@kopper0625.bsky.social
I make things in YY-CHR and otherwise, mainly hacks of various old and new games. My largest projects include making 300 Twitter users’ PFPs in Mario Paint and editing every Wario Land game to make Wario into a cat
i played like 60 hours of 'the (coronation day)'s massive between fall and new years and holy shit it cast a spell on me. so many layers, such chillingly beautiful writing, downright cruel meta puzzles...
Kudos @underway.bsky.social and @torchkas.bsky.social for the phenomenal OST I painted this to
#NineSols
14.02.2026 19:23 — 👍 68 🔁 17 💬 1 📌 0In Super Paper Mario, entering 3D mode during the Brobot battle reveals a synthwave-style vector background. Since it can only be seen during the battle, it is impossible to enjoy it by itself, undisturbed by enemy attacks, without external tools.
13.02.2026 17:20 — 👍 1585 🔁 338 💬 10 📌 6Zangoose ‼️
12.02.2026 17:43 — 👍 114 🔁 37 💬 4 📌 0I was in this with Scutlet!!!!!!! Great work to everybody involved in the collab!
07.11.2024 21:18 — 👍 49 🔁 12 💬 0 📌 0TOUGH GUY ALERT!
#marioandluigi #bowsersinsidestory
Shimmered Witch Doctor 🥰
08.02.2026 23:51 — 👍 355 🔁 106 💬 4 📌 0Hmm, so far, that game's pretty hard to mod. There's a randomizer, but the usual sprite ROMHacking methods are a bust. So far, your best bet is Spritoglobin (github.com/MnL-Modding/...), which is only a sprite viewer right now, but it's open-source, so there might be a chance to get editing working
04.02.2026 08:51 — 👍 1 🔁 0 💬 1 📌 0I really can't overstate just how helpful making these Wario Land hacks and the Mario Paint PFPs were for my future endeavors. For that, they'll always be special to me
04.02.2026 07:55 — 👍 2 🔁 0 💬 1 📌 0Thank you! Although, I have to admit that most of the sprites in this particular ROMHack are edits of Wario's sprites, i.e. not fully original. The most original sprites in here are on the map screen, but they also happen to look the best, IMO.
04.02.2026 07:55 — 👍 1 🔁 0 💬 1 📌 0Typo in the first post...
04.02.2026 07:15 — 👍 1 🔁 0 💬 0 📌 0Also, I want to point out this video tutorial I made a while ago on how to make GBAVideo files. I think it should be better-known that you don't need to rely on a conversion website to make them
bsky.app/profile/kopp...
Photo of a Game Boy Advance SP model AGS-101. Shown is the naming screen of MOTHER 3, with the name "EESDES" being entered in. To the left of the name is a small frame showing two boys near a house
Photo of a Game Boy Advance SP model AGS-101. Shown is an intro screen from "Rhythm Tengoku," a rhythm game for the GBA. The screen shows a cartoon scientist looking into a microscope, while a cartoon blue "virus" blob creature slightly resembling a skull peers out from his desk.
Photo of a Game Boy Advance SP model AGS-101. Shown is the game "Another World." The player character, Lester Knight, is standing next to a large pool, and the background is a beautiful cliffside with a visible, cracked-looking "moon". The view is from the side, as the game is a cinematic platformer
Photo of a Game Boy Advance SP model AGS-101. Shown is Metroid: Fusion. The game screen is a side perspective of Samus in a metal room next to some small crawling enemies.
Of course, there are also the infinite games that come standard with owning an EverDrive. I ended up getting the Mini over the Pro since most of the outlier gimmick games, such as Boktai, have patches to use regular controls
04.02.2026 07:09 — 👍 2 🔁 0 💬 1 📌 0Photo of a Game Boy Advance SP model AGS-101. The screen shows a modified version of Wario Land 4, where Wario is replaced with a black cat. He is moving toward a giant, open door, with the in-game camera behind him
It really is weird to have these awful sprites I made showing on a real, AGS-101 screen. It's surprising how good they can look just by being on a real LCD on a real GBA. There's an odd depth to the visual that's hard to describe
04.02.2026 07:09 — 👍 3 🔁 0 💬 1 📌 0Lastly, there are GBAVideo files. As long as you use the "gbafix.exe" file included with many versions of METEO, you can do almost anything. I would put in a Mike Oldfield music video or something, but I think my followers would prefer this small teaser
04.02.2026 07:09 — 👍 1 🔁 0 💬 1 📌 0Then, I have a couple games that are multiplayer, but with only one real cartridge. Now, I can demo the two-player multiplayer. Obviously, this is probably not a primary reason to get an Everdrive, but it's still cool
04.02.2026 07:09 — 👍 2 🔁 0 💬 1 📌 0Got an EverDrive GBA. Got an EverDrive GBA. I already love it. There's a lot you can do with one of these things. For starters, there are ROMHacks, like this one from way back (likely to be loud due to noise):
04.02.2026 07:09 — 👍 3 🔁 1 💬 2 📌 0In Mario & Luigi: Brothership, Starlow bizarrely claims herself to be "an eight-headed beauty". This is actually a mistranslation. She actually refers to eight-head body proportions, used traditionally for fashion illustrations, instead of literally claiming to have 8 heads.
