gamedev #retrocomputing #cplusplus
Reproducing an old Sega trick with my fast math library for the #Dreamcast, which swizzles XYZW coordinates into WXYZ ordering to prevent a pipeline stall waiting for the W coordinate to get transformed, which we need first for perspective division.
#retrocomputing #graphics #gamedev #optimization
Time to right some more wrongs in the timeline of gaming history...
Today we have an actual hardware capture of Esppiral doing his thing and rendering a scene from #FinalFantasy X... ON A REAL SEGA #DREAMCAST!
#retrogaming #gamedev #retrocomputing