Leo K

Leo K

@leokrogue.bsky.social

Smoke and mist in a hooded cloak. youtube.com/LeoKRogue/

199 Followers 198 Following 2,169 Posts Joined Jun 2023
11 hours ago
if whatsapp was in marathon crying eyes emoji

NuCaloric
Get me supplies and exfil
Traxus
Get me supplies and exfil
MIDA
Break windows and exfil
Sekiguchi Genetics
KILL YOURSELF
Cyberacme 
Get me supplies and exfil
Arachne
KILL EVERYONE
78 13 0 0
12 hours ago
Post image
0 0 0 0
23 hours ago
Post image

Try not to stare too long~

1,779 361 10 1
1 day ago

guy shot me from 40 meters as i was playing rook earlier and i went “aw” on prox chat. he just said “i love you” and i couldn’t think of anything else to say as he stabbed me to death besides “i love you too”

503 85 10 9
1 day ago

:[

0 0 0 0
1 day ago
Post image
0 0 0 0
1 day ago

Yes. Prepare for a lot more of that.

1 0 0 0
2 days ago
Post image

- Back again?

1,859 555 3 3
2 days ago
Video thumbnail

I am so sorry.

2 0 0 0
2 days ago

It's still satisfying to get a little farther any time I do though. It also showcases how many mistakes the base game allows you to get away with, how forgiving The First Berserker: Khazan really is compared to how much worse it could've been - because these challenge-modes ARE that.

0 0 0 0
2 days ago

Like 1CCing an arcade game, it's a fun and meditative frustration to chip away at improving, growing marginally-more-consistent at it with every day of attempts. I'm honestly not sure if I will ever be good enough to clear either of these boss rushes, but particularly Berserker's Bloodshed.

0 0 1 0
2 days ago

Very few of the boons you can leverage in the course of a normal Khazan playthrough apply here. And if you lose, you have to retry all of it from the beginning. Resource-management is important, and you can checkmate yourself later if you do poorly early.

0 0 1 0
2 days ago

Thinking about what the "Ultimate Challenge" game-modes in Khazan remind me of in terms of the sheer insurmountable feeling of them, the despair, how flawlessly you have to play and for how long...

...And I come to realize it reminds me of shmups/bmups/arcade-games in general.

0 0 1 0
2 days ago
Post image

Traxus reputation-gain is slow as balls when you have to grind to LV10 to get more Priority Contracts. Luckily, today is Free Traxus Kit day... and so we prepare for the winter...

0 0 0 0
2 days ago

Jesus this is insightful banger after banger.

3,643 1,116 1 0
2 days ago

I see what they're going for but it can still feel a little untrustworthy at high difficulty.

2 0 0 0
2 days ago

Hmm. Inconsistent stun applies mainly to Handguns specifically which are the weakest gun-type with the most plentiful ammo.

Shotguns, Magnums, Rifles and the like either Knockdown every interaction or outright Kill under the right conditions. (Close-range/headshot) and ammo for those is scarcer.

2 0 2 0
2 days ago
Post image
1 0 1 0
2 days ago
Post image

my OC Kassandra
The hood version

2,073 377 6 0
2 days ago

Hugo Martin's "just kill the player when they're doing something wrong" approach for Doom Eternal was some nice pushback on this idea. I don't think a game should ever be boring no matter what the skill level of the player is - if they're bad it should be frustrating and discouraging, but not boring

42 3 4 0
2 days ago

One of my least fav design patterns in games that's shockingly pervasive is "punishing" bad gameplay via tedium rather than failure. Devs realized that they can make games more casual friendly if the failure state is just a type of "winning slower" rather than losing, as a consequence even action -

84 17 4 2
2 days ago

Crimson Desert appears to be The Videogame Ever Made

0 0 0 0
1 year ago
Post image
437 208 0 0
2 days ago
Post image
239 51 0 0
3 days ago

MOLECULAR DISASSEMBLY COMPLETE
TRANSFER TO DESTINATION IN PROGRESS...

0 0 0 0
3 days ago

That Repeater is a bot-shredder and absurdly ammo-efficient at it.

0 0 1 0
3 days ago

That context can also shift and change unexpectedly, both due to players and due to map-events, even micro-level occurrences like you happened to get something really good and now you re-evaluate how much you really want to stay here.

0 0 0 0
3 days ago

Marathon is enjoyable to be bad at due to boasting, like many good games, DEGREES of success. A lot of the game is also fuzzy, ambiguous, wobbly and organic, there are formal objectives but to a great extent you determine your goals and often switch to different ones on a whim based on context.

0 0 1 0
3 days ago
Post image

Rossi

466 121 0 0
3 days ago
Post image

xD

0 0 0 0