30.01.2026 16:41 — 👍 2741 🔁 585 💬 34 📌 30a drawing of a grey, brown, and green avali laying on top of a black and white cat, both laying in a field dotted with white flowers
Finished commission for @avalivore.bsky.social!
27.01.2026 20:37 — 👍 197 🔁 54 💬 0 📌 0An illustration of a strange-looking staircase. The steps of the staircase appear to lead both up and down at the same time. Text near the bottom left says 'FIG. 14-2'.
Which way does the staircase go? In this famous 'Endless Staircase' optical illusion, it's impossible to tell if the stairs are ascending or descending, leaving the observer thoroughly perplexed.
26.01.2026 03:09 — 👍 556 🔁 130 💬 8 📌 0Can't describe how amazing it was to finally fix the bug where the wrong materials were selected and removed, then seeing all the models shift into existence with my placeholder hands attached to them. Now, I just need to get the index info for Young Link's DLs
23.01.2026 08:05 — 👍 0 🔁 0 💬 0 📌 0Learned the Blender Python API just to automate this. It works pretty much like how zzconvert does. It feels very nice to be free from the "really, really, really fun, tedious" OOT hand replacement process using my own solution. This will save me and hopefully other SoH/decomp modders a lot of time
23.01.2026 08:05 — 👍 0 🔁 0 💬 1 📌 0Mario
Luigi
Luigi/Fire Luigi
#SMB #Mockup : Castlevania Reference
Sprites From SMB1 of Super Mario Maker 1~2
RePost from My Prev Account.
Music : Opening - Castlevania
#SuperMarioBros by #Nintendo
#Castlevania By #Konami
#pixelart / #ドット絵 by Hansungkee
#SMB #Mockup : Metroid Reference
Sprites From SMB1 of Super Mario Maker 1~2
RePost from My Prev Account.
Music : Metroid Battle - Metroid 2
#SuperMarioBros , #Metroid by #Nintendo
#pixelart / #ドット絵 by Hansungkee
It's still really lame that SoH modding requires manually replacing every hand for each item, but I also appreciate how customizable that makes everything. That said, even just the option to insta-replace the fist models for every item would save a whole lot of time
20.01.2026 10:32 — 👍 0 🔁 0 💬 0 📌 1What's funny is that part of the reason I ended up pursuing Wind Waker (and thus, Twilight princess) modding was because SoH flipbook issues made my Link replacements too stiff. Now, with the texture animations working, I can get a competent SoH mod functional with only a modicum of pain
20.01.2026 10:32 — 👍 0 🔁 0 💬 1 📌 0Blender interface screenshot. Shown is Fast64's flipbook editor, which shows a column of boxes. Each box contains a "Texture Name" input, followed by an image select with a filename inside, and a "visualize" button. Each texture name is formatted "gLinkAdultEyesXXXTex".
Blender interface screenshot. The focus of the image is on a Fast3D texture. It is set with a texture reference of 0x08000000, an image size of 64 by 32, and a Format of "RGBA 16-bit". Below that information are checkboxes; "Clamp S" and "Clamp T" are selected.
My issue was that my flipbook was not set up as individual, which allows for texture names to be assigned to individual textures. Though that worked, the textures ended up being voided entirely. Another trip to the SoH discord later, and I foundthat I had my texture format setup incorrectly
20.01.2026 10:32 — 👍 0 🔁 0 💬 1 📌 0Five Pebbles, a pink stick figure-like character dressed in a large orange tunic and black earphone-like antennae, visibly winces as a keese, a bat-like creature, hits him in an Ocarina of Time mod. The Master Sword's hilt and sheath, and the Hylian Shield, are visible on his back. The photo is very wide, and the background is a low-res muddy brown texture
Alright; I've learned a lot in the past few days. Unfortunately, there's no luck on getting the real N64 OOT to work, but I have figured out SoH's rules for flipbook textures. This means that face animation is finally possible and I pretty much have no model limitations when it comes to the PC Port
20.01.2026 10:32 — 👍 0 🔁 0 💬 1 📌 0caw caw caw caw
by @dranoko.bsky.social!
#radiocabelcomms